feat(ads): server-driven ad-banner backend, wire & admin console (PR1)
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Turn the gated-off mock banner into a real advertising subsystem (backend + admin half; the UI rotation lands in PR2). - internal/ads: campaigns (percent weight + validity window; a perpetual, undeletable default that fills the remainder up to 100%), 1..N bilingual messages (en+ru), global display timings; ActiveSet computes the window-filtered, default-remainder, GCD-reduced, language-resolved rotation feed. Smooth-weighted-round-robin math is unit-tested. - migration 00006 (+ jetgen): ad_campaigns / ad_messages / ad_settings, seeded default campaign + house message + default timings. - eligibility = !paid_account && hint_balance==0 && !no_banner role (new role; guests qualify). The resolved feed rides the profile.get response (no new RPC, works for guests, nothing distinct to filter); language by service_language. - live update: a notify `banner` sub-kind (re-poll signal) published when an operator grants hints or grants/revokes no_banner, so the client shows/hides in place. - admin console /_gm/banners (+ /_gm/banner-settings): campaign + message CRUD with reorder, default protection, clamped timings. - wire: fbs BannerInfo/BannerCampaign on Profile; gateway transcode forwards it. - docs: ARCHITECTURE §10, FUNCTIONAL (+ _ru), backend README, PRERELEASE tracker (incl. the deferred app.load aggregator note).
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@@ -40,8 +40,8 @@ Three executables plus per-platform side-services:
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in-memory mock transport (`pnpm start`) runs the whole slice with no backend.
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Embeddable in platform webviews; packageable to native (iOS/Android) via Capacitor.
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The client uses a mobile-app shell (a growing nav bar; content pinned to the bottom),
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a one-line **announcement banner** under the nav (a client-side mock rotation, **gated off
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in the build until polished after release** — a server-driven channel later, §10),
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a one-line **advertising banner** under the nav (server-driven campaigns shown to eligible free
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users, a weighted fair rotation — §10),
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and a client **board-style** setting (bonus-label
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mode). The visual/interaction design system is documented in
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[`UI_DESIGN.md`](UI_DESIGN.md).
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@@ -658,9 +658,34 @@ response/withdrawal lobby sync) never becomes a platform push. Operator broadcas
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**operator-chosen** language in the console, unrelated to the recipient's login. Session-revocation events and
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cursor-based stream resume stay deferred (single-instance MVP).
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A separate **announcements channel** feeds the client's one-line banner (UI_DESIGN.md).
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It is a client-side **mock** rotation today; a server-driven source (operational notices,
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promotions) is future work and would deliver short markdown messages (text + links).
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A separate **advertising-banner** channel feeds the client's one-line strip (UI_DESIGN.md),
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server-driven by `internal/ads`. An operator manages **campaigns** (each one placement order) in
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the admin console (`/_gm/banners`): a campaign has a show **weight** (integer percent 1..100), an
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optional validity **window**, an `enabled` flag and one or more **bilingual messages** (en + ru,
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both mandatory, minimal markdown). A single perpetual **default** campaign fills the unsold
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remainder up to 100% and is undeletable. Eligibility — who sees a banner at all — is
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`!paid_account && hint_balance == 0 && !has(no_banner)` (the `no_banner` account role suppresses
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it unconditionally); guests qualify. The eligible viewer's banner block rides the **`profile.get`**
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response (the one bootstrap every client fetches on open, authed or guest — no separate request,
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nothing distinct for an advanced user to filter): the backend resolves each message to the viewer's
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**service language** (the bot they signed in through, falling back to the interface language) and
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computes the active set — window-filtered campaigns, the default's effective weight
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(`max(0, 100 − Σ active timed weights)`, dropped at 0), GCD-reduced. The **client** rotates that set
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with a smooth weighted round-robin (deterministic, fair: each campaign gets its weight share per
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cycle), round-robining a campaign's messages within its slots; the global display **timings** (hold,
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edge-pause, scroll speed, and the fade-out → gap → fade-in transition) are operator-set
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(`/_gm/banner-settings`, clamped) and ride the same block. When an operator changes a viewer's
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eligibility inputs (grants hints, grants/revokes `no_banner`; a future payment flow sets
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`paid_account`), the backend emits a `notify` **`banner`** sub-kind (a payload-free re-poll signal),
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and the open client re-fetches `profile.get` to show or hide the banner in place. Operator *content*
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edits take effect on the next `profile.get` (open/reconnect/foreground), not mid-session.
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> A single `app.load` bootstrap aggregator (collapsing `profile.get` + lobby + badge fetches into
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> one round-trip) was **considered and deferred**: client↔gateway is HTTP/2 (h2c), so the bootstrap
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> RPCs already multiplex over one reused connection — the saving would be per-request fixed overhead,
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> not connections, and it is a high-blast-radius cross-cutting refactor. Revisit only with evidence
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> (`edge_request_duration`); if ever built, as a gateway-side fan-out/merge that keeps the per-domain
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> backend handlers intact.
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## 11. Observability
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