feat(chat): limit in-game chat to one message per turn
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Enforce one chat message per turn on both ends. The backend rejects a
second message in the same turn (ErrChatAlreadySentThisTurn -> 409
chat_already_sent), keyed on the move-driven turn start (turn_started_at).
The UI derives "already wrote this turn" from the message list against
GameView.lastActivityUnix (no counter, survives reopening, resets on turn
change), hides the field behind a short caption once the limit is reached,
and now reloads the game state on turn/game-state events so the toggle and
the limit follow the live game. Enter is gated on !busy to avoid a
double-send in the in-flight window.

Backend: new game.TurnStartedAt; social GameReader gains it; PostMessage
enforces the limit reusing lastMessageAt. UI: new lib/chatlimit.ts pure
logic + unit tests; Chat/ChatScreen wiring; chat.sentThisTurn and
error.chat_already_sent i18n (en/ru); extended chat e2e. Docs: FUNCTIONAL
(+ru), ARCHITECTURE, UI_DESIGN.
This commit is contained in:
Ilia Denisov
2026-06-14 20:18:58 +02:00
parent fc28e43e43
commit 02681ae9e0
18 changed files with 207 additions and 15 deletions
+4 -1
View File
@@ -444,7 +444,10 @@ English game the Latin pool.
- **Chat**: per-game, persisted (kept with the game's archive), **≤ 60 runes**,
and **validated on input** — links, email addresses and phone numbers (including
lightly obfuscated forms) are rejected, since the chat is for quick reactions,
not contact exchange. Each message stores the sender's IP (forwarded by the
not contact exchange. Chat is allowed **only on the sender's own turn** and
**at most once per turn** (the turn boundary is the move-driven turn start; the
opponent's-turn control is the nudge); the backend enforces both and the client
mirrors them by hiding the field. Each message stores the sender's IP (forwarded by the
gateway) for moderation. A sender who has disabled chat cannot post,
and messages from a blocked sender are hidden from the viewer. The operator console
has a **Messages** section that lists posted messages (nudges excluded)