feat(ui): single-word rule indicators + auto-match select redesign
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Surface the per-game "single word" rule to the client and refine the
random-opponent New Game screen.

- Wire: thread multiple_words_per_turn into the GameView and Invitation
  FlatBuffers tables (Go + TS regenerated), through pkg/wire builders and both
  the backend push-event and gateway REST paths.
- In-game indicators (single-word games only): a small 1 in the status bar's
  score-preview slot (yields to the live preview) and a centred "One word per
  turn" label in the history-drawer header. Standard games show neither.
- Invitation card gains a "One word per turn" line for single-word invitations.
- Auto-match redesign: variant plaques are mutually-exclusive selects (highlight
  on tap, no longer enqueue); a lone offered variant is pre-selected; a bottom
  "Start game" button (disabled until a variant is chosen) confirms. The rule
  toggle appears once a Russian variant is selected.
- Tests: e2e for the new auto flow and the in-game indicator (mock g3 is a
  single-word game); mock/data + fixtures carry the new field. Docs: UI_DESIGN.
This commit is contained in:
Ilia Denisov
2026-06-12 10:28:29 +02:00
parent b56a45f0e0
commit 0b57400c6f
29 changed files with 364 additions and 216 deletions
+12 -11
View File
@@ -93,17 +93,18 @@ type SeatResp struct {
// GameResp is the shared game summary.
type GameResp struct {
ID string `json:"id"`
Variant string `json:"variant"`
DictVersion string `json:"dict_version"`
Status string `json:"status"`
Players int `json:"players"`
ToMove int `json:"to_move"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"`
LastActivityUnix int64 `json:"last_activity_unix"`
Seats []SeatResp `json:"seats"`
ID string `json:"id"`
Variant string `json:"variant"`
DictVersion string `json:"dict_version"`
Status string `json:"status"`
Players int `json:"players"`
ToMove int `json:"to_move"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
MoveCount int `json:"move_count"`
EndReason string `json:"end_reason"`
LastActivityUnix int64 `json:"last_activity_unix"`
Seats []SeatResp `json:"seats"`
}
// MoveResultResp is the outcome of a committed move. Rack carries the actor's refilled rack as
+12 -11
View File
@@ -66,17 +66,18 @@ type InvitationInviteeResp struct {
// InvitationResp is a friend-game invitation with its settings and invitees.
type InvitationResp struct {
ID string `json:"id"`
Inviter AccountRefResp `json:"inviter"`
Invitees []InvitationInviteeResp `json:"invitees"`
Variant string `json:"variant"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
HintsAllowed bool `json:"hints_allowed"`
HintsPerPlayer int `json:"hints_per_player"`
DropoutTiles string `json:"dropout_tiles"`
Status string `json:"status"`
GameID string `json:"game_id"`
ExpiresAtUnix int64 `json:"expires_at_unix"`
ID string `json:"id"`
Inviter AccountRefResp `json:"inviter"`
Invitees []InvitationInviteeResp `json:"invitees"`
Variant string `json:"variant"`
TurnTimeoutSecs int `json:"turn_timeout_secs"`
HintsAllowed bool `json:"hints_allowed"`
HintsPerPlayer int `json:"hints_per_player"`
MultipleWordsPerTurn bool `json:"multiple_words_per_turn"`
DropoutTiles string `json:"dropout_tiles"`
Status string `json:"status"`
GameID string `json:"game_id"`
ExpiresAtUnix int64 `json:"expires_at_unix"`
}
// InvitationListResp is the caller's open invitations.