f57a290432
- Extend pkg/model/lobby and pkg/schema/fbs/lobby.fbs with public-games
list, my-applications/invites lists, game-create, application-submit,
invite-redeem/decline. Mirror the matching transcoder pairs and Go
fixture round-trip tests.
- Wire the seven new lobby message types through
gateway/internal/backendclient/{routes,lobby_commands}.go with
per-command REST helpers, JSON-tolerant decoding of backend wire
shapes, and httptest-based unit coverage for success / 4xx / 5xx /
503 across each command.
- Introduce TS-side FlatBuffers via the `flatbuffers` runtime dep, a
`make fbs-ts` target driving flatc, and the generated bindings under
ui/frontend/src/proto/galaxy/fbs. Phase 7's `user.account.get` decode
now uses these bindings as well, closing the JSON.parse vs
FlatBuffers gap that would have failed against a real local stack.
- Replace the placeholder lobby with five sections (my games, pending
invitations, my applications, public games, create new game) and the
/lobby/create form. Submit-application uses an inline race-name
form on the public-game card; create-game keeps name / description /
turn_schedule / enrollment_ends_at always visible and the rest under
an Advanced toggle with TS-side defaults.
- Update lobby/+page.svelte to throw LobbyError on non-ok result codes;
GalaxyClient.executeCommand now returns { resultCode, payloadBytes }.
- Vitest binding round-trips, lobby.ts wrapper unit tests, lobby-page
+ lobby-create component tests, Playwright lobby-flow.spec covering
create / submit / accept across all four projects. Phase 7 e2e was
migrated to the FlatBuffers fixtures and to click+fill against the
Safari-autofill readonly inputs.
- Mark Phase 8 done in ui/PLAN.md, mirror the wire-format note into
Phase 7, append the new lobby commands to gateway/README.md and
docs/ARCHITECTURE.md, add ui/docs/lobby.md.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
492 lines
13 KiB
Svelte
492 lines
13 KiB
Svelte
<script lang="ts">
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import { goto } from "$app/navigation";
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import { onMount } from "svelte";
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import { createEdgeGatewayClient } from "../../api/connect";
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import { GalaxyClient } from "../../api/galaxy-client";
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import {
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LobbyError,
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listMyApplications,
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listMyGames,
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listMyInvites,
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listPublicGames,
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redeemInvite,
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declineInvite,
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submitApplication,
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type ApplicationSummary,
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type GameSummary,
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type InviteSummary,
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} from "../../api/lobby";
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import { ByteBuffer } from "flatbuffers";
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import { AccountResponse } from "../../proto/galaxy/fbs/user";
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import { GATEWAY_BASE_URL, GATEWAY_RESPONSE_PUBLIC_KEY } from "$lib/env";
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import { i18n, type TranslationKey } from "$lib/i18n/index.svelte";
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import { loadCore } from "../../platform/core/index";
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import { session } from "$lib/session-store.svelte";
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import { Builder } from "flatbuffers";
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import { GetMyAccountRequest } from "../../proto/galaxy/fbs/user";
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let displayName: string | null = $state(null);
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let configError: string | null = $state(null);
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let listsLoading = $state(true);
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let lobbyError: string | null = $state(null);
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let myGames: GameSummary[] = $state([]);
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let invitations: InviteSummary[] = $state([]);
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let applications: ApplicationSummary[] = $state([]);
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let publicGames: GameSummary[] = $state([]);
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let openApplicationFor: string | null = $state(null);
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let raceNameInput = $state("");
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let raceNameError: string | null = $state(null);
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let submittingApplication = $state(false);
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let inviteActionInFlight: string | null = $state(null);
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let client: GalaxyClient | null = null;
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async function logout(): Promise<void> {
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await session.signOut("user");
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}
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async function sha256(payload: Uint8Array): Promise<Uint8Array> {
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const digest = await crypto.subtle.digest("SHA-256", payload as BufferSource);
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return new Uint8Array(digest);
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}
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function describeLobbyError(err: unknown): string {
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if (err instanceof LobbyError) {
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const key = `lobby.error.${err.code}` as TranslationKey;
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const translated = i18n.t(key);
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if (translated !== key) {
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return translated;
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}
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return i18n.t("lobby.error.unknown", { message: err.message });
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}
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return err instanceof Error ? err.message : "request failed";
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}
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async function refreshAll(): Promise<void> {
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if (client === null) return;
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listsLoading = true;
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lobbyError = null;
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try {
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const [games, invites, apps, publicPage] = await Promise.all([
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listMyGames(client),
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listMyInvites(client),
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listMyApplications(client),
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listPublicGames(client),
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]);
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myGames = games;
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invitations = invites.filter((invite) => invite.status === "pending");
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applications = apps;
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publicGames = publicPage.items;
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} catch (err) {
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lobbyError = describeLobbyError(err);
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} finally {
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listsLoading = false;
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}
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}
