feat(chat): limit in-game chat to one message per turn
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Enforce one chat message per turn on both ends. The backend rejects a second message in the same turn (ErrChatAlreadySentThisTurn -> 409 chat_already_sent), keyed on the move-driven turn start (turn_started_at). The UI derives "already wrote this turn" from the message list against GameView.lastActivityUnix (no counter, survives reopening, resets on turn change), hides the field behind a short caption once the limit is reached, and now reloads the game state on turn/game-state events so the toggle and the limit follow the live game. Enter is gated on !busy to avoid a double-send in the in-flight window. Backend: new game.TurnStartedAt; social GameReader gains it; PostMessage enforces the limit reusing lastMessageAt. UI: new lib/chatlimit.ts pure logic + unit tests; Chat/ChatScreen wiring; chat.sentThisTurn and error.chat_already_sent i18n (en/ru); extended chat e2e. Docs: FUNCTIONAL (+ru), ARCHITECTURE, UI_DESIGN.
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@@ -444,7 +444,10 @@ English game the Latin pool.
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- **Chat**: per-game, persisted (kept with the game's archive), **≤ 60 runes**,
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and **validated on input** — links, email addresses and phone numbers (including
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lightly obfuscated forms) are rejected, since the chat is for quick reactions,
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not contact exchange. Each message stores the sender's IP (forwarded by the
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not contact exchange. Chat is allowed **only on the sender's own turn** and
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**at most once per turn** (the turn boundary is the move-driven turn start; the
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opponent's-turn control is the nudge); the backend enforces both and the client
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mirrors them by hiding the field. Each message stores the sender's IP (forwarded by the
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gateway) for moderation. A sender who has disabled chat cannot post,
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and messages from a blocked sender are hidden from the viewer. The operator console
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has a **Messages** section that lists posted messages (nudges excluded)
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+3
-1
@@ -155,7 +155,9 @@ and/or friend requests — and block individual players (a per-user block hides
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person's chat and stops requests and game invitations both ways; it also ends any
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existing friendship). Per-game chat is for quick reactions: messages are short
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(up to 60 characters) and may not contain links, email addresses or phone numbers,
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even disguised. Nudge the player whose turn is awaited at most once per hour (the
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even disguised. You may send **one message per turn, on your own turn**; once it is sent
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the field gives way to a short caption until your next turn. Nudge the player whose turn
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is awaited at most once per hour (the
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nudge is part of the game chat); the out-of-app push is delivered via the platform.
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Chat and the word-check tool share one **comms screen** with **💬 chat** / **🔎 dictionary**
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tabs, reached from the 💬 in the move-history header (with a back to the game); a new chat
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@@ -159,7 +159,9 @@ nudge) приходят от бота **этой партии** — по язы
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и блокировка конкретного игрока (пер-юзер блок скрывает его чат и запрещает заявки
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и приглашения в игру в обе стороны, а также расторгает уже имеющуюся дружбу). Чат
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партии — для быстрых реакций: сообщения короткие (до 60 символов) и не должны
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содержать ссылок, email и телефонов, даже завуалированных. Nudge ожидаемого
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содержать ссылок, email и телефонов, даже завуалированных. В свой ход можно отправить
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**одно сообщение за ход**; после отправки поле сменяется короткой подписью до следующего
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хода. Nudge ожидаемого
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соперника — не чаще раза в час (nudge — часть игрового чата); внеприложенческий
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push доставляется через платформу.
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Чат и инструмент проверки слова — один **экран связи** со вкладками **💬 чат** / **🔎 словарь**,
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+4
-1
@@ -248,7 +248,10 @@ IV 🏅; active games show Your move 🟢 / Opponent's move ⏳; invitations use
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- **Finished game**: the board keeps no last-word highlight and no zoom; the history header
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offers *Export GCG* (not *Drop game*) and the comms hub hides the 🔎 *Dictionary* tab; and
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the footer (rack + tab bar) is **drawn but inert** (greyed, non-interactive) rather than
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hidden, so the layout does not jump. Chat send / nudge are the ⬆️ / 🛎️ icons.
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hidden, so the layout does not jump. Chat send / nudge are the ⬆️ / 🛎️ icons. The input
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row is turn-driven: on your turn the message field shows until your one allowed message is
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sent, then a short caption replaces it until the next turn; on the opponent's turn the 🛎️
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nudge takes the field's place.
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## Caveat
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