diff --git a/ui/src/game/Game.svelte b/ui/src/game/Game.svelte
index 14ee04a..3cc54c6 100644
--- a/ui/src/game/Game.svelte
+++ b/ui/src/game/Game.svelte
@@ -20,6 +20,7 @@
import type { EvalResult, MoveRecord, MoveResult, StateView, Tile } from '../lib/model';
import { lastMoveCells, replay } from '../lib/board';
import { badgeKind } from '../lib/unread';
+ import { seatMedal } from '../lib/result';
import { historyGrid } from '../lib/history';
import { centre, premiumGrid } from '../lib/premiums';
import { variantNameKey, usesStarBlank, BLANK_STAR } from '../lib/variants';
@@ -1496,7 +1497,7 @@
{#if badge}{/if}
{#each view.game.seats as s (s.seat)}
-
{seatName(s)}
+
{#if gameOver && isLocalGameId(id)}{seatMedal(view.game, s.seat)}{/if}{seatName(s)}
{#if blockConfirm[s.seat]}{t('game.blockShort')}{:else if addConfirm[s.seat]}{t('game.addFriendShort')}{:else}{s.score}{/if}
@@ -1622,7 +1623,9 @@
{view.bagLen === 0 ? t('game.bagEmpty') : t('game.bag', { n: view.bagLen })}
{#if gameOver}
- {resultText()}
+
+ {#if !isLocalGameId(id)}{resultText()}{/if}
{:else if placement.pending.length === 0}
{view.game.hotseat ? t('hotseat.turnOf', { name: hotseatName(view.game.toMove) }) : isMyTurn ? t('game.yourTurn') : turnLabel()}
{/if}
@@ -1865,6 +1868,10 @@
overflow: hidden;
text-overflow: ellipsis;
}
+ /* The finished-game place medal on a local (offline) seat plaque, left of the name. */
+ .medal {
+ margin-right: 3px;
+ }
.sc {
font-weight: 700;
font-variant-numeric: tabular-nums;
diff --git a/ui/src/lib/result.test.ts b/ui/src/lib/result.test.ts
index 52c6147..0c49376 100644
--- a/ui/src/lib/result.test.ts
+++ b/ui/src/lib/result.test.ts
@@ -1,5 +1,5 @@
import { describe, expect, it } from 'vitest';
-import { resultBadge } from './result';
+import { resultBadge, seatMedal } from './result';
import type { GameView, Seat } from './model';
const seat = (s: number, accountId: string, score: number, isWinner = false): Seat => ({
@@ -75,3 +75,29 @@ describe('resultBadge', () => {
expect(resultBadge(second, 'me')).toEqual({ key: 'result.place2', emoji: '🥈' });
});
});
+
+describe('seatMedal', () => {
+ it('is empty for a game still in progress', () => {
+ expect(seatMedal(game([seat(0, 'a', 5), seat(1, 'b', 3)], 'active'), 0)).toBe('');
+ });
+
+ it('finished two-player: winner gets the trophy, the other second place', () => {
+ const g = game([seat(0, 'a', 300, true), seat(1, 'b', 200)]);
+ expect(seatMedal(g, 0)).toBe('🏆');
+ expect(seatMedal(g, 1)).toBe('🥈');
+ });
+
+ it('finished draw (no winner): every seat gets the medal', () => {
+ const g = game([seat(0, 'a', 200), seat(1, 'b', 200)]);
+ expect(seatMedal(g, 0)).toBe('🏅');
+ expect(seatMedal(g, 1)).toBe('🏅');
+ });
+
+ it('finished four-player: places each seat by score', () => {
+ const g = game([seat(0, 'a', 100), seat(1, 'b', 400, true), seat(2, 'c', 300), seat(3, 'd', 200)]);
+ expect(seatMedal(g, 1)).toBe('🏆'); // winner
+ expect(seatMedal(g, 2)).toBe('🥈'); // 2nd by score
+ expect(seatMedal(g, 3)).toBe('🥉'); // 3rd
+ expect(seatMedal(g, 0)).toBe('🏅'); // 4th
+ });
+});
diff --git a/ui/src/lib/result.ts b/ui/src/lib/result.ts
index 19360e2..8ceabb1 100644
--- a/ui/src/lib/result.ts
+++ b/ui/src/lib/result.ts
@@ -30,3 +30,20 @@ export function resultBadge(game: GameView, myId: string): ResultBadge {
if (rank === 3) return { key: 'result.place3', emoji: '🥉' };
return { key: 'result.place4', emoji: '🏅' };
}
+
+/**
+ * seatMedal returns a per-SEAT place emoji for a finished game (empty while it is still in progress),
+ * so a local (offline) game can show each player's medal on their plaque instead of a single
+ * viewer-centric "you won/lost". The winner takes the trophy; the rest place by score (a draw — no
+ * winner — gives every seat the medal). Mirrors the ranking in resultBadge, keyed by seat not viewer.
+ */
+export function seatMedal(game: GameView, seat: number): string {
+ if (game.status !== 'finished') return '';
+ const s = game.seats.find((x) => x.seat === seat);
+ if (!s) return '';
+ if (s.isWinner) return '🏆';
+ if (!game.seats.some((x) => x.isWinner)) return '🏅'; // a draw: no winner
+ const ahead = game.seats.filter((x) => !x.isWinner && x.seat !== seat && x.score > s.score).length;
+ const rank = 2 + ahead;
+ return rank === 2 ? '🥈' : rank === 3 ? '🥉' : '🏅';
+}
diff --git a/ui/src/screens/Lobby.svelte b/ui/src/screens/Lobby.svelte
index 6189512..1d1d103 100644
--- a/ui/src/screens/Lobby.svelte
+++ b/ui/src/screens/Lobby.svelte
@@ -353,9 +353,11 @@
>{/each}
-
+
{#key blinkNonce.get(g.id) ?? 0}
- {resultBadge(g, myId).emoji}
+ {isLocalGameId(g.id) ? '' : resultBadge(g, myId).emoji}
{/key}
{#if group.finished || g.hotseat}