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function applicationStatusLabel(status: string): string {
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const key = `lobby.application.status.${status}` as TranslationKey;
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const translated = i18n.t(key);
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if (translated === key) {
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return i18n.t("lobby.application.status.unknown", { status });
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}
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return translated;
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}
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function openApplicationForm(gameId: string): void {
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openApplicationFor = gameId;
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raceNameInput = "";
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raceNameError = null;
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}
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function cancelApplicationForm(): void {
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openApplicationFor = null;
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raceNameInput = "";
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raceNameError = null;
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}
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async function submitApplicationFor(gameId: string): Promise<void> {
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if (client === null) return;
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const trimmed = raceNameInput.trim();
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if (trimmed === "") {
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raceNameError = i18n.t("lobby.application.race_name_required");
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return;
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}
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submittingApplication = true;
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raceNameError = null;
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try {
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const result = await submitApplication(client, gameId, trimmed);
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applications = [result, ...applications];
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openApplicationFor = null;
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raceNameInput = "";
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} catch (err) {
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raceNameError = describeLobbyError(err);
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} finally {
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submittingApplication = false;
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}
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}
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async function acceptInvite(invite: InviteSummary): Promise<void> {
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if (client === null) return;
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inviteActionInFlight = invite.inviteId;
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try {
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await redeemInvite(client, invite.gameId, invite.inviteId);
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invitations = invitations.filter((i) => i.inviteId !== invite.inviteId);
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myGames = await listMyGames(client);
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} catch (err) {
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lobbyError = describeLobbyError(err);
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} finally {
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inviteActionInFlight = null;
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}
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}
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async function rejectInvite(invite: InviteSummary): Promise<void> {
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if (client === null) return;
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inviteActionInFlight = invite.inviteId;
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try {
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await declineInvite(client, invite.gameId, invite.inviteId);
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invitations = invitations.filter((i) => i.inviteId !== invite.inviteId);
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} catch (err) {
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lobbyError = describeLobbyError(err);
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} finally {
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inviteActionInFlight = null;
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}
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}
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async function loadGreeting(c: GalaxyClient): Promise<void> {
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const builder = new Builder(32);
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GetMyAccountRequest.startGetMyAccountRequest(builder);
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builder.finish(GetMyAccountRequest.endGetMyAccountRequest(builder));
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const result = await c.executeCommand("user.account.get", builder.asUint8Array());
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if (result.resultCode !== "ok") {
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return;
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}
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const response = AccountResponse.getRootAsAccountResponse(
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new ByteBuffer(result.payloadBytes),
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);
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const account = response.account();
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if (account === null) {
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return;
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}
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const display = account.displayName();
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const userName = account.userName();
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displayName = display && display.length > 0 ? display : userName;
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}
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function gotoCreate(): void {
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goto("/lobby/create");
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}
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function gotoGame(gameId: string): void {
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goto(`/games/${gameId}/map`);
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}
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onMount(async () => {
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if (
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session.keypair === null ||
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session.deviceSessionId === null ||
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GATEWAY_RESPONSE_PUBLIC_KEY.length === 0
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) {
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listsLoading = false;
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if (GATEWAY_RESPONSE_PUBLIC_KEY.length === 0) {
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configError = "VITE_GATEWAY_RESPONSE_PUBLIC_KEY is not configured";
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}
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return;
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}
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const keypair = session.keypair;
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try {
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const core = await loadCore();
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client = new GalaxyClient({
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core,
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edge: createEdgeGatewayClient(GATEWAY_BASE_URL),
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signer: (canonical) => keypair.sign(canonical),
