// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package scrabblefb

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type StatsView struct {
	_tab flatbuffers.Table
}

func GetRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &StatsView{}
	x.Init(buf, n+offset)
	return x
}

func FinishStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsStatsView(buf []byte, offset flatbuffers.UOffsetT) *StatsView {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &StatsView{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedStatsViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *StatsView) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *StatsView) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *StatsView) Wins() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StatsView) MutateWins(n int32) bool {
	return rcv._tab.MutateInt32Slot(4, n)
}

func (rcv *StatsView) Losses() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StatsView) MutateLosses(n int32) bool {
	return rcv._tab.MutateInt32Slot(6, n)
}

func (rcv *StatsView) Draws() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StatsView) MutateDraws(n int32) bool {
	return rcv._tab.MutateInt32Slot(8, n)
}

func (rcv *StatsView) MaxGamePoints() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StatsView) MutateMaxGamePoints(n int32) bool {
	return rcv._tab.MutateInt32Slot(10, n)
}

func (rcv *StatsView) MaxWordPoints() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StatsView) MutateMaxWordPoints(n int32) bool {
	return rcv._tab.MutateInt32Slot(12, n)
}

func (rcv *StatsView) BestMoves(obj *BestMoveView, j int) bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
	if o != 0 {
		x := rcv._tab.Vector(o)
		x += flatbuffers.UOffsetT(j) * 4
		x = rcv._tab.Indirect(x)
		obj.Init(rcv._tab.Bytes, x)
		return true
	}
	return false
}

func (rcv *StatsView) BestMovesLength() int {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
	if o != 0 {
		return rcv._tab.VectorLen(o)
	}
	return 0
}

func (rcv *StatsView) Moves() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StatsView) MutateMoves(n int32) bool {
	return rcv._tab.MutateInt32Slot(16, n)
}

func (rcv *StatsView) HintsUsed() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *StatsView) MutateHintsUsed(n int32) bool {
	return rcv._tab.MutateInt32Slot(18, n)
}

func StatsViewStart(builder *flatbuffers.Builder) {
	builder.StartObject(8)
}
func StatsViewAddWins(builder *flatbuffers.Builder, wins int32) {
	builder.PrependInt32Slot(0, wins, 0)
}
func StatsViewAddLosses(builder *flatbuffers.Builder, losses int32) {
	builder.PrependInt32Slot(1, losses, 0)
}
func StatsViewAddDraws(builder *flatbuffers.Builder, draws int32) {
	builder.PrependInt32Slot(2, draws, 0)
}
func StatsViewAddMaxGamePoints(builder *flatbuffers.Builder, maxGamePoints int32) {
	builder.PrependInt32Slot(3, maxGamePoints, 0)
}
func StatsViewAddMaxWordPoints(builder *flatbuffers.Builder, maxWordPoints int32) {
	builder.PrependInt32Slot(4, maxWordPoints, 0)
}
func StatsViewAddBestMoves(builder *flatbuffers.Builder, bestMoves flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(bestMoves), 0)
}
func StatsViewStartBestMovesVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
	return builder.StartVector(4, numElems, 4)
}
func StatsViewAddMoves(builder *flatbuffers.Builder, moves int32) {
	builder.PrependInt32Slot(6, moves, 0)
}
func StatsViewAddHintsUsed(builder *flatbuffers.Builder, hintsUsed int32) {
	builder.PrependInt32Slot(7, hintsUsed, 0)
}
func StatsViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
