Files
galaxy-game/ui/frontend/vite.config.ts
T
Ilia Denisov 0f8f8698bd local-dev: rebuild dead sandbox + harden lobby card UX
Three fixes around the dev sandbox end-to-end path. Each one was
flushed out by an actual login walkthrough after the previous
commit.

Backend bootstrap now treats `cancelled`, `finished`, and
`start_failed` as terminal: the per-boot find-or-create skips such
games and provisions a fresh one. Without this, a single bad
shutdown cascade leaves the developer staring at a dead lobby tile
forever (cancelled games don't transition back). Covered by
TestTerminalSandboxStatus.

Tools/local-dev: stop killing engine containers in `make down`. The
runtime treats the disappearance of an engine as a real failure
(cascading the lobby game to `cancelled`); leaving the container
running across `down/up` lets the runtime reconciler re-attach on
the next boot. The teardown happens only in `make clean`, where the
DB is wiped anyway. Compose now also exposes :9090 (authenticated
EdgeGateway listener) on the host so the Vite dev proxy can reach
the Connect-Web surface, and bumps the gateway anti-abuse limits
for `public_misc` so the same surface is not blanket-rejected with
413.

Ui/frontend: the lobby's `My Games` cards are now clickable only
for the playable statuses (`running`, `paused`, `finished`). All
other statuses render as disabled buttons so a click on a draft or
cancelled game no longer drops the user on a 404 — the in-game
view at /games/:id/* doesn't exist before Phase 10 and never makes
sense for a cancelled game. Vite proxy splits the dev targets so
`/api/*` continues to talk to the REST listener and
`/galaxy.gateway.v1.EdgeGateway/*` is routed to the Connect-Web
listener via VITE_DEV_GRPC_PROXY_TARGET (defaults to :9090).

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-08 19:32:44 +02:00

53 lines
1.8 KiB
TypeScript

import { sveltekit } from "@sveltejs/kit/vite";
import { defineConfig } from "vite";
import { readFileSync } from "node:fs";
import { fileURLToPath } from "node:url";
const pkg = JSON.parse(
readFileSync(
fileURLToPath(new URL("./package.json", import.meta.url)),
"utf8",
),
) as { version: string };
// Default upstream gateway addresses used by the dev proxy. Override
// by pointing `VITE_DEV_PROXY_TARGET` (REST surface) and
// `VITE_DEV_GRPC_PROXY_TARGET` (Connect-Web surface) at a different
// gateway when working with a remote stack instead of
// `tools/local-dev/`. In production the two surfaces sit behind a
// single host; the split here exists only because local-dev runs the
// REST listener on :8080 and the authenticated Connect-Web listener
// on :9090.
const DEV_PROXY_TARGET =
process.env.VITE_DEV_PROXY_TARGET ?? "http://localhost:8080";
const DEV_GRPC_PROXY_TARGET =
process.env.VITE_DEV_GRPC_PROXY_TARGET ?? "http://localhost:9090";
export default defineConfig({
plugins: [sveltekit()],
define: {
__APP_VERSION__: JSON.stringify(pkg.version),
},
server: {
// Same-origin proxy so the browser sees only `localhost:5173`
// and never trips a cross-origin preflight against the
// gateway's REST + Connect-Web surfaces. Production deployments
// serve the UI and the gateway behind a single host, so the
// proxy is purely a dev-time convenience.
proxy: {
"/api": {
target: DEV_PROXY_TARGET,
changeOrigin: false,
},
"/galaxy.gateway.v1.EdgeGateway": {
target: DEV_GRPC_PROXY_TARGET,
changeOrigin: false,
// Connect-Web server-streaming (`SubscribeEvents`) uses
// chunked HTTP responses; http-proxy passes them through
// transparently as long as buffering stays off, which is
// the default.
},
},
},
});