// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package scrabblefb

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type BestMoveTile struct {
	_tab flatbuffers.Table
}

func GetRootAsBestMoveTile(buf []byte, offset flatbuffers.UOffsetT) *BestMoveTile {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &BestMoveTile{}
	x.Init(buf, n+offset)
	return x
}

func FinishBestMoveTileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsBestMoveTile(buf []byte, offset flatbuffers.UOffsetT) *BestMoveTile {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &BestMoveTile{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedBestMoveTileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *BestMoveTile) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *BestMoveTile) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *BestMoveTile) Letter() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *BestMoveTile) Value() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *BestMoveTile) MutateValue(n int32) bool {
	return rcv._tab.MutateInt32Slot(6, n)
}

func (rcv *BestMoveTile) Blank() bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.GetBool(o + rcv._tab.Pos)
	}
	return false
}

func (rcv *BestMoveTile) MutateBlank(n bool) bool {
	return rcv._tab.MutateBoolSlot(8, n)
}

func BestMoveTileStart(builder *flatbuffers.Builder) {
	builder.StartObject(3)
}
func BestMoveTileAddLetter(builder *flatbuffers.Builder, letter flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(letter), 0)
}
func BestMoveTileAddValue(builder *flatbuffers.Builder, value int32) {
	builder.PrependInt32Slot(1, value, 0)
}
func BestMoveTileAddBlank(builder *flatbuffers.Builder, blank bool) {
	builder.PrependBoolSlot(2, blank, false)
}
func BestMoveTileEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
