Files
galaxy-game/lobby/internal/api/publichttp/racenames.go
T
2026-04-25 23:20:55 +02:00

190 lines
6.2 KiB
Go

package publichttp
import (
"log/slog"
"net/http"
"galaxy/lobby/internal/domain/common"
"galaxy/lobby/internal/service/listmyracenames"
"galaxy/lobby/internal/service/registerracename"
)
// Public HTTP route patterns for the race-name surface owned by
// (register) and (self-service list).
const (
registerRaceNamePath = "/api/v1/lobby/race-names/register"
myRaceNamesPath = "/api/v1/lobby/my/race-names"
)
// registerRaceNameRoutes binds the public-port race-name routes:
// the `lobby.race_name.register` POST and the
// `lobby.race_names.list` GET. Both routes require the X-User-ID
// header so the actor is always a user; administrators have no
// equivalent admin path on the internal port.
func registerRaceNameRoutes(mux *http.ServeMux, deps Dependencies, logger *slog.Logger) {
h := &raceNameHandlers{
deps: deps,
logger: logger.With("component", "public_http.racenames"),
}
mux.HandleFunc("POST "+registerRaceNamePath, h.handleRegister)
mux.HandleFunc("GET "+myRaceNamesPath, h.handleListMy)
}
type raceNameHandlers struct {
deps Dependencies
logger *slog.Logger
}
// registerRaceNameRequest is the JSON shape for
// POST /api/v1/lobby/race-names/register.
type registerRaceNameRequest struct {
RaceName string `json:"race_name"`
SourceGameID string `json:"source_game_id"`
}
// registerRaceNameResponse mirrors `ports.RegisteredName` on the wire.
// `registered_at_ms` carries the Unix-millisecond timestamp of the
// successful Register commit; idempotent retries return the same value
// recorded by the original commit.
type registerRaceNameResponse struct {
CanonicalKey string `json:"canonical_key"`
RaceName string `json:"race_name"`
SourceGameID string `json:"source_game_id"`
RegisteredAtMs int64 `json:"registered_at_ms"`
}
// myRaceNamesResponse is the JSON shape for
// GET /api/v1/lobby/my/race-names. The three slices are non-nil but
// possibly empty so consumers can iterate without a presence check.
type myRaceNamesResponse struct {
Registered []registeredRaceNameItem `json:"registered"`
Pending []pendingRaceNameItem `json:"pending"`
Reservations []raceNameReservationItem `json:"reservations"`
}
// registeredRaceNameItem mirrors `ports.RegisteredName`. It matches the
// `RegisteredRaceName` schema field-for-field so the OpenAPI
// model can be reused.
type registeredRaceNameItem struct {
CanonicalKey string `json:"canonical_key"`
RaceName string `json:"race_name"`
SourceGameID string `json:"source_game_id"`
RegisteredAtMs int64 `json:"registered_at_ms"`
}
// pendingRaceNameItem mirrors `ports.PendingRegistration` for the
// self-service view. `source_game_id` is the game whose capable finish
// promoted the reservation; `eligible_until_ms` is the deadline by
// which `lobby.race_name.register` must succeed.
type pendingRaceNameItem struct {
CanonicalKey string `json:"canonical_key"`
RaceName string `json:"race_name"`
SourceGameID string `json:"source_game_id"`
ReservedAtMs int64 `json:"reserved_at_ms"`
EligibleUntilMs int64 `json:"eligible_until_ms"`
}
// raceNameReservationItem mirrors `ports.Reservation` enriched with
// the current `game_status` joined from the game store. `game_status`
// is empty when the underlying game record cannot be loaded.
type raceNameReservationItem struct {
CanonicalKey string `json:"canonical_key"`
RaceName string `json:"race_name"`
GameID string `json:"game_id"`
ReservedAtMs int64 `json:"reserved_at_ms"`
GameStatus string `json:"game_status"`
}
func (h *raceNameHandlers) handleListMy(writer http.ResponseWriter, request *http.Request) {
if h.deps.ListMyRaceNames == nil {
writeError(writer, http.StatusInternalServerError, "internal_error",
"list my race names service is not wired")
return
}
games := &gameHandlers{deps: h.deps, logger: h.logger}
actor, ok := games.requireUserActor(writer, request)
if !ok {
return
}
out, err := h.deps.ListMyRaceNames.Handle(request.Context(), listmyracenames.Input{
Actor: actor,
})
if err != nil {
writeErrorFromService(writer, h.logger, err)
return
}
resp := myRaceNamesResponse{
Registered: make([]registeredRaceNameItem, 0, len(out.Registered)),
Pending: make([]pendingRaceNameItem, 0, len(out.Pending)),
Reservations: make([]raceNameReservationItem, 0, len(out.Reservations)),
}
for _, entry := range out.Registered {
resp.Registered = append(resp.Registered, registeredRaceNameItem{
CanonicalKey: entry.CanonicalKey,
RaceName: entry.RaceName,
SourceGameID: entry.SourceGameID,
RegisteredAtMs: entry.RegisteredAtMs,
})
}
for _, entry := range out.Pending {
resp.Pending = append(resp.Pending, pendingRaceNameItem{
CanonicalKey: entry.CanonicalKey,
RaceName: entry.RaceName,
SourceGameID: entry.SourceGameID,
ReservedAtMs: entry.ReservedAtMs,
EligibleUntilMs: entry.EligibleUntilMs,
})
}
for _, entry := range out.Reservations {
resp.Reservations = append(resp.Reservations, raceNameReservationItem{
CanonicalKey: entry.CanonicalKey,
RaceName: entry.RaceName,
GameID: entry.GameID,
ReservedAtMs: entry.ReservedAtMs,
GameStatus: entry.GameStatus,
})
}
writeJSON(writer, http.StatusOK, resp)
}
func (h *raceNameHandlers) handleRegister(writer http.ResponseWriter, request *http.Request) {
if h.deps.RegisterRaceName == nil {
writeError(writer, http.StatusInternalServerError, "internal_error",
"register race name service is not wired")
return
}
games := &gameHandlers{deps: h.deps, logger: h.logger}
actor, ok := games.requireUserActor(writer, request)
if !ok {
return
}
var body registerRaceNameRequest
if err := decodeStrictJSON(request.Body, &body); err != nil {
writeError(writer, http.StatusBadRequest, "invalid_request", err.Error())
return
}
out, err := h.deps.RegisterRaceName.Handle(request.Context(), registerracename.Input{
Actor: actor,
SourceGameID: common.GameID(body.SourceGameID),
RaceName: body.RaceName,
})
if err != nil {
writeErrorFromService(writer, h.logger, err)
return
}
writeJSON(writer, http.StatusOK, registerRaceNameResponse{
CanonicalKey: out.CanonicalKey,
RaceName: out.RaceName,
SourceGameID: out.SourceGameID,
RegisteredAtMs: out.RegisteredAtMs,
})
}