3626998a33
Eight ship-group operations land on the inspector behind a single inline-form panel: split, send, load, unload, modernize, dismantle, transfer, join fleet. Each action either appends a typed command to the local order draft or surfaces a tooltip explaining the disabled state. Partial-ship operations emit an implicit breakShipGroup command before the targeted action so the engine sees a clean (Break, Action) pair on the wire. `pkg/calc.BlockUpgradeCost` migrates from `game/internal/controller/ship_group_upgrade.go` so the calc bridge can wrap a pure pkg/calc formula; the controller now imports it. The bridge surfaces the function as `core.blockUpgradeCost`, which the inspector calls once per ship block to render the modernize cost preview. `GameReport.otherRaces` is decoded from the report's player block (non-extinct, ≠ self) and feeds the transfer-to-race picker. The planet inspector's stationed-ship rows become clickable for own groups so the actions panel is reachable from the standard click flow (the renderer continues to hide on-planet groups). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
173 lines
6.4 KiB
Go
173 lines
6.4 KiB
Go
package controller_test
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import (
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"testing"
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e "galaxy/error"
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"galaxy/game/internal/controller"
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"galaxy/game/internal/model/game"
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g "galaxy/game/internal/model/game"
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"github.com/google/uuid"
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"github.com/stretchr/testify/assert"
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)
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func TestGroupUpgradeCost(t *testing.T) {
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sg := &g.ShipGroup{
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Tech: map[g.Tech]g.Float{
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g.TechDrive: 1.0,
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g.TechWeapons: 1.0,
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g.TechShields: 1.0,
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g.TechCargo: 1.0,
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},
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Number: 1,
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}
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assert.Equal(t, 225.0, controller.GroupUpgradeCost(sg, Cruiser, 2.0, 2.0, 2.0, 2.0).UpgradeCost(1))
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}
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func TestUpgradeMaxShips(t *testing.T) {
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sg := &g.ShipGroup{
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Tech: map[g.Tech]g.Float{
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g.TechDrive: 1.0,
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g.TechWeapons: 1.0,
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g.TechShields: 1.0,
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g.TechCargo: 1.0,
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},
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Number: 10,
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}
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uc := controller.GroupUpgradeCost(sg, Cruiser, 2.0, 2.0, 2.0, 2.0)
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assert.Equal(t, uint(4), uc.UpgradeMaxShips(1000))
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}
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func TestCurrentUpgradingLevel(t *testing.T) {
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sg := &g.ShipGroup{
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StateUpgrade: nil,
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}
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assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechDrive))
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assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechWeapons))
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assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechShields))
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assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechCargo))
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sg.StateUpgrade = &g.InUpgrade{
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UpgradeTech: []g.UpgradePreference{
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{Tech: g.TechDrive, Level: 1.5, Cost: 100.1},
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},
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}
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assert.Equal(t, 1.5, controller.CurrentUpgradingLevel(sg, g.TechDrive))
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assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechWeapons))
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assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechShields))
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assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechCargo))
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sg.StateUpgrade.UpgradeTech = append(sg.StateUpgrade.UpgradeTech, g.UpgradePreference{Tech: g.TechCargo, Level: 2.2, Cost: 200.2})
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assert.Equal(t, 1.5, controller.CurrentUpgradingLevel(sg, g.TechDrive))
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assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechWeapons))
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assert.Equal(t, 0.0, controller.CurrentUpgradingLevel(sg, g.TechShields))
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assert.Equal(t, 2.2, controller.CurrentUpgradingLevel(sg, g.TechCargo))
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}
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func TestFutureUpgradeLevel(t *testing.T) {
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assert.Equal(t, 0.0, controller.FutureUpgradeLevel(2.0, 2.0, 2.0))
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assert.Equal(t, 0.0, controller.FutureUpgradeLevel(2.0, 2.0, 3.0))
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assert.Equal(t, 1.5, controller.FutureUpgradeLevel(1.5, 2.0, 3.0))
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assert.Equal(t, 2.0, controller.FutureUpgradeLevel(2.5, 1.0, 2.0))
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assert.Equal(t, 2.5, controller.FutureUpgradeLevel(2.5, 1.0, 0.0))
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}
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func TestUpgradeGroupPreference(t *testing.T) {
