// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package scrabblefb

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type GameOverEvent struct {
	_tab flatbuffers.Table
}

func GetRootAsGameOverEvent(buf []byte, offset flatbuffers.UOffsetT) *GameOverEvent {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &GameOverEvent{}
	x.Init(buf, n+offset)
	return x
}

func FinishGameOverEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsGameOverEvent(buf []byte, offset flatbuffers.UOffsetT) *GameOverEvent {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &GameOverEvent{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedGameOverEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *GameOverEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *GameOverEvent) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *GameOverEvent) GameId() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameOverEvent) Result() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameOverEvent) ScoreLine() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameOverEvent) Game(obj *GameView) *GameView {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
	if o != 0 {
		x := rcv._tab.Indirect(o + rcv._tab.Pos)
		if obj == nil {
			obj = new(GameView)
		}
		obj.Init(rcv._tab.Bytes, x)
		return obj
	}
	return nil
}

func GameOverEventStart(builder *flatbuffers.Builder) {
	builder.StartObject(4)
}
func GameOverEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func GameOverEventAddResult(builder *flatbuffers.Builder, result flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(result), 0)
}
func GameOverEventAddScoreLine(builder *flatbuffers.Builder, scoreLine flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(scoreLine), 0)
}
func GameOverEventAddGame(builder *flatbuffers.Builder, game flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(game), 0)
}
func GameOverEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
