perf(ui): reuse hint result as move preview, skip redundant evaluate
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Taking a hint auto-placed the suggested tiles and then called recompute(),
which round-trips a debounced evaluate for that exact placement. The hint is
the engine's own top-ranked, fully scored legal move, so its move already
carries the score, words and direction an evaluate would return — the second
call was pure duplicate work and added a visible disabled->enabled flicker on
the submit button over slow links.

Seed the move preview directly from the hint move via previewFromHint and
cancel any pending evaluate timer so a stale one cannot clobber it. A later
manual edit re-arms recompute() as before, so rearranged tiles are re-evaluated
normally. Client-only; no backend, wire or schema change.
This commit is contained in:
Ilia Denisov
2026-06-19 12:03:27 +02:00
parent b65a3ecc9c
commit 0dd4099d68
3 changed files with 39 additions and 2 deletions
+19
View File
@@ -6,6 +6,7 @@ import {
newPlacement,
place,
placementFromHint,
previewFromHint,
rackView,
recallAt,
recallIndex,
@@ -105,6 +106,24 @@ describe('placementFromHint', () => {
});
});
describe('previewFromHint', () => {
it('reuses the hint move as a legal preview, carrying score, words and direction', () => {
const preview = previewFromHint({
player: 0,
action: 'play',
dir: 'V',
mainRow: 7,
mainCol: 7,
tiles: [{ row: 7, col: 7, letter: 'C', blank: false }],
words: ['CAT', 'AN'],
count: 0,
score: 18,
total: 42,
});
expect(preview).toEqual({ legal: true, score: 18, words: ['CAT', 'AN'], dir: 'V' });
});
});
describe('reorderIndices', () => {
it('lifts an element and drops it at the given slot among the others', () => {
expect(reorderIndices(4, 0, 2)).toEqual([1, 2, 0, 3]);