Files
galaxy-game/lobby/internal/service/removemember/service_test.go
T
2026-04-25 23:20:55 +02:00

426 lines
13 KiB
Go

package removemember_test
import (
"context"
"io"
"log/slog"
"strings"
"testing"
"time"
"galaxy/lobby/internal/adapters/gamestub"
"galaxy/lobby/internal/adapters/membershipstub"
"galaxy/lobby/internal/adapters/racenamestub"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/domain/membership"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/removemember"
"galaxy/lobby/internal/service/shared"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func silentLogger() *slog.Logger {
return slog.New(slog.NewTextHandler(io.Discard, nil))
}
func fixedClock(at time.Time) func() time.Time {
return func() time.Time { return at }
}
type fixtures struct {
games *gamestub.Store
memberships *membershipstub.Store
directory *racenamestub.Directory
}
func newFixtures(t *testing.T) *fixtures {
t.Helper()
directory, err := racenamestub.NewDirectory()
require.NoError(t, err)
return &fixtures{
games: gamestub.NewStore(),
memberships: membershipstub.NewStore(),
directory: directory,
}
}
func (f *fixtures) newService(t *testing.T, clock func() time.Time) *removemember.Service {
t.Helper()
svc, err := removemember.NewService(removemember.Dependencies{
Games: f.games,
Memberships: f.memberships,
Directory: f.directory,
Clock: clock,
Logger: silentLogger(),
})
require.NoError(t, err)
return svc
}
func (f *fixtures) seedGame(
t *testing.T,
id common.GameID,
gameType game.GameType,
ownerUserID string,
status game.Status,
now time.Time,
) game.Game {
t.Helper()
record, err := game.New(game.NewGameInput{
GameID: id,
GameName: "test remove",
GameType: gameType,
OwnerUserID: ownerUserID,
MinPlayers: 2,
MaxPlayers: 4,
StartGapHours: 4,
StartGapPlayers: 1,
EnrollmentEndsAt: now.Add(24 * time.Hour),
TurnSchedule: "0 */6 * * *",
TargetEngineVersion: "1.0.0",
Now: now,
})
require.NoError(t, err)
if status != game.StatusDraft {
record.Status = status
record.UpdatedAt = now.Add(time.Minute)
switch status {
case game.StatusRunning, game.StatusPaused, game.StatusFinished:
startedAt := now.Add(time.Minute)
record.StartedAt = &startedAt
}
if status == game.StatusFinished {
finishedAt := now.Add(2 * time.Minute)
record.FinishedAt = &finishedAt
}
}
require.NoError(t, f.games.Save(context.Background(), record))
return record
}
// seedMembership saves an active membership record and reserves the
// matching race name in the directory. It returns the persisted record.
func (f *fixtures) seedMembership(
t *testing.T,
gameID common.GameID,
membershipID common.MembershipID,
userID, raceName string,
now time.Time,
) membership.Membership {
t.Helper()
record, err := membership.New(membership.NewMembershipInput{
MembershipID: membershipID,
GameID: gameID,
UserID: userID,
RaceName: raceName,
CanonicalKey: strings.ToLower(strings.ReplaceAll(raceName, " ", "")),
Now: now,
})
require.NoError(t, err)
require.NoError(t, f.memberships.Save(context.Background(), record))
require.NoError(t, f.directory.Reserve(context.Background(), gameID.String(), userID, raceName))
return record
}
func (f *fixtures) markMembership(
t *testing.T,
membershipID common.MembershipID,
to membership.Status,
at time.Time,
) {
t.Helper()
require.NoError(t, f.memberships.UpdateStatus(context.Background(), ports.UpdateMembershipStatusInput{
MembershipID: membershipID,
ExpectedFrom: membership.StatusActive,
To: to,
At: at,
}))
}
func TestNewServiceRejectsMissingDeps(t *testing.T) {
t.Parallel()
_, err := removemember.NewService(removemember.Dependencies{})
require.Error(t, err)
}
func TestRemoveMemberAdminPreStartDropsAndReleasesReservation(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
at := now.Add(time.Hour)
svc := f.newService(t, fixedClock(at))
result, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
assert.Equal(t, membership.StatusRemoved, result.Status)
require.NotNil(t, result.RemovedAt)
assert.True(t, result.RemovedAt.Equal(at))
_, getErr := f.memberships.Get(context.Background(), member.MembershipID)
require.ErrorIs(t, getErr, membership.ErrNotFound)
availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
require.NoError(t, err)
assert.False(t, availability.Taken)
assert.Empty(t, availability.HolderUserID)
}
func TestRemoveMemberAdminPostStartTransitionsAndKeepsReservation(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusRunning, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
at := now.Add(time.Hour)
svc := f.newService(t, fixedClock(at))
result, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
assert.Equal(t, membership.StatusRemoved, result.Status)
