Stage 11: account linking & merge (email + Telegram Login Widget) (#12)
This commit was merged in pull request #12.
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@@ -83,6 +83,18 @@ pipeline, dictionary **hot-reload** from `BACKEND_DICT_DIR/<version>/`
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backend Telegram-connector client (`internal/connector`, `BACKEND_CONNECTOR_ADDR`). The
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shared wire contracts live in the sibling [`../pkg`](../pkg) module.
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Stage 11 adds **account linking & merge** (`/api/v1/user/link/*`). `internal/link`
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orchestrates it: an email confirm-code or a gateway-validated Telegram identity is
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attached to the current account, and when the identity already has its own account
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the two are merged in one transaction (`internal/accountmerge`) — stats and the hint
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wallet summed, `paid_account` ORed, identities/games/chat/complaints transferred,
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friends/blocks de-duplicated, the secondary kept as a `merged_into` tombstone (so a
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shared finished game's foreign keys hold); a shared **active** game blocks the merge.
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The current account is primary, except a guest initiator whose linked identity has a
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durable owner — then the durable account wins and a fresh session is minted for it.
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Migration `00009` adds `paid_account`/`merged_into`/`merged_at`. This supersedes the
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Stage 8 `email.bind.*` edge surface (the `RequestCode`/`ConfirmCode` primitives stay).
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## Package layout
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```
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@@ -93,8 +105,10 @@ internal/telemetry/ # OpenTelemetry providers + per-request timing middleware
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internal/postgres/ # pgx-over-database/sql pool (otelsql), goose migrations
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migrations/ # embedded *.sql (goose), schema `backend`
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jet/ # generated go-jet models + table builders (committed)
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internal/account/ # durable accounts + platform/email identities (store)
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internal/session/ # opaque tokens, sessions store, write-through cache, service
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internal/account/ # durable accounts + platform/email identities (store) + email/identity link primitives
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internal/accountmerge/ # single-transaction merge of a secondary account into a primary (Stage 11)
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internal/link/ # link/merge orchestrator over account + accountmerge + session (Stage 11)
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internal/session/ # opaque tokens, sessions store, write-through cache, service (incl. RevokeAllForAccount)
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internal/server/ # gin engine, route groups, X-User-ID middleware, probes
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internal/engine/ # in-process scrabble-solver bridge: registry, bag, Game, replay
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internal/game/ # game domain: lifecycle, journal+cache, hint, word-check, GCG, sweeper
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