// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package scrabblefb

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type StateView struct {
	_tab flatbuffers.Table
}

func GetRootAsStateView(buf []byte, offset flatbuffers.UOffsetT) *StateView {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &StateView{}
	x.Init(buf, n+offset)
	return x
}

func FinishStateViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsStateView(buf []byte, offset flatbuffers.UOffsetT) *StateView {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &StateView{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedStateViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *StateView) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *StateView) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *StateView) Game(obj *GameView) *GameView {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		x := rcv._tab.Indirect(o + rcv._tab.Pos)
		if obj == nil {
			obj = new(GameView)
		}
		obj.Init(rcv._tab.Bytes, x)
		return obj
	}
	return nil
}

func (rcv *StateView) Seat() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StateView) MutateSeat(n int32) bool {
	return rcv._tab.MutateInt32Slot(6, n)
}

func (rcv *StateView) Rack(j int) byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		a := rcv._tab.Vector(o)
		return rcv._tab.GetByte(a + flatbuffers.UOffsetT(j*1))
	}
	return 0
}

func (rcv *StateView) RackLength() int {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.VectorLen(o)
	}
	return 0
}

func (rcv *StateView) RackBytes() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *StateView) MutateRack(j int, n byte) bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		a := rcv._tab.Vector(o)
		return rcv._tab.MutateByte(a+flatbuffers.UOffsetT(j*1), n)
	}
	return false
}

func (rcv *StateView) BagLen() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StateView) MutateBagLen(n int32) bool {
	return rcv._tab.MutateInt32Slot(10, n)
}

func (rcv *StateView) HintsRemaining() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StateView) MutateHintsRemaining(n int32) bool {
	return rcv._tab.MutateInt32Slot(12, n)
}

func (rcv *StateView) Alphabet(obj *AlphabetEntry, j int) bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
	if o != 0 {
		x := rcv._tab.Vector(o)
		x += flatbuffers.UOffsetT(j) * 4
		x = rcv._tab.Indirect(x)
		obj.Init(rcv._tab.Bytes, x)
		return true
	}
	return false
}

func (rcv *StateView) AlphabetLength() int {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
	if o != 0 {
		return rcv._tab.VectorLen(o)
	}
	return 0
}

func (rcv *StateView) HintUnlockLeftSeconds() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StateView) MutateHintUnlockLeftSeconds(n int32) bool {
	return rcv._tab.MutateInt32Slot(18, n)
}

func StateViewStart(builder *flatbuffers.Builder) {
	builder.StartObject(8)
}
func StateViewAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(game), 0)
}
func StateViewAddSeat(builder *flatbuffers.Builder, seat int32) {
	builder.PrependInt32Slot(1, seat, 0)
}
func StateViewAddRack(builder *flatbuffers.Builder, rack flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(rack), 0)
}
func StateViewStartRackVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
	return builder.StartVector(1, numElems, 1)
}
func StateViewAddBagLen(builder *flatbuffers.Builder, bagLen int32) {
	builder.PrependInt32Slot(3, bagLen, 0)
}
func StateViewAddHintsRemaining(builder *flatbuffers.Builder, hintsRemaining int32) {
	builder.PrependInt32Slot(4, hintsRemaining, 0)
}
func StateViewAddAlphabet(builder *flatbuffers.Builder, alphabet flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(alphabet), 0)
}
func StateViewStartAlphabetVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
	return builder.StartVector(4, numElems, 4)
}
func StateViewAddHintUnlockLeftSeconds(builder *flatbuffers.Builder, hintUnlockLeftSeconds int32) {
	builder.PrependInt32Slot(7, hintUnlockLeftSeconds, 0)
}
func StateViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
