feat(admin): product catalog editor
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The /_gm console gains a Catalog editor — the source of truth for products. Create / edit / archive-unarchive products, their atom composition and per-rail prices (RUB via direct / VOTE via vk / XTR via telegram / CHIP value), and hard-delete only a never-transacted product (an order or ledger reference forces archive-only, backed by the FK RESTRICT). The archived flag reuses the existing product.active. Activation revalidates the sellable shape — a pack (the chips atom ⇒ a money price per rail, chips-only) or a value (no chips ⇒ a CHIP price); a tournament-bearing product is composable but never sellable yet. Backed by payments AdminCatalog / CreateProduct / UpdateProduct / SetProductActive / DeleteProduct + a pure validateProduct. Tests: validateProduct (pack / value / tournament / duplicate / shape); the console editor end to end (create, edit, archive, delete-if-clean, refuse a transacted delete).
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package payments
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import (
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"context"
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"errors"
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"fmt"
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"strings"
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"github.com/google/uuid"
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)
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// AdminProduct is one catalog product for the admin editor: its full composition, every price, the
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// archived flag (Active), and whether it has ever been transacted — which forbids a hard delete
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// (orders / ledger rows reference it, and the ledger is append-only).
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type AdminProduct struct {
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ID uuid.UUID
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Title string
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Active bool
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Atoms []AtomLine
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Prices []PriceLine
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Transacted bool
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}
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// AtomLine is one atom of a product: the atom type and its positive quantity.
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type AtomLine struct {
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Atom string
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Quantity int
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}
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// PriceLine is one price of a product: the payment method ("" for a value's CHIP price, which is
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// stored with a NULL method), the currency, and the amount in that currency's minor units.
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type PriceLine struct {
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Method string
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Currency Currency
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Amount int64
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}
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// ProductInput is the editable content of a product: its title, atom composition and prices.
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type ProductInput struct {
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Title string
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Atoms []AtomLine
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Prices []PriceLine
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}
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// knownAtoms is the fixed atom set, mirroring the catalog_atom seed / CHECK.
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var knownAtoms = map[string]bool{atomChips: true, "hints": true, "noads_days": true, "tournament": true}
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// validCurrency reports whether c is one of the four catalog currencies.
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func validCurrency(c Currency) bool {
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switch c {
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case CurrencyRUB, CurrencyVote, CurrencyStar, CurrencyChip:
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return true
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}
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return false
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}
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// validateProduct checks a product's composition and prices. When sellable is true (the product is
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// or is becoming active) it also enforces the storefront shape: a pack (the chips atom ⇒ a money
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// price per method and no CHIP price, chips-only) or a value (no chips ⇒ a single CHIP price and no
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// money price). The tournament atom is never sellable (its economy is the tournament stage), so an
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// active product may not carry it; an archived draft may (a template for later) and skips the shape
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// check.
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func validateProduct(in ProductInput, sellable bool) error {
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if strings.TrimSpace(in.Title) == "" {
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return errors.New("product title is required")
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}
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if len(in.Atoms) == 0 {
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return errors.New("product needs at least one atom")
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}
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seen := map[string]bool{}
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hasChips, hasTournament, hasBenefit := false, false, false
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for _, a := range in.Atoms {
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if !knownAtoms[a.Atom] {
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return fmt.Errorf("unknown atom %q", a.Atom)
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}
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if seen[a.Atom] {
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return fmt.Errorf("duplicate atom %q", a.Atom)
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}
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seen[a.Atom] = true
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if a.Quantity <= 0 {
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return fmt.Errorf("atom %q quantity must be positive", a.Atom)
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}
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switch a.Atom {
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case atomChips:
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hasChips = true
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case "tournament":
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hasTournament = true
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default:
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hasBenefit = true
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}
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}
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priceSeen := map[string]bool{}
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hasChipPrice, hasMoneyPrice := false, false
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for _, p := range in.Prices {
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if p.Method != "" && p.Method != string(SourceVK) && p.Method != string(SourceTelegram) && p.Method != string(SourceDirect) {
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return fmt.Errorf("invalid price method %q", p.Method)
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}
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if !validCurrency(p.Currency) {
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return fmt.Errorf("invalid currency %q", p.Currency)
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}
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if p.Amount < 0 {
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return errors.New("price amount must be non-negative")
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}
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if p.Currency == CurrencyChip && p.Method != "" {
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return errors.New("a CHIP price must have no method")
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}
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if p.Currency != CurrencyChip && p.Method == "" {
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return fmt.Errorf("a %s price needs a payment method", p.Currency)
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}
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key := p.Method + "|" + string(p.Currency)
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if priceSeen[key] {
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return fmt.Errorf("duplicate price (%s, %s)", p.Method, p.Currency)
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}
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priceSeen[key] = true
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if p.Currency == CurrencyChip {
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hasChipPrice = true
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} else {
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hasMoneyPrice = true
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}
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}
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if !sellable {
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return nil // an archived draft may be incomplete
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}
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if hasTournament {
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return errors.New("a product carrying the tournament atom cannot be sold yet")
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}
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if hasChips {
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if hasBenefit {
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return errors.New("a chip pack must contain only the chips atom")
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}
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if !hasMoneyPrice || hasChipPrice {
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return errors.New("a chip pack needs a money price per method and no CHIP price")
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}
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} else {
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if !hasChipPrice || hasMoneyPrice {
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return errors.New("a value needs a single CHIP price and no money price")
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}
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}
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return nil
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}
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// AdminCatalog lists every product (active and archived) with its composition, prices and whether it
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// has been transacted, for the admin editor. Read uncached, straight from the catalog tables.
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func (s *Service) AdminCatalog(ctx context.Context) ([]AdminProduct, error) {
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return s.store.adminCatalog(ctx)
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}
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// CreateProduct validates and inserts a new product with its atoms and prices, returning its id. A
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// product created active must satisfy the sellable shape.
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func (s *Service) CreateProduct(ctx context.Context, in ProductInput, active bool) (uuid.UUID, error) {
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if err := validateProduct(in, active); err != nil {
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return uuid.Nil, err
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}
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return s.store.createProduct(ctx, in, active, s.clock())
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}
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// UpdateProduct validates and replaces a product's title, atoms and prices. An active product must
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// satisfy the sellable shape.
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func (s *Service) UpdateProduct(ctx context.Context, id uuid.UUID, in ProductInput) (err error) {
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active, err := s.store.productActive(ctx, id)
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if err != nil {
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return err
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}
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if err := validateProduct(in, active); err != nil {
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return err
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}
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return s.store.updateProduct(ctx, id, in, s.clock())
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}
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// SetProductActive archives (active=false) or unarchives a product. Unarchiving revalidates the
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// sellable shape, so a draft or a tournament product cannot be put on sale.
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func (s *Service) SetProductActive(ctx context.Context, id uuid.UUID, active bool) error {
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if active {
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in, err := s.store.productInput(ctx, id)
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if err != nil {
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return err
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}
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if err := validateProduct(in, true); err != nil {
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return err
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}
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}
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return s.store.setProductActive(ctx, id, active, s.clock())
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}
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// DeleteProduct hard-deletes a product only when it has never been transacted (no order or ledger
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// row references it); otherwise it returns ErrProductTransacted and the caller archives instead.
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func (s *Service) DeleteProduct(ctx context.Context, id uuid.UUID) error {
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return s.store.deleteProduct(ctx, id)
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}
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