Files
galaxy-game/lobby/internal/service/listmyapplications/service.go
T
2026-04-25 23:20:55 +02:00

184 lines
5.4 KiB
Go

// Package listmyapplications implements the `lobby.my_applications.list`
// message type. It returns the acting user's submitted applications
// joined with the corresponding game's `game_name` and `game_type`,
// matching `lobby/README.md` §«My pending applications».
//
// The service is exclusively self-service: admin actors are rejected
// with `shared.ErrForbidden`. Cross-user reads are not exposed by this
// route in v1.
package listmyapplications
import (
"context"
"errors"
"fmt"
"log/slog"
"sort"
"galaxy/lobby/internal/domain/application"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/domain/game"
"galaxy/lobby/internal/ports"
"galaxy/lobby/internal/service/shared"
)
// Service executes the list-my-applications use case.
type Service struct {
games ports.GameStore
applications ports.ApplicationStore
logger *slog.Logger
}
// Dependencies groups the collaborators used by Service.
type Dependencies struct {
// Games is loaded per submitted application to enrich the response
// with game name and type for client display.
Games ports.GameStore
// Applications supplies the per-applicant index.
Applications ports.ApplicationStore
// Logger records structured diagnostics. Defaults to slog.Default
// when nil.
Logger *slog.Logger
}
// NewService constructs one Service with deps.
func NewService(deps Dependencies) (*Service, error) {
switch {
case deps.Games == nil:
return nil, errors.New("new list my applications service: nil game store")
case deps.Applications == nil:
return nil, errors.New("new list my applications service: nil application store")
}
logger := deps.Logger
if logger == nil {
logger = slog.Default()
}
return &Service{
games: deps.Games,
applications: deps.Applications,
logger: logger.With("service", "lobby.listmyapplications"),
}, nil
}
// Input stores the arguments required to compute the acting user's
// submitted-applications view.
type Input struct {
// Actor identifies the caller. Must be ActorKindUser.
Actor shared.Actor
// Page stores the pagination request.
Page shared.Page
}
// Item enriches one submitted application with the host game's name
// and type, mirroring the OpenAPI `MyApplicationItem` schema.
type Item struct {
Application application.Application
GameName string
GameType game.GameType
}
// Output stores the page returned by Handle.
type Output struct {
// Items stores the enriched application records included in the
// current page.
Items []Item
// NextPageToken stores the opaque continuation token; empty when
// the current page is the last one.
NextPageToken string
}
// Handle authorizes the actor as a user, fetches their applications,
// filters to `submitted`, joins with the game store, sorts, and
// returns the requested page.
func (service *Service) Handle(ctx context.Context, input Input) (Output, error) {
if service == nil {
return Output{}, errors.New("list my applications: nil service")
}
if ctx == nil {
return Output{}, errors.New("list my applications: nil context")
}
if err := input.Actor.Validate(); err != nil {
return Output{}, fmt.Errorf("list my applications: actor: %w", err)
}
if !input.Actor.IsUser() {
return Output{}, fmt.Errorf(
"%w: only authenticated user actors may list their applications",
shared.ErrForbidden,
)
}
records, err := service.applications.GetByUser(ctx, input.Actor.UserID)
if err != nil {
return Output{}, fmt.Errorf("list my applications: %w", err)
}
candidates := make([]Item, 0, len(records))
for _, record := range records {
if record.Status != application.StatusSubmitted {
continue
}
gameName, gameType, ok := service.lookupGame(ctx, record.GameID, record.ApplicationID)
if !ok {
continue
}
candidates = append(candidates, Item{
Application: record,
GameName: gameName,
GameType: gameType,
})
}
sortItems(candidates)
start, end, nextOffset, hasMore := shared.Window(len(candidates), input.Page)
out := Output{Items: append([]Item(nil), candidates[start:end]...)}
if hasMore {
out.NextPageToken = shared.EncodeToken(nextOffset)
}
return out, nil
}
// lookupGame returns the host game's name and type. A missing game
// record is logged at warn and the application is silently dropped from
// the list — surfacing a 500 to the user for a dangling reference would
// be a worse experience and the operator alert is more useful.
func (service *Service) lookupGame(
ctx context.Context,
gameID common.GameID,
applicationID common.ApplicationID,
) (name string, gameType game.GameType, ok bool) {
record, err := service.games.Get(ctx, gameID)
if err == nil {
return record.GameName, record.GameType, true
}
if errors.Is(err, game.ErrNotFound) {
service.logger.WarnContext(ctx, "application references missing game",
"application_id", applicationID.String(),
"game_id", gameID.String(),
)
return "", "", false
}
service.logger.ErrorContext(ctx, "load application game",
"application_id", applicationID.String(),
"game_id", gameID.String(),
"err", err.Error(),
)
return "", "", false
}
// sortItems orders applications by CreatedAt descending so the most
// recent appears first; ApplicationID breaks ties for stable output.
func sortItems(items []Item) {
sort.Slice(items, func(i, j int) bool {
ci, cj := items[i].Application.CreatedAt, items[j].Application.CreatedAt
if !ci.Equal(cj) {
return ci.After(cj)
}
return items[i].Application.ApplicationID < items[j].Application.ApplicationID
})
}