Five connected cleanups across the dev/CI infrastructure:
1. Drop tools/local-ci/. The standalone Gitea + act_runner stack was
the legacy "offline workflow validator"; the per-stage CI gate now
runs on gitea.lan and the directory was only retained as a
fallback. Removing it leaves no operational dependency: backend,
gateway, and game code have no references; documentation that
pointed at it (CLAUDE.md, docs/ARCHITECTURE.md, ui/docs/testing.md,
tools/dev-deploy/README.md, tools/local-dev/README.md) is updated
in this same change. Historical "Verified on local-ci run N"
markers in ui/PLAN.md are preserved unchanged.
2. Lift the pre-production single-migration rule. The rule forced
every schema delta into 00001_init.sql and required a manual
make clean-data wipe on every backward-incompatible change in
tools/dev-deploy/. Future schema deltas now land as additive
sequence-numbered files (00002_*.sql, …) that goose applies
automatically on backend startup; 00001_init.sql becomes an
immutable baseline. Authoring conventions live in
backend/internal/postgres/migrations/README.md. The chain may be
squashed back into a fresh 00001 as a deliberate one-time
operation before the first production deployment.
3. Document the deployment cadence. The dev environment is
single-tenant: pushes to feature/* run the test workflows
(go-unit, ui-test, integration) only; dev-deploy.yaml fires on
push to development. A workflow_dispatch override on
dev-deploy.yaml lets a developer preview a feature branch on the
shared dev environment before merge; the next merge into
development overwrites the manual deploy idempotently.
4. Scope compose-managed resources by an explicit
galaxy.stack=<local-dev|dev-deploy> label. Both compose files
stamp the label on every service, network, and named volume.
Makefiles in tools/local-dev/ and tools/dev-deploy/ filter their
engine-cleanup operations by (stack-label AND engine OCI title)
so they never touch unrelated workloads on the same daemon.
dev-deploy.yaml gains a pre-`compose up` step that reaps stale
exited/dead containers under the dev-deploy stack label.
5. Backend now stamps the same galaxy.stack=<value> label on every
engine container it spawns, sourced from a new BACKEND_STACK_LABEL
env var (empty → label not applied; legacy-safe). Both compose
files set it to their stack name (local-dev / dev-deploy). The
contract is recorded in docs/ARCHITECTURE.md under
"Container labels". A package-level test in
backend/internal/runtime exercises both the label-present and
label-absent paths.
No tests intentionally regressed: go test ./backend/internal/{config,
runtime,dockerclient} is green, both compose files validate cleanly,
and the backend, gateway, and game modules all build.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
ui — Galaxy Cross-Platform Client
ui/ hosts the new cross-platform Galaxy client. A single
TypeScript + Svelte source tree builds to five targets: web,
web-mobile, standalone PC (mac/win/linux), iOS, and Android. A
shared Go module (ui/core) carries envelope cryptography, the
FlatBuffers codec, keypair management, and a thin bridge over
pkg/calc/ for UI-side game math; it is compiled to WASM for the
web targets, gomobile native libraries for mobile, and embedded
directly in Wails on desktop. All network I/O lives on the
TypeScript side via ConnectRPC, so the Go module is a pure compute
boundary on every platform.
The legacy Fyne client under client/ is reference-only.
Nothing in ui/ imports from it.
The full staged implementation plan lives in PLAN.md. The
strategic rationale (why Svelte, why PixiJS, why Go-as-WASM, why
Wails+Capacitor) lives outside the repo at
~/.claude/plans/buzzing-questing-fountain.md. This README is a
quick orientation; deeper per-phase design notes earn their place
under ui/docs/ as they are introduced.
Targets
| Target | Wrapper | Toolchain | Phase |
|---|---|---|---|
| web | browser tab | Vite + WASM | 5+ |
| web-mobile | mobile browser | Vite + WASM | 5+ |
| desktop (mac) | Wails v2 | Go + Wails CLI | 31 |
| desktop (win) | Wails v2 | Go + Wails CLI | 31 |
| desktop (linux) | Wails v2 | Go + Wails CLI | 31 |
| iOS | Capacitor | gomobile + Xcode | 32+ |
| Android | Capacitor | gomobile + Gradle | 32+ |
Layered architecture
- TypeScript + Svelte 5 frontend, shared across all five targets, scaffolded with SvelteKit + Vite.
- PixiJS v8 with dual WebGPU/WebGL backend for the world map renderer.
- Go module
ui/core/as a compute-only library (canonical bytes, Ed25519 sign/verify, FlatBuffers codec, keypair, thin bridge topkg/calc/) compiled to WASM, gomobile, and Wails-embedded native. - TypeScript-side
Coreinterface with three adapters (WasmCore,WailsCore,CapacitorCore) selected at build time. GalaxyClienton top ofCoreperforms all network I/O via ConnectRPC (@connectrpc/connect-web) on every platform.- Per-platform storage: WebCrypto + IndexedDB on web, OS keychain
- SQLite on desktop, iOS Keychain / Android Keystore + SQLite on
mobile, all behind a single
KeyStoreandCacheTypeScript interface.
