perf(ui): reuse hint result as move preview, skip redundant evaluate
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Taking a hint auto-placed the suggested tiles and then called recompute(),
which round-trips a debounced evaluate for that exact placement. The hint is
the engine's own top-ranked, fully scored legal move, so its move already
carries the score, words and direction an evaluate would return — the second
call was pure duplicate work and added a visible disabled->enabled flicker on
the submit button over slow links.

Seed the move preview directly from the hint move via previewFromHint and
cancel any pending evaluate timer so a stale one cannot clobber it. A later
manual edit re-arms recompute() as before, so rearranged tiles are re-evaluated
normally. Client-only; no backend, wire or schema change.
This commit is contained in:
Ilia Denisov
2026-06-19 12:03:27 +02:00
parent b65a3ecc9c
commit 0dd4099d68
3 changed files with 39 additions and 2 deletions
+9 -1
View File
@@ -29,6 +29,7 @@
newPlacement,
place,
placementFromHint,
previewFromHint,
rackView,
recallAt,
recallToSlot,
@@ -751,7 +752,14 @@
if (isCoarse()) zoomed = true;
view = { ...view, hintsRemaining: h.hintsRemaining, walletBalance: h.walletBalance };
syncWallet(h.walletBalance);
recompute();
// The hint is the engine's own top-ranked, fully scored legal move: reuse it as the
// preview instead of a redundant evaluate (same engine call, same placement). Cancel any
// pending evaluate so a stale one cannot clobber it; a later manual edit re-arms recompute().
if (previewTimer) {
clearTimeout(previewTimer);
previewTimer = null;
}
preview = previewFromHint(h.move);
}
} catch (e) {
// The backend does not spend a hint when there is no move.