// automatically generated by the FlatBuffers compiler, do not modify

import * as flatbuffers from 'flatbuffers';

import { GameView } from '../scrabblefb/game-view.js';


export class GameList {
  bb: flatbuffers.ByteBuffer|null = null;
  bb_pos = 0;
  __init(i:number, bb:flatbuffers.ByteBuffer):GameList {
  this.bb_pos = i;
  this.bb = bb;
  return this;
}

static getRootAsGameList(bb:flatbuffers.ByteBuffer, obj?:GameList):GameList {
  return (obj || new GameList()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}

static getSizePrefixedRootAsGameList(bb:flatbuffers.ByteBuffer, obj?:GameList):GameList {
  bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
  return (obj || new GameList()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}

games(index: number, obj?:GameView):GameView|null {
  const offset = this.bb!.__offset(this.bb_pos, 4);
  return offset ? (obj || new GameView()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}

gamesLength():number {
  const offset = this.bb!.__offset(this.bb_pos, 4);
  return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}

atGameLimit():boolean {
  const offset = this.bb!.__offset(this.bb_pos, 6);
  return offset ? !!this.bb!.readInt8(this.bb_pos + offset) : false;
}

static startGameList(builder:flatbuffers.Builder) {
  builder.startObject(2);
}

static addGames(builder:flatbuffers.Builder, gamesOffset:flatbuffers.Offset) {
  builder.addFieldOffset(0, gamesOffset, 0);
}

static createGamesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
  builder.startVector(4, data.length, 4);
  for (let i = data.length - 1; i >= 0; i--) {
    builder.addOffset(data[i]!);
  }
  return builder.endVector();
}

static startGamesVector(builder:flatbuffers.Builder, numElems:number) {
  builder.startVector(4, numElems, 4);
}

static addAtGameLimit(builder:flatbuffers.Builder, atGameLimit:boolean) {
  builder.addFieldInt8(1, +atGameLimit, +false);
}

static endGameList(builder:flatbuffers.Builder):flatbuffers.Offset {
  const offset = builder.endObject();
  return offset;
}

static createGameList(builder:flatbuffers.Builder, gamesOffset:flatbuffers.Offset, atGameLimit:boolean):flatbuffers.Offset {
  GameList.startGameList(builder);
  GameList.addGames(builder, gamesOffset);
  GameList.addAtGameLimit(builder, atGameLimit);
  return GameList.endGameList(builder);
}
}