- SQLite on desktop, iOS Keychain / Android Keystore + SQLite on
mobile, all behind a single
- Mobile-first navigation: one active view occupies the main area at a time; the sidebar holds a single tool (calculator, inspector, or order) with persistent state on switch.
Repository layout
ui/
├── PLAN.md staged implementation plan (Phases 1-36)
├── Makefile wasm / ts-protos / web / mobile / desktop targets
├── README.md this file
├── buf.gen.yaml local-plugin TS Protobuf-ES generator
├── docs/ topic-based design notes
│ ├── auth-flow.md email-code login, session store, revocation
│ ├── i18n.md translation primitive, native-name picker, extensibility
│ ├── order-composer.md order draft model, persistence, history-mode wiring
│ ├── storage.md web KeyStore/Cache, IDB schema, baseline
│ ├── testing.md per-PR / release test tiers
│ └── wasm-toolchain.md TinyGo build, JSDOM loading, bundle budget
├── core/ ui/core Go module (canonical bytes, keypair)
├── wasm/ TinyGo entry point exposing Core to JS
└── frontend/ SvelteKit / Vite source
├── src/api/ GalaxyClient + typed Connect client + auth + session
├── src/lib/ env config, session store, revocation watcher
├── src/platform/core/ Core interface + WasmCore adapter
├── src/platform/store/ KeyStore/Cache interfaces + web adapter
├── src/proto/ generated Protobuf-ES + Connect descriptors + FlatBuffers TS bindings
├── src/routes/ SvelteKit routes (/, /login, /lobby, /lobby/create)
└── static/ core.wasm + wasm_exec.js (committed artefacts)
Linked topic docs:
docs/auth-flow.md— email-code login, session store state machine, revocation watcher.docs/lobby.md— lobby UI sections, application / invite lifecycle, create-game form defaults.docs/i18n.md— translation primitive, native-name language picker, recipe for adding a new locale.docs/storage.md— web KeyStore/Cache, IndexedDB schema, browser baseline.docs/order-composer.md— local order draft store, persistence, history-mode wiring.docs/wasm-toolchain.md— TinyGo build, loading recipe, bundle size budget.docs/testing.md— Tier 1 per-PR + Tier 2 release test tiers.
ui/
├── README.md this file
├── PLAN.md staged implementation plan
├── Makefile cross-target build placeholders
├── pnpm-workspace.yaml pnpm workspace root
├── .gitignore
├── docs/ per-phase topic docs (added per phase)
├── frontend/ TS + Svelte source, shared across targets
├── core/ Go module ui/core (Phase 3+)
├── wasm/ TinyGo entry point for core.wasm (Phase 5)
├── mobile-bridge/ gomobile bindings (Phase 32+)
├── desktop/ Wails project (Phase 31)
├── mobile/ Capacitor project (Phase 32+)
└── web/ static deploy assets (Phase 30+)
Build pipeline
Every cross-target build flows through make at this level. All
named targets are placeholders until the named phase lands; running
make with no arguments prints the current placeholder map.
make web Vite production build Phase 5+
make wasm TinyGo → core.wasm Phase 5
make ts-protos Connect-ES + Protobuf-ES gen Phase 5
make fbs-ts FlatBuffers TS bindings via flatc Phase 8
make gomobile gomobile bind → ios + android Phase 32+
make desktop-mac Wails build for darwin Phase 31
make desktop-win Wails build for windows Phase 31
make desktop-linux Wails build for linux Phase 31
make ios Capacitor + xcodebuild Phase 32+
make android Capacitor + gradle Phase 32+
make all every target above
Local development
For UI work against a real stack, the tools/local-dev/ docker
compose brings up postgres + redis + mailpit + backend + gateway in
one command, and ui/frontend/.env.development is already wired to
talk to it:
make -C tools/local-dev up # build + start, wait for healthy
pnpm -C ui/frontend dev # Vite on the host
# UI: http://localhost:5173
# Mailpit: http://localhost:8025
The stack accepts a fixed dev code (123456) in addition to the
real Mailpit-delivered one. Full runbook in
../tools/local-dev/README.md.
For testing the production-shaped surface — Caddy in front of the
gateway, statically served UI bundle, real https://*.galaxy.lan
hostnames — use the long-lived dev environment at
../tools/dev-deploy/. It is
redeployed by Gitea Actions on every merge into development.
Per-phase docs
Topic docs live under ui/docs/ and are added per phase as they're
needed (testing tiers, WASM toolchain, navigation shell, renderer
internals, sync protocol, auth flow, and so on). The staged plan in
PLAN.md names the topic doc each phase produces.
Cross-references
PLAN.md— staged implementation plan with goals, artifacts, dependencies, acceptance criteria, and targeted tests per phase.../docs/ARCHITECTURE.md— platform architecture and the transport security model (§15) the client envelope contract derives from.../docs/FUNCTIONAL.md— per-domain user stories that drive the UI flows.../docs/TESTING.md— project-wide testing layers; UI-specific test tiers (Vitest, Playwright) live inui/docs/testing.mdfrom Phase 2 onward.