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sha256,
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deviceSessionId: session.deviceSessionId,
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gatewayResponsePublicKey: GATEWAY_RESPONSE_PUBLIC_KEY,
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});
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loadGreeting(client).catch(() => {});
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await refreshAll();
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} catch (err) {
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lobbyError = describeLobbyError(err);
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listsLoading = false;
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}
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});
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</script>
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<main>
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<header>
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<h1>{i18n.t("lobby.title")}</h1>
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<p>
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{i18n.t("lobby.device_session_id_label")}:
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<code data-testid="device-session-id">{session.deviceSessionId ?? ""}</code>
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</p>
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{#if displayName !== null}
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<p data-testid="account-greeting">
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{i18n.t("lobby.greeting", { name: displayName })}
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</p>
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{/if}
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<button onclick={logout} data-testid="lobby-logout">
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{i18n.t("lobby.logout")}
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</button>
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</header>
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{#if configError !== null}
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<p role="alert" data-testid="account-error">{configError}</p>
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{:else if lobbyError !== null}
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<p role="alert" data-testid="lobby-error">{lobbyError}</p>
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{/if}
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<section data-testid="lobby-create-section">
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<button onclick={gotoCreate} data-testid="lobby-create-button">
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{i18n.t("lobby.create_button")}
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</button>
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</section>
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<section data-testid="lobby-my-games-section">
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<h2>{i18n.t("lobby.section.my_games")}</h2>
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{#if listsLoading}
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<p>{i18n.t("lobby.list_loading")}</p>
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{:else if myGames.length === 0}
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<p data-testid="lobby-my-games-empty">{i18n.t("lobby.my_games.empty")}</p>
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{:else}
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<ul class="card-list">
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{#each myGames as game (game.gameId)}
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<li>
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<button
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class="card"
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onclick={() => gotoGame(game.gameId)}
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data-testid="lobby-my-game-card"
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>
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<strong>{game.gameName}</strong>
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<span class="meta">{game.status}</span>
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<span class="meta">{game.minPlayers}–{game.maxPlayers} players</span>
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</button>
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</li>
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{/each}
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</ul>
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{/if}
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</section>
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<section data-testid="lobby-invitations-section">
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<h2>{i18n.t("lobby.section.invitations")}</h2>
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{#if listsLoading}
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<p>{i18n.t("lobby.list_loading")}</p>
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{:else if invitations.length === 0}
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<p data-testid="lobby-invitations-empty">{i18n.t("lobby.invitations.empty")}</p>
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{:else}
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<ul class="card-list">
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{#each invitations as invite (invite.inviteId)}
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<li class="card">
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<strong>{invite.raceName}</strong>
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<span class="meta">{invite.gameId}</span>
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<div class="actions">
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<button
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onclick={() => acceptInvite(invite)}
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disabled={inviteActionInFlight === invite.inviteId}
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data-testid="lobby-invite-accept"
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>
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{i18n.t("lobby.invitation.accept")}
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</button>
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<button
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onclick={() => rejectInvite(invite)}
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disabled={inviteActionInFlight === invite.inviteId}
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data-testid="lobby-invite-decline"
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>
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{i18n.t("lobby.invitation.decline")}
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</button>
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</div>
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</li>
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{/each}
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</ul>
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{/if}
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</section>
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<section data-testid="lobby-applications-section">
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<h2>{i18n.t("lobby.section.applications")}</h2>
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{#if listsLoading}
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<p>{i18n.t("lobby.list_loading")}</p>
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{:else if applications.length === 0}
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<p data-testid="lobby-applications-empty">{i18n.t("lobby.applications.empty")}</p>
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{:else}
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<ul class="card-list">
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{#each applications as app (app.applicationId)}
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<li class="card" data-testid="lobby-application-card">
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<strong>{app.raceName}</strong>
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<span class="meta">{app.gameId}</span>
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<span class="status" data-status={app.status}>
