81 lines
2.1 KiB
Go
81 lines
2.1 KiB
Go
package internalhttp
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import (
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"log/slog"
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"net/http"
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"galaxy/lobby/internal/service/pausegame"
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"galaxy/lobby/internal/service/resumegame"
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"galaxy/lobby/internal/service/shared"
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)
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const (
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pauseGamePath = "/api/v1/lobby/games/{game_id}/pause"
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resumeGamePath = "/api/v1/lobby/games/{game_id}/resume"
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)
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// registerPauseResumeRoutes binds the admin pause and resume
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// routes on the internal port. The actor is always admin (Admin
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// Service is the trusted caller).
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func registerPauseResumeRoutes(mux *http.ServeMux, deps Dependencies, logger *slog.Logger) {
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h := &pauseResumeHandlers{
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deps: deps,
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logger: logger.With("component", "internal_http.pauseresume"),
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}
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mux.HandleFunc("POST "+pauseGamePath, h.handlePause)
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mux.HandleFunc("POST "+resumeGamePath, h.handleResume)
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}
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type pauseResumeHandlers struct {
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deps Dependencies
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logger *slog.Logger
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}
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func (h *pauseResumeHandlers) handlePause(writer http.ResponseWriter, request *http.Request) {
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if h.deps.PauseGame == nil {
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writeError(writer, http.StatusInternalServerError, "internal_error", "pause game service is not wired")
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return
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}
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games := &gameHandlers{deps: h.deps, logger: h.logger}
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gameID, ok := games.extractGameID(writer, request)
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if !ok {
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return
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}
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record, err := h.deps.PauseGame.Handle(request.Context(), pausegame.Input{
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Actor: shared.NewAdminActor(),
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GameID: gameID,
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})
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if err != nil {
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writeErrorFromService(writer, h.logger, err)
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return
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}
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writeJSON(writer, http.StatusOK, encodeGameRecord(record))
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}
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func (h *pauseResumeHandlers) handleResume(writer http.ResponseWriter, request *http.Request) {
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if h.deps.ResumeGame == nil {
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writeError(writer, http.StatusInternalServerError, "internal_error", "resume game service is not wired")
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return
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}
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games := &gameHandlers{deps: h.deps, logger: h.logger}
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gameID, ok := games.extractGameID(writer, request)
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if !ok {
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return
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}
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record, err := h.deps.ResumeGame.Handle(request.Context(), resumegame.Input{
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Actor: shared.NewAdminActor(),
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GameID: gameID,
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})
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if err != nil {
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writeErrorFromService(writer, h.logger, err)
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return
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}
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writeJSON(writer, http.StatusOK, encodeGameRecord(record))
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}
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