feat(ui): single-word rule indicators + auto-match select redesign
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Surface the per-game "single word" rule to the client and refine the random-opponent New Game screen. - Wire: thread multiple_words_per_turn into the GameView and Invitation FlatBuffers tables (Go + TS regenerated), through pkg/wire builders and both the backend push-event and gateway REST paths. - In-game indicators (single-word games only): a small 1 in the status bar's score-preview slot (yields to the live preview) and a centred "One word per turn" label in the history-drawer header. Standard games show neither. - Invitation card gains a "One word per turn" line for single-word invitations. - Auto-match redesign: variant plaques are mutually-exclusive selects (highlight on tap, no longer enqueue); a lone offered variant is pre-selected; a bottom "Start game" button (disabled until a variant is chosen) confirms. The rule toggle appears once a Russian variant is selected. - Tests: e2e for the new auto flow and the in-game indicator (mock g3 is a single-word game); mock/data + fixtures carry the new field. Docs: UI_DESIGN.
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@@ -108,7 +108,10 @@ Login uses `Screen`.
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longer merely scrolls the board out of view, which used to leave a stale-open state that
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made a follow-up plaque tap "jump" the board). The drawer carries its own **header**: a 🏁
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**Drop game** (or 📤 **Export GCG** on a finished game) at the left and the comms 💬
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(badged with unread chat) at the right, icon-only. Each **opponent**'s card also gains a
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(badged with unread chat) at the right, icon-only. A **single-word-rule** game (a Russian
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game with "multiple words per turn" off) centres a **"One word per turn"** label between
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those two icons, and the status bar shows a small **1️⃣** in the score-preview slot that
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yields to the live word/score preview while tiles are pending; standard games show neither. Each **opponent**'s card also gains a
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🤝 **add-friend** control (non-guests; hidden once a friend, disabled once requested) that
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confirms via the fading-✅ tap, swapping the card's score for "Add friend?" while armed
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(see Controls); the name and score stay centred — the 🤝 is pinned to the card's edge.
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@@ -180,11 +183,15 @@ IV 🏅; active games show Your move 🟢 / Opponent's move ⏳; invitations use
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list (Remove / Block), and a **blocked** list (Unblock). Durable accounts only — a
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guest sees a sign-in prompt.
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- **Invitations**: a lobby **section** (a 💌 row per open invitation) with Accept /
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Decline for an invitee and a waiting/Cancel state for the inviter; creating one is the
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**"Play with friends"** mode in `NewGame.svelte` (pick invitees, then variant / move
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time / hints). For a **Russian** variant (auto-match or invite) a **"Multiple words per
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turn"** checkbox (`.toggle`, **default off** = the single-word rule) appears; English
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variants never show it.
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Decline for an invitee and a waiting/Cancel state for the inviter; a single-word-rule
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invitation adds a **"One word per turn"** line to the card. Creating a game lives in
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`NewGame.svelte`: **"Play with friends"** (pick invitees, then variant / move time /
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hints) and **auto-match** (random opponent). The auto-match variant plaques are
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**mutually-exclusive selects** — a tap **highlights** one (an accent inset border) instead
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of starting a game; a lone offered variant is pre-selected, and a bottom **Start game**
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button (disabled until a variant is chosen) confirms. For a **Russian** variant (either
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flow) a **"Multiple words per turn"** checkbox (`.toggle`, **default off** = the single-word
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rule) appears once that variant is selected; English variants never show it.
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- **Statistics** (`screens/Stats.svelte`, the lobby 📊 tab): a 2-column grid of stat
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cards (wins / losses / draws / games / win-rate / best game / best move) — pure
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numbers, no charts.
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