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{applicationStatusLabel(app.status)}
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</span>
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</li>
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{/each}
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</ul>
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{/if}
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</section>
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<section data-testid="lobby-public-games-section">
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<h2>{i18n.t("lobby.section.public_games")}</h2>
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{#if listsLoading}
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<p>{i18n.t("lobby.list_loading")}</p>
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{:else if publicGames.length === 0}
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<p data-testid="lobby-public-games-empty">{i18n.t("lobby.public_games.empty")}</p>
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{:else}
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<ul class="card-list">
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{#each publicGames as game (game.gameId)}
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<li class="card">
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<strong>{game.gameName}</strong>
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<span class="meta">{game.status}</span>
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<span class="meta">{game.minPlayers}–{game.maxPlayers} players</span>
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{#if openApplicationFor === game.gameId}
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<form
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onsubmit={(event) => {
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event.preventDefault();
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submitApplicationFor(game.gameId);
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}}
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data-testid="lobby-application-form"
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>
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<label>
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{i18n.t("lobby.application.race_name_label")}
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<input
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type="text"
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bind:value={raceNameInput}
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data-testid="lobby-application-race-name"
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autocomplete="off"
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/>
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</label>
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{#if raceNameError !== null}
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<p role="alert" data-testid="lobby-application-error">
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{raceNameError}
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</p>
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{/if}
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<div class="actions">
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<button
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type="submit"
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disabled={submittingApplication}
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data-testid="lobby-application-submit"
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>
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{i18n.t("lobby.application.submit")}
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</button>
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<button
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type="button"
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onclick={cancelApplicationForm}
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data-testid="lobby-application-cancel"
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>
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{i18n.t("lobby.application.cancel")}
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</button>
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</div>
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</form>
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{:else}
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<button
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onclick={() => openApplicationForm(game.gameId)}
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data-testid="lobby-public-game-apply"
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>
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{i18n.t("lobby.application.submit_for", { name: game.gameName })}
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</button>
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{/if}
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</li>
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{/each}
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</ul>
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{/if}
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</section>
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</main>
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<style>
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main {
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padding: 1.5rem 1rem;
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max-width: 32rem;
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margin: 0 auto;
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font-family: system-ui, sans-serif;
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||
}
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header {
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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margin-bottom: 1.5rem;
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||
}
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header h1 {
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margin: 0;
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||
}
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header button {
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align-self: flex-start;
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||
}
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section {
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margin-bottom: 2rem;
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||
}
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||
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section h2 {
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font-size: 1.1rem;
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margin: 0 0 0.75rem;
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||
}
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||
|
||
.card-list {
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||
list-style: none;
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padding: 0;
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||
margin: 0;
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||
display: flex;
|
||
flex-direction: column;
|
||
gap: 0.5rem;
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||
}
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|
||
.card {
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||
display: flex;
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||
flex-direction: column;
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||
gap: 0.25rem;
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||
padding: 0.75rem;
|
||
border: 1px solid #ccc;
|
||
border-radius: 0.4rem;
|
||
background: #fafafa;
|
||
text-align: left;
|
||
font: inherit;
|
||
cursor: pointer;
|
||
width: 100%;
|
||
}
|
||
|
||
li.card {
|
||
cursor: default;
|
||
}
|
||
|
||
.meta {
|
||
color: #555;
|
||
font-size: 0.9rem;
|
||
}
|
||
|
||
.status {
|
||
align-self: flex-start;
|
||
padding: 0.1rem 0.5rem;
|
||
border-radius: 999px;
|
||
background: #e7e7e7;
|
||
font-size: 0.8rem;
|
||
}
|
||
|
||
.actions {
|
||
display: flex;
|
||
gap: 0.5rem;
|
||
margin-top: 0.25rem;
|
||
}
|
||
|
||
form {
|
||
display: flex;
|
||
flex-direction: column;
|
||
gap: 0.5rem;
|
||
margin-top: 0.5rem;
|
||
}
|
||
|
||
label {
|
||
display: flex;
|
||
flex-direction: column;
|
||
gap: 0.25rem;
|
||
}
|
||
|
||
input[type="text"] {
|
||
font-size: 1rem;
|
||
padding: 0.4rem 0.5rem;
|
||
}
|
||
</style>
|