// automatically generated by the FlatBuffers compiler, do not modify

import * as flatbuffers from 'flatbuffers';

import { AlphabetEntry } from '../scrabblefb/alphabet-entry.js';
import { GameView } from '../scrabblefb/game-view.js';


export class StateView {
  bb: flatbuffers.ByteBuffer|null = null;
  bb_pos = 0;
  __init(i:number, bb:flatbuffers.ByteBuffer):StateView {
  this.bb_pos = i;
  this.bb = bb;
  return this;
}

static getRootAsStateView(bb:flatbuffers.ByteBuffer, obj?:StateView):StateView {
  return (obj || new StateView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}

static getSizePrefixedRootAsStateView(bb:flatbuffers.ByteBuffer, obj?:StateView):StateView {
  bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
  return (obj || new StateView()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}

game(obj?:GameView):GameView|null {
  const offset = this.bb!.__offset(this.bb_pos, 4);
  return offset ? (obj || new GameView()).__init(this.bb!.__indirect(this.bb_pos + offset), this.bb!) : null;
}

seat():number {
  const offset = this.bb!.__offset(this.bb_pos, 6);
  return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}

rack(index: number):number|null {
  const offset = this.bb!.__offset(this.bb_pos, 8);
  return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
}

rackLength():number {
  const offset = this.bb!.__offset(this.bb_pos, 8);
  return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}

rackArray():Uint8Array|null {
  const offset = this.bb!.__offset(this.bb_pos, 8);
  return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}

bagLen():number {
  const offset = this.bb!.__offset(this.bb_pos, 10);
  return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}

hintsRemaining():number {
  const offset = this.bb!.__offset(this.bb_pos, 12);
  return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}

alphabet(index: number, obj?:AlphabetEntry):AlphabetEntry|null {
  const offset = this.bb!.__offset(this.bb_pos, 14);
  return offset ? (obj || new AlphabetEntry()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}

alphabetLength():number {
  const offset = this.bb!.__offset(this.bb_pos, 14);
  return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}

hintUnlockLeftSeconds():number {
  const offset = this.bb!.__offset(this.bb_pos, 18);
  return offset ? this.bb!.readInt32(this.bb_pos + offset) : 0;
}

static startStateView(builder:flatbuffers.Builder) {
  builder.startObject(8);
}

static addGame(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset) {
  builder.addFieldOffset(0, gameOffset, 0);
}

static addSeat(builder:flatbuffers.Builder, seat:number) {
  builder.addFieldInt32(1, seat, 0);
}

static addRack(builder:flatbuffers.Builder, rackOffset:flatbuffers.Offset) {
  builder.addFieldOffset(2, rackOffset, 0);
}

static createRackVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
  builder.startVector(1, data.length, 1);
  for (let i = data.length - 1; i >= 0; i--) {
    builder.addInt8(data[i]!);
  }
  return builder.endVector();
}

static startRackVector(builder:flatbuffers.Builder, numElems:number) {
  builder.startVector(1, numElems, 1);
}

static addBagLen(builder:flatbuffers.Builder, bagLen:number) {
  builder.addFieldInt32(3, bagLen, 0);
}

static addHintsRemaining(builder:flatbuffers.Builder, hintsRemaining:number) {
  builder.addFieldInt32(4, hintsRemaining, 0);
}

static addAlphabet(builder:flatbuffers.Builder, alphabetOffset:flatbuffers.Offset) {
  builder.addFieldOffset(5, alphabetOffset, 0);
}

static createAlphabetVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
  builder.startVector(4, data.length, 4);
  for (let i = data.length - 1; i >= 0; i--) {
    builder.addOffset(data[i]!);
  }
  return builder.endVector();
}

static startAlphabetVector(builder:flatbuffers.Builder, numElems:number) {
  builder.startVector(4, numElems, 4);
}

static addHintUnlockLeftSeconds(builder:flatbuffers.Builder, hintUnlockLeftSeconds:number) {
  builder.addFieldInt32(7, hintUnlockLeftSeconds, 0);
}

static endStateView(builder:flatbuffers.Builder):flatbuffers.Offset {
  const offset = builder.endObject();
  return offset;
}

static createStateView(builder:flatbuffers.Builder, gameOffset:flatbuffers.Offset, seat:number, rackOffset:flatbuffers.Offset, bagLen:number, hintsRemaining:number, alphabetOffset:flatbuffers.Offset, hintUnlockLeftSeconds:number):flatbuffers.Offset {
  StateView.startStateView(builder);
  StateView.addGame(builder, gameOffset);
  StateView.addSeat(builder, seat);
  StateView.addRack(builder, rackOffset);
  StateView.addBagLen(builder, bagLen);
  StateView.addHintsRemaining(builder, hintsRemaining);
  StateView.addAlphabet(builder, alphabetOffset);
  StateView.addHintUnlockLeftSeconds(builder, hintUnlockLeftSeconds);
  return StateView.endStateView(builder);
}
}
