// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package scrabblefb

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type GameView struct {
	_tab flatbuffers.Table
}

func GetRootAsGameView(buf []byte, offset flatbuffers.UOffsetT) *GameView {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &GameView{}
	x.Init(buf, n+offset)
	return x
}

func FinishGameViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsGameView(buf []byte, offset flatbuffers.UOffsetT) *GameView {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &GameView{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedGameViewBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *GameView) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *GameView) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *GameView) Id() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameView) Variant() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameView) DictVersion() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameView) Status() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameView) Players() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameView) MutatePlayers(n int32) bool {
	return rcv._tab.MutateInt32Slot(12, n)
}

func (rcv *GameView) ToMove() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameView) MutateToMove(n int32) bool {
	return rcv._tab.MutateInt32Slot(14, n)
}

func (rcv *GameView) TurnTimeoutSecs() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameView) MutateTurnTimeoutSecs(n int32) bool {
	return rcv._tab.MutateInt32Slot(16, n)
}

func (rcv *GameView) MultipleWordsPerTurn() bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
	if o != 0 {
		return rcv._tab.GetBool(o + rcv._tab.Pos)
	}
	return false
}

func (rcv *GameView) MutateMultipleWordsPerTurn(n bool) bool {
	return rcv._tab.MutateBoolSlot(18, n)
}

func (rcv *GameView) MoveCount() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameView) MutateMoveCount(n int32) bool {
	return rcv._tab.MutateInt32Slot(20, n)
}

func (rcv *GameView) EndReason() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *GameView) Seats(obj *SeatView, j int) bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
	if o != 0 {
		x := rcv._tab.Vector(o)
		x += flatbuffers.UOffsetT(j) * 4
		x = rcv._tab.Indirect(x)
		obj.Init(rcv._tab.Bytes, x)
		return true
	}
	return false
}

func (rcv *GameView) SeatsLength() int {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(24))
	if o != 0 {
		return rcv._tab.VectorLen(o)
	}
	return 0
}

func (rcv *GameView) LastActivityUnix() int64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(26))
	if o != 0 {
		return rcv._tab.GetInt64(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameView) MutateLastActivityUnix(n int64) bool {
	return rcv._tab.MutateInt64Slot(26, n)
}

func (rcv *GameView) VsAi() bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(28))
	if o != 0 {
		return rcv._tab.GetBool(o + rcv._tab.Pos)
	}
	return false
}

func (rcv *GameView) MutateVsAi(n bool) bool {
	return rcv._tab.MutateBoolSlot(28, n)
}

func (rcv *GameView) UnreadChat() bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(30))
	if o != 0 {
		return rcv._tab.GetBool(o + rcv._tab.Pos)
	}
	return false
}

func (rcv *GameView) MutateUnreadChat(n bool) bool {
	return rcv._tab.MutateBoolSlot(30, n)
}

func (rcv *GameView) UnreadMessages() bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(32))
	if o != 0 {
		return rcv._tab.GetBool(o + rcv._tab.Pos)
	}
	return false
}

func (rcv *GameView) MutateUnreadMessages(n bool) bool {
	return rcv._tab.MutateBoolSlot(32, n)
}

func (rcv *GameView) Kind() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(34))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *GameView) MutateKind(n int32) bool {
	return rcv._tab.MutateInt32Slot(34, n)
}

func (rcv *GameView) NoRepeatWords() bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(36))
	if o != 0 {
		return rcv._tab.GetBool(o + rcv._tab.Pos)
	}
	return false
}

func (rcv *GameView) MutateNoRepeatWords(n bool) bool {
	return rcv._tab.MutateBoolSlot(36, n)
}

func GameViewStart(builder *flatbuffers.Builder) {
	builder.StartObject(17)
}
func GameViewAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0)
}
func GameViewAddVariant(builder *flatbuffers.Builder, variant flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(variant), 0)
}
func GameViewAddDictVersion(builder *flatbuffers.Builder, dictVersion flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(dictVersion), 0)
}
func GameViewAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(status), 0)
}
func GameViewAddPlayers(builder *flatbuffers.Builder, players int32) {
	builder.PrependInt32Slot(4, players, 0)
}
func GameViewAddToMove(builder *flatbuffers.Builder, toMove int32) {
	builder.PrependInt32Slot(5, toMove, 0)
}
func GameViewAddTurnTimeoutSecs(builder *flatbuffers.Builder, turnTimeoutSecs int32) {
	builder.PrependInt32Slot(6, turnTimeoutSecs, 0)
}
func GameViewAddMultipleWordsPerTurn(builder *flatbuffers.Builder, multipleWordsPerTurn bool) {
	builder.PrependBoolSlot(7, multipleWordsPerTurn, false)
}
func GameViewAddMoveCount(builder *flatbuffers.Builder, moveCount int32) {
	builder.PrependInt32Slot(8, moveCount, 0)
}
func GameViewAddEndReason(builder *flatbuffers.Builder, endReason flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(9, flatbuffers.UOffsetT(endReason), 0)
}
func GameViewAddSeats(builder *flatbuffers.Builder, seats flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(10, flatbuffers.UOffsetT(seats), 0)
}
func GameViewStartSeatsVector(builder *flatbuffers.Builder, numElems int) flatbuffers.UOffsetT {
	return builder.StartVector(4, numElems, 4)
}
func GameViewAddLastActivityUnix(builder *flatbuffers.Builder, lastActivityUnix int64) {
	builder.PrependInt64Slot(11, lastActivityUnix, 0)
}
func GameViewAddVsAi(builder *flatbuffers.Builder, vsAi bool) {
	builder.PrependBoolSlot(12, vsAi, false)
}
func GameViewAddUnreadChat(builder *flatbuffers.Builder, unreadChat bool) {
	builder.PrependBoolSlot(13, unreadChat, false)
}
func GameViewAddUnreadMessages(builder *flatbuffers.Builder, unreadMessages bool) {
	builder.PrependBoolSlot(14, unreadMessages, false)
}
func GameViewAddKind(builder *flatbuffers.Builder, kind int32) {
	builder.PrependInt32Slot(15, kind, 0)
}
func GameViewAddNoRepeatWords(builder *flatbuffers.Builder, noRepeatWords bool) {
	builder.PrependBoolSlot(16, noRepeatWords, false)
}
func GameViewEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
