feat(chat): limit in-game chat to one message per turn
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Enforce one chat message per turn on both ends. The backend rejects a second message in the same turn (ErrChatAlreadySentThisTurn -> 409 chat_already_sent), keyed on the move-driven turn start (turn_started_at). The UI derives "already wrote this turn" from the message list against GameView.lastActivityUnix (no counter, survives reopening, resets on turn change), hides the field behind a short caption once the limit is reached, and now reloads the game state on turn/game-state events so the toggle and the limit follow the live game. Enter is gated on !busy to avoid a double-send in the in-flight window. Backend: new game.TurnStartedAt; social GameReader gains it; PostMessage enforces the limit reusing lastMessageAt. UI: new lib/chatlimit.ts pure logic + unit tests; Chat/ChatScreen wiring; chat.sentThisTurn and error.chat_already_sent i18n (en/ru); extended chat e2e. Docs: FUNCTIONAL (+ru), ARCHITECTURE, UI_DESIGN.
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@@ -114,6 +114,7 @@ export const ru: Record<MessageKey, string> = {
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'chat.awaitingReply': 'Ждём реакцию соперника',
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'chat.empty': 'Сообщений пока нет.',
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'chat.nudged': '{name} торопит вас',
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'chat.sentThisTurn': 'Можно написать снова в следующем ходу.',
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'profile.title': 'Профиль',
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'profile.language': 'Язык',
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@@ -178,6 +179,7 @@ export const ru: Record<MessageKey, string> = {
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'error.chat_rejected': 'Сообщение отклонено (слишком длинное или содержит контакты).',
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'error.nudge_too_soon': 'Не стоит торопить соперника так часто.',
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'error.chat_not_your_turn': 'Писать в чат можно только в свой ход.',
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'error.chat_already_sent': 'За один ход можно отправить только одно сообщение.',
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'error.game_finished': 'Эта игра уже завершена.',
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'error.not_a_player': 'Вы не участник этой игры.',
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'error.already_queued': 'Вы уже в очереди.',
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