Files
galaxy-game/internal/controller/controller_export_test.go
T
2026-01-14 22:17:24 +02:00

65 lines
1.2 KiB
Go

package controller
import (
"fmt"
"iter"
"github.com/google/uuid"
"github.com/iliadenisov/galaxy/internal/model/game"
)
func (c *Cache) Race(i int) game.Race {
c.validateRaceIndex(i)
return c.g.Race[i]
}
func (c *Cache) ListShipGroups(ri int) iter.Seq[*game.ShipGroup] {
return c.listShipGroups(ri)
}
func (c *Cache) ListFleets(ri int) iter.Seq[*game.Fleet] {
return c.listFleets(ri)
}
func (c *Cache) MustFleetID(ri int, name string) uuid.UUID {
for f := range c.listFleets(ri) {
if f.Name == name {
return f.ID
}
}
panic("fleet not found")
}
func (c *Cache) MustShipGroup(ri int, index uint) *game.ShipGroup {
for sg := range c.listShipGroups(ri) {
if sg.Index == index {
return sg
}
}
panic(fmt.Sprintf("race i=%d have no group i=%d", ri, index))
}
func (c *Cache) MustShipClass(ri int, name string) *game.ShipType {
st, _, ok := c.ShipClass(ri, name)
if !ok {
panic("ship class not foind")
}
return st
}
func (c *Cache) PutPopulation(pn uint, v float64) {
c.putPopulation(pn, v)
}
func (c *Cache) PutColonists(pn uint, v float64) {
c.putColonists(pn, v)
}
func (c *Cache) PutMaterial(pn uint, v float64) {
c.putMaterial(pn, v)
}
func (c *Cache) RacetTechLevel(ri int, t game.Tech, v float64) {
c.racetTechLevel(ri, t, v)
}