feat(ui): single-word rule indicators + auto-match select redesign
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Surface the per-game "single word" rule to the client and refine the random-opponent New Game screen. - Wire: thread multiple_words_per_turn into the GameView and Invitation FlatBuffers tables (Go + TS regenerated), through pkg/wire builders and both the backend push-event and gateway REST paths. - In-game indicators (single-word games only): a small 1 in the status bar's score-preview slot (yields to the live preview) and a centred "One word per turn" label in the history-drawer header. Standard games show neither. - Invitation card gains a "One word per turn" line for single-word invitations. - Auto-match redesign: variant plaques are mutually-exclusive selects (highlight on tap, no longer enqueue); a lone offered variant is pre-selected; a bottom "Start game" button (disabled until a variant is chosen) confirms. The rule toggle appears once a Russian variant is selected. - Tests: e2e for the new auto flow and the in-game indicator (mock g3 is a single-word game); mock/data + fixtures carry the new field. Docs: UI_DESIGN.
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@@ -159,17 +159,18 @@ func (svc *InvitationService) invitationSummary(ctx context.Context, inv Invitat
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gameID = inv.GameID.String()
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}
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return notify.InvitationSummary{
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ID: inv.ID.String(),
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Inviter: notify.AccountRef{AccountID: inv.InviterID.String(), DisplayName: name(inv.InviterID)},
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Invitees: invitees,
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Variant: inv.Settings.Variant.String(),
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TurnTimeoutSecs: int(inv.Settings.TurnTimeout / time.Second),
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HintsAllowed: inv.Settings.HintsAllowed,
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HintsPerPlayer: inv.Settings.HintsPerPlayer,
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DropoutTiles: inv.Settings.DropoutTiles.String(),
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Status: inv.Status,
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GameID: gameID,
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ExpiresAtUnix: inv.ExpiresAt.Unix(),
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ID: inv.ID.String(),
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Inviter: notify.AccountRef{AccountID: inv.InviterID.String(), DisplayName: name(inv.InviterID)},
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Invitees: invitees,
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Variant: inv.Settings.Variant.String(),
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TurnTimeoutSecs: int(inv.Settings.TurnTimeout / time.Second),
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HintsAllowed: inv.Settings.HintsAllowed,
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HintsPerPlayer: inv.Settings.HintsPerPlayer,
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MultipleWordsPerTurn: inv.Settings.MultipleWordsPerTurn,
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DropoutTiles: inv.Settings.DropoutTiles.String(),
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Status: inv.Status,
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GameID: gameID,
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ExpiresAtUnix: inv.ExpiresAt.Unix(),
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}
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}
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