feat(ui): single-word rule indicators + auto-match select redesign
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Surface the per-game "single word" rule to the client and refine the
random-opponent New Game screen.

- Wire: thread multiple_words_per_turn into the GameView and Invitation
  FlatBuffers tables (Go + TS regenerated), through pkg/wire builders and both
  the backend push-event and gateway REST paths.
- In-game indicators (single-word games only): a small 1 in the status bar's
  score-preview slot (yields to the live preview) and a centred "One word per
  turn" label in the history-drawer header. Standard games show neither.
- Invitation card gains a "One word per turn" line for single-word invitations.
- Auto-match redesign: variant plaques are mutually-exclusive selects (highlight
  on tap, no longer enqueue); a lone offered variant is pre-selected; a bottom
  "Start game" button (disabled until a variant is chosen) confirms. The rule
  toggle appears once a Russian variant is selected.
- Tests: e2e for the new auto flow and the in-game indicator (mock g3 is a
  single-word game); mock/data + fixtures carry the new field. Docs: UI_DESIGN.
This commit is contained in:
Ilia Denisov
2026-06-12 10:28:29 +02:00
parent b56a45f0e0
commit 0b57400c6f
29 changed files with 364 additions and 216 deletions
+26 -22
View File
@@ -30,17 +30,18 @@ type SeatView struct {
// GameView is the shared, non-private game summary.
type GameView struct {
ID string
Variant string
DictVersion string
Status string
Players int
ToMove int
TurnTimeoutSecs int
MoveCount int
EndReason string
Seats []SeatView
LastActivityUnix int64
ID string
Variant string
DictVersion string
Status string
Players int
ToMove int
TurnTimeoutSecs int
MultipleWordsPerTurn bool
MoveCount int
EndReason string
Seats []SeatView
LastActivityUnix int64
}
// TileRecord is one tile in a decoded MoveRecord (the concrete letter, "?" for a blank
@@ -103,17 +104,18 @@ type InvitationInvitee struct {
// Invitation is a friend-game invitation with its settings and invitees.
type Invitation struct {
ID string
Inviter AccountRef
Invitees []InvitationInvitee
Variant string
TurnTimeoutSecs int
HintsAllowed bool
HintsPerPlayer int
DropoutTiles string
Status string
GameID string
ExpiresAtUnix int64
ID string
Inviter AccountRef
Invitees []InvitationInvitee
Variant string
TurnTimeoutSecs int
HintsAllowed bool
HintsPerPlayer int
MultipleWordsPerTurn bool
DropoutTiles string
Status string
GameID string
ExpiresAtUnix int64
}
// BuildGameView builds a GameView table from g and returns its offset.
@@ -151,6 +153,7 @@ func BuildGameView(b *flatbuffers.Builder, g GameView) flatbuffers.UOffsetT {
fb.GameViewAddPlayers(b, int32(g.Players))
fb.GameViewAddToMove(b, int32(g.ToMove))
fb.GameViewAddTurnTimeoutSecs(b, int32(g.TurnTimeoutSecs))
fb.GameViewAddMultipleWordsPerTurn(b, g.MultipleWordsPerTurn)
fb.GameViewAddMoveCount(b, int32(g.MoveCount))
fb.GameViewAddEndReason(b, endReason)
fb.GameViewAddSeats(b, seats)
@@ -291,6 +294,7 @@ func BuildInvitation(b *flatbuffers.Builder, inv Invitation) flatbuffers.UOffset
fb.InvitationAddTurnTimeoutSecs(b, int32(inv.TurnTimeoutSecs))
fb.InvitationAddHintsAllowed(b, inv.HintsAllowed)
fb.InvitationAddHintsPerPlayer(b, int32(inv.HintsPerPlayer))
fb.InvitationAddMultipleWordsPerTurn(b, inv.MultipleWordsPerTurn)
fb.InvitationAddDropoutTiles(b, dropout)
fb.InvitationAddStatus(b, status)
fb.InvitationAddGameId(b, gameID)