// Code generated by the FlatBuffers compiler. DO NOT EDIT.

package scrabblefb

import (
	flatbuffers "github.com/google/flatbuffers/go"
)

type PlayTile struct {
	_tab flatbuffers.Table
}

func GetRootAsPlayTile(buf []byte, offset flatbuffers.UOffsetT) *PlayTile {
	n := flatbuffers.GetUOffsetT(buf[offset:])
	x := &PlayTile{}
	x.Init(buf, n+offset)
	return x
}

func FinishPlayTileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.Finish(offset)
}

func GetSizePrefixedRootAsPlayTile(buf []byte, offset flatbuffers.UOffsetT) *PlayTile {
	n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
	x := &PlayTile{}
	x.Init(buf, n+offset+flatbuffers.SizeUint32)
	return x
}

func FinishSizePrefixedPlayTileBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
	builder.FinishSizePrefixed(offset)
}

func (rcv *PlayTile) Init(buf []byte, i flatbuffers.UOffsetT) {
	rcv._tab.Bytes = buf
	rcv._tab.Pos = i
}

func (rcv *PlayTile) Table() flatbuffers.Table {
	return rcv._tab
}

func (rcv *PlayTile) Row() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *PlayTile) MutateRow(n int32) bool {
	return rcv._tab.MutateInt32Slot(4, n)
}

func (rcv *PlayTile) Col() int32 {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
	if o != 0 {
		return rcv._tab.GetInt32(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *PlayTile) MutateCol(n int32) bool {
	return rcv._tab.MutateInt32Slot(6, n)
}

func (rcv *PlayTile) Letter() byte {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
	if o != 0 {
		return rcv._tab.GetByte(o + rcv._tab.Pos)
	}
	return 0
}

func (rcv *PlayTile) MutateLetter(n byte) bool {
	return rcv._tab.MutateByteSlot(8, n)
}

func (rcv *PlayTile) Blank() bool {
	o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
	if o != 0 {
		return rcv._tab.GetBool(o + rcv._tab.Pos)
	}
	return false
}

func (rcv *PlayTile) MutateBlank(n bool) bool {
	return rcv._tab.MutateBoolSlot(10, n)
}

func PlayTileStart(builder *flatbuffers.Builder) {
	builder.StartObject(4)
}
func PlayTileAddRow(builder *flatbuffers.Builder, row int32) {
	builder.PrependInt32Slot(0, row, 0)
}
func PlayTileAddCol(builder *flatbuffers.Builder, col int32) {
	builder.PrependInt32Slot(1, col, 0)
}
func PlayTileAddLetter(builder *flatbuffers.Builder, letter byte) {
	builder.PrependByteSlot(2, letter, 0)
}
func PlayTileAddBlank(builder *flatbuffers.Builder, blank bool) {
	builder.PrependBoolSlot(3, blank, false)
}
func PlayTileEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
	return builder.EndObject()
}
