// automatically generated by the FlatBuffers compiler, do not modify

import * as flatbuffers from 'flatbuffers';

import { MoveRecord } from '../scrabblefb/move-record.js';


export class History {
  bb: flatbuffers.ByteBuffer|null = null;
  bb_pos = 0;
  __init(i:number, bb:flatbuffers.ByteBuffer):History {
  this.bb_pos = i;
  this.bb = bb;
  return this;
}

static getRootAsHistory(bb:flatbuffers.ByteBuffer, obj?:History):History {
  return (obj || new History()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}

static getSizePrefixedRootAsHistory(bb:flatbuffers.ByteBuffer, obj?:History):History {
  bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
  return (obj || new History()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
}

gameId():string|null
gameId(optionalEncoding:flatbuffers.Encoding):string|Uint8Array|null
gameId(optionalEncoding?:any):string|Uint8Array|null {
  const offset = this.bb!.__offset(this.bb_pos, 4);
  return offset ? this.bb!.__string(this.bb_pos + offset, optionalEncoding) : null;
}

moves(index: number, obj?:MoveRecord):MoveRecord|null {
  const offset = this.bb!.__offset(this.bb_pos, 6);
  return offset ? (obj || new MoveRecord()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
}

movesLength():number {
  const offset = this.bb!.__offset(this.bb_pos, 6);
  return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
}

static startHistory(builder:flatbuffers.Builder) {
  builder.startObject(2);
}

static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
  builder.addFieldOffset(0, gameIdOffset, 0);
}

static addMoves(builder:flatbuffers.Builder, movesOffset:flatbuffers.Offset) {
  builder.addFieldOffset(1, movesOffset, 0);
}

static createMovesVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
  builder.startVector(4, data.length, 4);
  for (let i = data.length - 1; i >= 0; i--) {
    builder.addOffset(data[i]!);
  }
  return builder.endVector();
}

static startMovesVector(builder:flatbuffers.Builder, numElems:number) {
  builder.startVector(4, numElems, 4);
}

static endHistory(builder:flatbuffers.Builder):flatbuffers.Offset {
  const offset = builder.endObject();
  return offset;
}

static createHistory(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, movesOffset:flatbuffers.Offset):flatbuffers.Offset {
  History.startHistory(builder);
  History.addGameId(builder, gameIdOffset);
  History.addMoves(builder, movesOffset);
  return History.endHistory(builder);
}
}
