Files
galaxy-game/game/internal/router/handler/order.go
T
2026-05-09 10:55:55 +02:00

68 lines
1.5 KiB
Go

package handler
import (
"errors"
"net/http"
"galaxy/model/order"
"galaxy/model/rest"
"galaxy/game/internal/repo"
"github.com/gin-gonic/gin"
)
func PutOrderHandler(c *gin.Context, executor CommandExecutor) {
var cmd rest.Command
if errorResponse(c, c.ShouldBindJSON(&cmd)) {
return
}
commands := make([]order.DecodableCommand, len(cmd.Commands))
for i := range cmd.Commands {
command, err := repo.ParseOrder(cmd.Commands[i], validateCommand)
if errorResponse(c, err) {
return
}
commands[i] = command
}
if len(commands) == 0 {
errorResponse(c, errors.New("no commands given"))
return
}
result, err := executor.ValidateOrder(cmd.Actor, commands...)
if errorResponse(c, err) {
return
}
c.JSON(http.StatusAccepted, result)
}
type orderParam struct {
Player string `form:"player" binding:"required,notblank"`
Turn int `form:"turn" binding:"gte=0"`
}
func GetOrderHandler(c *gin.Context, executor CommandExecutor) {
p := &orderParam{}
// ShouldBindQuery surfaces both validator failures and strconv parse
// errors; both are client-side faults, so 400 is the correct mapping.
if err := c.ShouldBindQuery(p); err != nil {
c.JSON(http.StatusBadRequest, gin.H{"error": err.Error()})
return
}
o, ok, err := executor.FetchOrder(p.Player, uint(p.Turn))
if errorResponse(c, err) {
return
}
if !ok {
// no order has been previously stored by the player for this turn
c.Status(http.StatusNoContent)
return
}
c.JSON(http.StatusOK, o)
}