feat(chat): limit in-game chat to one message per turn
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Enforce one chat message per turn on both ends. The backend rejects a
second message in the same turn (ErrChatAlreadySentThisTurn -> 409
chat_already_sent), keyed on the move-driven turn start (turn_started_at).
The UI derives "already wrote this turn" from the message list against
GameView.lastActivityUnix (no counter, survives reopening, resets on turn
change), hides the field behind a short caption once the limit is reached,
and now reloads the game state on turn/game-state events so the toggle and
the limit follow the live game. Enter is gated on !busy to avoid a
double-send in the in-flight window.

Backend: new game.TurnStartedAt; social GameReader gains it; PostMessage
enforces the limit reusing lastMessageAt. UI: new lib/chatlimit.ts pure
logic + unit tests; Chat/ChatScreen wiring; chat.sentThisTurn and
error.chat_already_sent i18n (en/ru); extended chat e2e. Docs: FUNCTIONAL
(+ru), ARCHITECTURE, UI_DESIGN.
This commit is contained in:
Ilia Denisov
2026-06-14 20:18:58 +02:00
parent fc28e43e43
commit 02681ae9e0
18 changed files with 207 additions and 15 deletions
+2
View File
@@ -113,6 +113,7 @@ export const en = {
'chat.awaitingReply': "Waiting for the opponent's reply",
'chat.empty': 'No messages yet.',
'chat.nudged': '{name} nudged you',
'chat.sentThisTurn': 'You can write again next turn.',
'profile.title': 'Profile',
'profile.language': 'Language',
@@ -177,6 +178,7 @@ export const en = {
'error.chat_rejected': 'Message rejected (too long or contains contact info).',
'error.nudge_too_soon': "Please don't rush your opponent so often.",
'error.chat_not_your_turn': 'You can chat only on your turn.',
'error.chat_already_sent': 'You can send only one message per turn.',
'error.game_finished': 'This game is finished.',
'error.not_a_player': 'You are not a player in this game.',
'error.already_queued': 'You are already in the queue.',
+2
View File
@@ -114,6 +114,7 @@ export const ru: Record<MessageKey, string> = {
'chat.awaitingReply': 'Ждём реакцию соперника',
'chat.empty': 'Сообщений пока нет.',
'chat.nudged': '{name} торопит вас',
'chat.sentThisTurn': 'Можно написать снова в следующем ходу.',
'profile.title': 'Профиль',
'profile.language': 'Язык',
@@ -178,6 +179,7 @@ export const ru: Record<MessageKey, string> = {
'error.chat_rejected': 'Сообщение отклонено (слишком длинное или содержит контакты).',
'error.nudge_too_soon': 'Не стоит торопить соперника так часто.',
'error.chat_not_your_turn': 'Писать в чат можно только в свой ход.',
'error.chat_already_sent': 'За один ход можно отправить только одно сообщение.',
'error.game_finished': 'Эта игра уже завершена.',
'error.not_a_player': 'Вы не участник этой игры.',
'error.already_queued': 'Вы уже в очереди.',