feat(ui): single-word rule indicators + auto-match select redesign
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Surface the per-game "single word" rule to the client and refine the random-opponent New Game screen. - Wire: thread multiple_words_per_turn into the GameView and Invitation FlatBuffers tables (Go + TS regenerated), through pkg/wire builders and both the backend push-event and gateway REST paths. - In-game indicators (single-word games only): a small 1 in the status bar's score-preview slot (yields to the live preview) and a centred "One word per turn" label in the history-drawer header. Standard games show neither. - Invitation card gains a "One word per turn" line for single-word invitations. - Auto-match redesign: variant plaques are mutually-exclusive selects (highlight on tap, no longer enqueue); a lone offered variant is pre-selected; a bottom "Start game" button (disabled until a variant is chosen) confirms. The rule toggle appears once a Russian variant is selected. - Tests: e2e for the new auto flow and the in-game indicator (mock g3 is a single-word game); mock/data + fixtures carry the new field. Docs: UI_DESIGN.
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@@ -142,7 +142,7 @@ export class MockGateway implements GatewayClient {
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}
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// --- lobby ---
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async lobbyEnqueue(variant: Variant, _multipleWords: boolean): Promise<MatchResult> {
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async lobbyEnqueue(variant: Variant, multipleWords: boolean): Promise<MatchResult> {
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// Simulate a 10s-style robot substitution, sped up: match found shortly.
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const id = crypto.randomUUID();
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const g: MockGame = {
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@@ -154,6 +154,7 @@ export class MockGateway implements GatewayClient {
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players: 2,
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toMove: 0,
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turnTimeoutSecs: 86400,
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multipleWordsPerTurn: multipleWords,
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moveCount: 0,
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endReason: '',
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lastActivityUnix: Math.floor(Date.now() / 1000),
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@@ -442,6 +443,7 @@ export class MockGateway implements GatewayClient {
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turnTimeoutSecs: settings.turnTimeoutSecs,
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hintsAllowed: settings.hintsAllowed,
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hintsPerPlayer: settings.hintsPerPlayer,
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multipleWordsPerTurn: settings.multipleWordsPerTurn,
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dropoutTiles: settings.dropoutTiles,
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status: 'pending',
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gameId: '',
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