require.NotNil(t, result.RemovedAt)
assert.True(t, result.RemovedAt.Equal(at))
persisted, err := f.memberships.Get(context.Background(), member.MembershipID)
require.NoError(t, err)
assert.Equal(t, membership.StatusRemoved, persisted.Status)
availability, err := f.directory.Check(context.Background(), "SolarPilot", "user-other")
require.NoError(t, err)
assert.True(t, availability.Taken)
assert.Equal(t, "user-1", availability.HolderUserID)
assert.Equal(t, ports.KindReservation, availability.Kind)
}
func TestRemoveMemberPrivateOwnerPreStart(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-priv", game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-priv", "user-2", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
_, getErr := f.memberships.Get(context.Background(), member.MembershipID)
require.ErrorIs(t, getErr, membership.ErrNotFound)
}
func TestRemoveMemberPrivateOwnerPostStart(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-priv", game.GameTypePrivate, "user-owner", game.StatusPaused, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-priv", "user-2", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
result, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewUserActor("user-owner"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.NoError(t, err)
assert.Equal(t, membership.StatusRemoved, result.Status)
persisted, err := f.memberships.Get(context.Background(), member.MembershipID)
require.NoError(t, err)
assert.Equal(t, membership.StatusRemoved, persisted.Status)
}
func TestRemoveMemberRejectsPublicGameUserActor(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewUserActor("user-1"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestRemoveMemberRejectsNonOwnerUser(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-priv", game.GameTypePrivate, "user-owner", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-priv", "user-2", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewUserActor("user-other"),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, shared.ErrForbidden)
}
func TestRemoveMemberRejectsMismatchedGameID(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: common.GameID("game-other"),
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, membership.ErrNotFound)
}
func TestRemoveMemberRejectsMissingMembership(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusEnrollmentOpen, now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: "game-public",
MembershipID: common.MembershipID("membership-missing"),
})
require.ErrorIs(t, err, membership.ErrNotFound)
}
func TestRemoveMemberRejectsAlreadyTerminalMembership(t *testing.T) {
t.Parallel()
cases := []struct {
name string
to membership.Status
}{
{"removed", membership.StatusRemoved},
{"blocked", membership.StatusBlocked},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", game.StatusRunning, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
f.markMembership(t, member.MembershipID, tc.to, now.Add(time.Minute))
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, membership.ErrConflict)
})
}
}
func TestRemoveMemberRejectsTerminalGameStatuses(t *testing.T) {
t.Parallel()
statuses := []game.Status{
game.StatusDraft,
game.StatusFinished,
game.StatusCancelled,
}
for _, status := range statuses {
t.Run(string(status), func(t *testing.T) {
t.Parallel()
now := time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)
f := newFixtures(t)
gameRecord := f.seedGame(t, "game-public", game.GameTypePublic, "", status, now)
member := f.seedMembership(t, gameRecord.GameID, "membership-pub", "user-1", "SolarPilot", now)
svc := f.newService(t, fixedClock(now.Add(time.Hour)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: gameRecord.GameID,
MembershipID: member.MembershipID,
})
require.ErrorIs(t, err, game.ErrConflict)
})
}
}
func TestRemoveMemberInvalidActor(t *testing.T) {
t.Parallel()
f := newFixtures(t)
svc := f.newService(t, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.Actor{Kind: shared.ActorKindUser},
GameID: "game-x",
MembershipID: "membership-x",
})
require.Error(t, err)
require.Contains(t, err.Error(), "actor")
}
func TestRemoveMemberInvalidIDs(t *testing.T) {
t.Parallel()
f := newFixtures(t)
svc := f.newService(t, fixedClock(time.Date(2026, 4, 25, 12, 0, 0, 0, time.UTC)))
_, err := svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: "bad",
MembershipID: "membership-x",
})
require.Error(t, err)
_, err = svc.Handle(context.Background(), removemember.Input{
Actor: shared.NewAdminActor(),
GameID: "game-x",
MembershipID: "bad",
})
require.Error(t, err)
}