// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package scrabblefb

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type YourTurnEvent struct {
	_tab flatbuffers.Table
}

func GetRootAsYourTurnEvent(buf []byte, offset flatbuffers.UOffsetT) *YourTurnEvent {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &YourTurnEvent{}
	x.Init(buf, n+offset)
	return x
}

func FinishYourTurnEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsYourTurnEvent(buf []byte, offset flatbuffers.UOffsetT) *YourTurnEvent {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &YourTurnEvent{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedYourTurnEventBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *YourTurnEvent) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *YourTurnEvent) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *YourTurnEvent) GameId() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *YourTurnEvent) DeadlineUnix() int64 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.GetInt64(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *YourTurnEvent) MutateDeadlineUnix(n int64) bool {
	return rcv._tab.MutateInt64Slot(6, n)
}

func (rcv *YourTurnEvent) OpponentName() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *YourTurnEvent) LastAction() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *YourTurnEvent) LastWord() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *YourTurnEvent) ScoreLine() []byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
	if o != 0 {
		return rcv._tab.ByteVector(o + rcv._tab.Pos)
	}
	return nil
}

func (rcv *YourTurnEvent) MoveCount() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *YourTurnEvent) MutateMoveCount(n int32) bool {
	return rcv._tab.MutateInt32Slot(16, n)
}

func YourTurnEventStart(builder *flatbuffers.Builder) {
	builder.StartObject(7)
}
func YourTurnEventAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
}
func YourTurnEventAddDeadlineUnix(builder *flatbuffers.Builder, deadlineUnix int64) {
	builder.PrependInt64Slot(1, deadlineUnix, 0)
}
func YourTurnEventAddOpponentName(builder *flatbuffers.Builder, opponentName flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(opponentName), 0)
}
func YourTurnEventAddLastAction(builder *flatbuffers.Builder, lastAction flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(lastAction), 0)
}
func YourTurnEventAddLastWord(builder *flatbuffers.Builder, lastWord flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(lastWord), 0)
}
func YourTurnEventAddScoreLine(builder *flatbuffers.Builder, scoreLine flatbuffers.UOffsetT) {
	builder.PrependUOffsetTSlot(5, flatbuffers.UOffsetT(scoreLine), 0)
}
func YourTurnEventAddMoveCount(builder *flatbuffers.Builder, moveCount int32) {
	builder.PrependInt32Slot(6, moveCount, 0)
}
func YourTurnEventEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
