feat(ui): single-word rule indicators + auto-match select redesign
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Surface the per-game "single word" rule to the client and refine the random-opponent New Game screen. - Wire: thread multiple_words_per_turn into the GameView and Invitation FlatBuffers tables (Go + TS regenerated), through pkg/wire builders and both the backend push-event and gateway REST paths. - In-game indicators (single-word games only): a small 1 in the status bar's score-preview slot (yields to the live preview) and a centred "One word per turn" label in the history-drawer header. Standard games show neither. - Invitation card gains a "One word per turn" line for single-word invitations. - Auto-match redesign: variant plaques are mutually-exclusive selects (highlight on tap, no longer enqueue); a lone offered variant is pre-selected; a bottom "Start game" button (disabled until a variant is chosen) confirms. The rule toggle appears once a Russian variant is selected. - Tests: e2e for the new auto flow and the in-game indicator (mock g3 is a single-word game); mock/data + fixtures carry the new field. Docs: UI_DESIGN.
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@@ -66,17 +66,18 @@ type InvitationInviteeResp struct {
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// InvitationResp is a friend-game invitation with its settings and invitees.
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type InvitationResp struct {
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ID string `json:"id"`
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Inviter AccountRefResp `json:"inviter"`
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Invitees []InvitationInviteeResp `json:"invitees"`
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Variant string `json:"variant"`
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TurnTimeoutSecs int `json:"turn_timeout_secs"`
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HintsAllowed bool `json:"hints_allowed"`
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HintsPerPlayer int `json:"hints_per_player"`
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DropoutTiles string `json:"dropout_tiles"`
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Status string `json:"status"`
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GameID string `json:"game_id"`
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ExpiresAtUnix int64 `json:"expires_at_unix"`
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ID string `json:"id"`
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Inviter AccountRefResp `json:"inviter"`
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Invitees []InvitationInviteeResp `json:"invitees"`
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Variant string `json:"variant"`
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TurnTimeoutSecs int `json:"turn_timeout_secs"`
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HintsAllowed bool `json:"hints_allowed"`
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HintsPerPlayer int `json:"hints_per_player"`
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MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
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DropoutTiles string `json:"dropout_tiles"`
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Status string `json:"status"`
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GameID string `json:"game_id"`
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ExpiresAtUnix int64 `json:"expires_at_unix"`
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}
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// InvitationListResp is the caller's open invitations.
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