feat(ui): single-word rule indicators + auto-match select redesign
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CI / changes (pull_request) Successful in 1s
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Surface the per-game "single word" rule to the client and refine the random-opponent New Game screen. - Wire: thread multiple_words_per_turn into the GameView and Invitation FlatBuffers tables (Go + TS regenerated), through pkg/wire builders and both the backend push-event and gateway REST paths. - In-game indicators (single-word games only): a small 1 in the status bar's score-preview slot (yields to the live preview) and a centred "One word per turn" label in the history-drawer header. Standard games show neither. - Invitation card gains a "One word per turn" line for single-word invitations. - Auto-match redesign: variant plaques are mutually-exclusive selects (highlight on tap, no longer enqueue); a lone offered variant is pre-selected; a bottom "Start game" button (disabled until a variant is chosen) confirms. The rule toggle appears once a Russian variant is selected. - Tests: e2e for the new auto flow and the in-game indicator (mock g3 is a single-word game); mock/data + fixtures carry the new field. Docs: UI_DESIGN.
This commit is contained in:
@@ -66,35 +66,40 @@ turnTimeoutSecs():number {
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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moveCount():number {
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multipleWordsPerTurn():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 18);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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moveCount():number {
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const offset = this.bb!.__offset(this.bb_pos, 20);
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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endReason():string|null
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endReason(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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endReason(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 20);
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const offset = this.bb!.__offset(this.bb_pos, 22);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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seats(index: number, obj?:SeatView):SeatView|null {
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const offset = this.bb!.__offset(this.bb_pos, 22);
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const offset = this.bb!.__offset(this.bb_pos, 24);
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return offset ? (obj || new SeatView()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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seatsLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 22);
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const offset = this.bb!.__offset(this.bb_pos, 24);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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lastActivityUnix():bigint {
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const offset = this.bb!.__offset(this.bb_pos, 24);
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const offset = this.bb!.__offset(this.bb_pos, 26);
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return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
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}
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static startGameView(builder:flatbuffers.Builder) {
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builder.startObject(11);
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builder.startObject(12);
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}
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static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
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@@ -125,16 +130,20 @@ static addTurnTimeoutSecs(builder:flatbuffers.Builder, turnTimeoutSecs:number) {
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builder.addFieldInt32(6, turnTimeoutSecs, 0);
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}
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static addMultipleWordsPerTurn(builder:flatbuffers.Builder, multipleWordsPerTurn:boolean) {
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builder.addFieldInt8(7, +multipleWordsPerTurn, +false);
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}
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static addMoveCount(builder:flatbuffers.Builder, moveCount:number) {
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builder.addFieldInt32(7, moveCount, 0);
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builder.addFieldInt32(8, moveCount, 0);
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}
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static addEndReason(builder:flatbuffers.Builder, endReasonOffset:flatbuffers.Offset) {
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builder.addFieldOffset(8, endReasonOffset, 0);
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builder.addFieldOffset(9, endReasonOffset, 0);
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}
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static addSeats(builder:flatbuffers.Builder, seatsOffset:flatbuffers.Offset) {
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builder.addFieldOffset(9, seatsOffset, 0);
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builder.addFieldOffset(10, seatsOffset, 0);
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}
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static createSeatsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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@@ -150,7 +159,7 @@ static startSeatsVector(builder:flatbuffers.Builder, numElems:number) {
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}
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static addLastActivityUnix(builder:flatbuffers.Builder, lastActivityUnix:bigint) {
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builder.addFieldInt64(10, lastActivityUnix, BigInt('0'));
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builder.addFieldInt64(11, lastActivityUnix, BigInt('0'));
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}
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static endGameView(builder:flatbuffers.Builder):flatbuffers.Offset {
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@@ -158,7 +167,7 @@ static endGameView(builder:flatbuffers.Builder):flatbuffers.Offset {
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return offset;
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}
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static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset, lastActivityUnix:bigint):flatbuffers.Offset {
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static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset, variantOffset:flatbuffers.Offset, dictVersionOffset:flatbuffers.Offset, statusOffset:flatbuffers.Offset, players:number, toMove:number, turnTimeoutSecs:number, multipleWordsPerTurn:boolean, moveCount:number, endReasonOffset:flatbuffers.Offset, seatsOffset:flatbuffers.Offset, lastActivityUnix:bigint):flatbuffers.Offset {
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GameView.startGameView(builder);
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GameView.addId(builder, idOffset);
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GameView.addVariant(builder, variantOffset);
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@@ -167,6 +176,7 @@ static createGameView(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset,
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GameView.addPlayers(builder, players);
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GameView.addToMove(builder, toMove);
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GameView.addTurnTimeoutSecs(builder, turnTimeoutSecs);
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GameView.addMultipleWordsPerTurn(builder, multipleWordsPerTurn);
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GameView.addMoveCount(builder, moveCount);
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GameView.addEndReason(builder, endReasonOffset);
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GameView.addSeats(builder, seatsOffset);
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@@ -68,34 +68,39 @@ hintsPerPlayer():number {
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return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
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}
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multipleWordsPerTurn():boolean {
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const offset = this.bb!.__offset(this.bb_pos, 18);
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return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
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}
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dropoutTiles():string|null
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dropoutTiles(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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dropoutTiles(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 18);
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const offset = this.bb!.__offset(this.bb_pos, 20);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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status():string|null
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status(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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status(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 20);
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const offset = this.bb!.__offset(this.bb_pos, 22);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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gameId():string|null
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gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
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gameId(optionalEncoding?:any):string|Uint8Array|null {
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const offset = this.bb!.__offset(this.bb_pos, 22);
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const offset = this.bb!.__offset(this.bb_pos, 24);
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return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
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}
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expiresAtUnix():bigint {
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const offset = this.bb!.__offset(this.bb_pos, 24);
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const offset = this.bb!.__offset(this.bb_pos, 26);
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return offset ? this.bb!.readInt64(this.bb_pos + offset) : BigInt('0');
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}
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static startInvitation(builder:flatbuffers.Builder) {
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builder.startObject(11);
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builder.startObject(12);
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}
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static addId(builder:flatbuffers.Builder, idOffset:flatbuffers.Offset) {
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@@ -138,20 +143,24 @@ static addHintsPerPlayer(builder:flatbuffers.Builder, hintsPerPlayer:number) {
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builder.addFieldInt32(6, hintsPerPlayer, 0);
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}
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static addMultipleWordsPerTurn(builder:flatbuffers.Builder, multipleWordsPerTurn:boolean) {
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builder.addFieldInt8(7, +multipleWordsPerTurn, +false);
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}
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static addDropoutTiles(builder:flatbuffers.Builder, dropoutTilesOffset:flatbuffers.Offset) {
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builder.addFieldOffset(7, dropoutTilesOffset, 0);
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builder.addFieldOffset(8, dropoutTilesOffset, 0);
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}
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static addStatus(builder:flatbuffers.Builder, statusOffset:flatbuffers.Offset) {
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builder.addFieldOffset(8, statusOffset, 0);
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builder.addFieldOffset(9, statusOffset, 0);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldOffset(9, gameIdOffset, 0);
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builder.addFieldOffset(10, gameIdOffset, 0);
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}
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static addExpiresAtUnix(builder:flatbuffers.Builder, expiresAtUnix:bigint) {
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builder.addFieldInt64(10, expiresAtUnix, BigInt('0'));
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builder.addFieldInt64(11, expiresAtUnix, BigInt('0'));
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}
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static endInvitation(builder:flatbuffers.Builder):flatbuffers.Offset {
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