// automatically generated by the FlatBuffers compiler, do not modify

import * as flatbuffers from 'flatbuffers';

export class CheckWordRequest {
  bb: flatbuffers.ByteBuffer|null = null;
  bb_pos = 0;
  __init(i:number, bb:flatbuffers.ByteBuffer):CheckWordRequest {
  this.bb_pos = i;
  this.bb = bb;
  return this;
}

static getRootAsCheckWordRequest(bb:flatbuffers.ByteBuffer, obj?:CheckWordRequest):CheckWordRequest {
  return (obj || new CheckWordRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}

static getSizePrefixedRootAsCheckWordRequest(bb:flatbuffers.ByteBuffer, obj?:CheckWordRequest):CheckWordRequest {
  bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
  return (obj || new CheckWordRequest()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}

gameId():string|null
gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
gameId(optionalEncoding?:any):string|Uint8Array|null {
  const offset = this.bb!.__offset(this.bb_pos, 4);
  return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}

word(index: number):number|null {
  const offset = this.bb!.__offset(this.bb_pos, 6);
  return offset ? this.bb!.readUint8(this.bb!.__vector(this.bb_pos + offset) + index) : 0;
}

wordLength():number {
  const offset = this.bb!.__offset(this.bb_pos, 6);
  return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}

wordArray():Uint8Array|null {
  const offset = this.bb!.__offset(this.bb_pos, 6);
  return offset ? new Uint8Array(this.bb!.bytes().buffer, this.bb!.bytes().byteOffset + this.bb!.__vector(this.bb_pos + offset), this.bb!.__vector_len(this.bb_pos + offset)) : null;
}

static startCheckWordRequest(builder:flatbuffers.Builder) {
  builder.startObject(2);
}

static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
  builder.addFieldOffset(0, gameIdOffset, 0);
}

static addWord(builder:flatbuffers.Builder, wordOffset:flatbuffers.Offset) {
  builder.addFieldOffset(1, wordOffset, 0);
}

static createWordVector(builder:flatbuffers.Builder, data:number[]|Uint8Array):flatbuffers.Offset {
  builder.startVector(1, data.length, 1);
  for (let i = data.length - 1; i >= 0; i--) {
    builder.addInt8(data[i]!);
  }
  return builder.endVector();
}

static startWordVector(builder:flatbuffers.Builder, numElems:number) {
  builder.startVector(1, numElems, 1);
}

static endCheckWordRequest(builder:flatbuffers.Builder):flatbuffers.Offset {
  const offset = builder.endObject();
  return offset;
}

static createCheckWordRequest(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, wordOffset:flatbuffers.Offset):flatbuffers.Offset {
  CheckWordRequest.startCheckWordRequest(builder);
  CheckWordRequest.addGameId(builder, gameIdOffset);
  CheckWordRequest.addWord(builder, wordOffset);
  return CheckWordRequest.endCheckWordRequest(builder);
}
}
