Files
galaxy-game/lobby/internal/service/revokeinvite/service_test.go
T
2026-04-25 23:20:55 +02:00

213 lines
5.7 KiB
Go

package revokeinvite_test
import (
"context"
"io"
"log/slog"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/invitestub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/invite"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/revokeinvite"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
const (
ownerUserID = "user-owner"
inviteeUserID = "user-invitee"
)
func silentLogger() *slog.Logger { return slog.New(slog.NewTextHandler(io.Discard, nil)) }
func fixedClock(at time.Time) func() time.Time { return func() time.Time { return at } }
type fixture struct {
now time.Time
games *gamestub.Store
invites *invitestub.Store
game game.Game
}
func newFixture(t *testing.T) *fixture {
t.Helper()
now := time.Date(2026, 4, 25, 10, 0, 0, 0, time.UTC)
games := gamestub.NewStore()
invites := invitestub.NewStore()
gameRecord, err := game.New(game.NewGameInput{
GameID: "game-private",
GameName: "Friends Only",
GameType: game.GameTypePrivate,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 2,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
gameRecord.Status = game.StatusEnrollmentOpen
require.NoError(t, games.Save(context.Background(), gameRecord))
return &fixture{
now: now,
games: games,
invites: invites,
game: gameRecord,
}
}
func newService(t *testing.T, f *fixture) *revokeinvite.Service {
t.Helper()
svc, err := revokeinvite.NewService(revokeinvite.Dependencies{
Games: f.games,
Invites: f.invites,
Clock: fixedClock(f.now),
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func seedCreatedInvite(t *testing.T, f *fixture, inviteID common.InviteID, invitee string) invite.Invite {
t.Helper()
inv, err := invite.New(invite.NewInviteInput{
InviteID: inviteID,
GameID: f.game.GameID,
InviterUserID: ownerUserID,
InviteeUserID: invitee,
Now: f.now,
ExpiresAt: f.game.EnrollmentEndsAt,
})
require.NoError(t, err)
require.NoError(t, f.invites.Save(context.Background(), inv))
return inv
}
func TestRevokeHappyPath(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
svc := newService(t, f)
got, err := svc.Handle(context.Background(), revokeinvite.Input{
Actor: shared.NewUserActor(ownerUserID),
GameID: f.game.GameID,
InviteID: inv.InviteID,
})
require.NoError(t, err)
assert.Equal(t, invite.StatusRevoked, got.Status)
require.NotNil(t, got.DecidedAt)
assert.Equal(t, f.now, *got.DecidedAt)
}
func TestRevokeAdminActorForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), revokeinvite.Input{
Actor: shared.NewAdminActor(),
GameID: f.game.GameID,
InviteID: inv.InviteID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestRevokeNonOwnerForbidden(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), revokeinvite.Input{
Actor: shared.NewUserActor("user-impostor"),
GameID: f.game.GameID,
InviteID: inv.InviteID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestRevokeInviteNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), revokeinvite.Input{
Actor: shared.NewUserActor(ownerUserID),
GameID: f.game.GameID,
InviteID: "invite-missing",
})
require.ErrorIs(t, err, invite.ErrNotFound)
}
func TestRevokeCrossGameNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
svc := newService(t, f)
_, err := svc.Handle(context.Background(), revokeinvite.Input{
Actor: shared.NewUserActor(ownerUserID),
GameID: "game-other",
InviteID: inv.InviteID,
})
require.ErrorIs(t, err, invite.ErrNotFound)
}
func TestRevokeWrongStatusConflict(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
require.NoError(t, f.invites.UpdateStatus(context.Background(), ports.UpdateInviteStatusInput{
InviteID: inv.InviteID,
ExpectedFrom: invite.StatusCreated,
To: invite.StatusDeclined,
At: f.now,
}))
svc := newService(t, f)
_, err := svc.Handle(context.Background(), revokeinvite.Input{
Actor: shared.NewUserActor(ownerUserID),
GameID: f.game.GameID,
InviteID: inv.InviteID,
})
require.ErrorIs(t, err, invite.ErrConflict)
}
func TestRevokeGameNotFound(t *testing.T) {
t.Parallel()
f := newFixture(t)
inv := seedCreatedInvite(t, f, "invite-1", inviteeUserID)
// Re-wire the service against a fresh empty games store so the
// owner-check load fails. The invite remains addressable; the missing
// game path is a defensive guard, but the surfaced error must be
// subject_not_found rather than forbidden.
svc, err := revokeinvite.NewService(revokeinvite.Dependencies{
Games: gamestub.NewStore(),
Invites: f.invites,
Clock: fixedClock(f.now),
Logger: silentLogger(),
})
require.NoError(t, err)
_, err = svc.Handle(context.Background(), revokeinvite.Input{
Actor: shared.NewUserActor(ownerUserID),
GameID: f.game.GameID,
InviteID: inv.InviteID,
})
require.ErrorIs(t, err, game.ErrNotFound)
}