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sg := g.ShipGroup{
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Number: 4,
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Tech: g.TechSet{
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g.TechDrive: 1.0,
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g.TechWeapons: 1.0,
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g.TechShields: 1.0,
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g.TechCargo: 1.0,
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},
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}
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assert.Nil(t, sg.StateUpgrade)
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sg = controller.UpgradeGroupPreference(sg, Cruiser, g.TechDrive, 0)
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assert.Nil(t, sg.StateUpgrade)
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sg = controller.UpgradeGroupPreference(sg, Cruiser, g.TechDrive, 2.0)
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assert.NotNil(t, sg.StateUpgrade)
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assert.Equal(t, 300., sg.StateUpgrade.TechCost(g.TechDrive))
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assert.Equal(t, 300., sg.StateUpgrade.Cost())
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sg = controller.UpgradeGroupPreference(sg, Cruiser, g.TechWeapons, 2.0)
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assert.NotNil(t, sg.StateUpgrade)
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assert.Equal(t, 300., sg.StateUpgrade.TechCost(g.TechWeapons))
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assert.Equal(t, 600., sg.StateUpgrade.Cost())
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sg = controller.UpgradeGroupPreference(sg, Cruiser, g.TechShields, 2.0)
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assert.NotNil(t, sg.StateUpgrade)
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assert.Equal(t, 300., sg.StateUpgrade.TechCost(g.TechShields))
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assert.Equal(t, 900., sg.StateUpgrade.Cost())
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sg = controller.UpgradeGroupPreference(sg, Cruiser, g.TechCargo, 2.0)
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assert.NotNil(t, sg.StateUpgrade)
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assert.Equal(t, 0., sg.StateUpgrade.TechCost(g.TechCargo))
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assert.Equal(t, 900., sg.StateUpgrade.Cost())
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}
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func TestShipGroupUpgrade(t *testing.T) {
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c, g := newCache()
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// group #1 - in_orbit, free to upgrade
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assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 10))
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// group #2 - in_space
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assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
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c.ShipGroup(1).StateInSpace = &InSpace
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// group #3 - in_orbit, foreign planet
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assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 1))
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c.ShipGroup(2).Destination = R1_Planet_1_num
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(UnknownRace, c.ShipGroup(0).ID, "DRIVE", 0),
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e.GenericErrorText(e.ErrInputUnknownRace))
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_Extinct.Name, c.ShipGroup(0).ID, "DRIVE", 0),
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e.GenericErrorText(e.ErrRaceExinct))
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_0.Name, uuid.New(), "DRIVE", 0),
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e.GenericErrorText(e.ErrInputEntityNotExists))
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(1).ID, "DRIVE", 0),
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e.GenericErrorText(e.ErrShipsBusy))
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(2).ID, "DRIVE", 0),
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e.GenericErrorText(e.ErrInputEntityNotOwned))
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "GUN", 0),
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e.GenericErrorText(e.ErrInputTechUnknown))
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "CARGO", 0),
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e.GenericErrorText(e.ErrInputUpgradeShipTechNotUsed))
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "ALL", 2.0),
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e.GenericErrorText(e.ErrInputUpgradeParameterNotAllowed))
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 2.0),
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e.GenericErrorText(e.ErrInputUpgradeTechLevelInsufficient))
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 1.1),
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e.GenericErrorText(e.ErrInputUpgradeShipsAlreadyUpToDate))
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c.RaceTechLevel(Race_0_idx, game.TechDrive, 10.0)
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assert.Equal(t, 10.0, c.Race(Race_0_idx).TechLevel(game.TechDrive))
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 10.0),
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e.GenericErrorText(e.ErrUpgradeInsufficientResources))
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assert.NoError(t, g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(0).ID, "DRIVE", 1.3))
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assert.Equal(t, game.StateInOrbit, c.ShipGroup(0).State())
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assert.Equal(t, uint(6), c.ShipGroup(0).Number)
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assert.Equal(t, game.StateUpgrade, c.ShipGroup(3).State())
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assert.Equal(t, uint(4), c.ShipGroup(3).Number)
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assert.NotNil(t, c.ShipGroup(3).StateUpgrade)
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assert.Equal(t, 1.3, c.ShipGroup(3).StateUpgrade.UpgradeTech[0].Level.F())
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assert.Equal(t, "DRIVE", c.ShipGroup(3).StateUpgrade.UpgradeTech[0].Tech.String())
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assert.ErrorContains(t,
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g.ShipGroupUpgrade(Race_0.Name, c.ShipGroup(3).ID, "DRIVE", 1.3),
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e.GenericErrorText(e.ErrShipsBusy))
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}
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