Files
galaxy-game/gateway/internal/backendclient/lobby_commands.go
T
2026-05-06 10:14:55 +03:00

198 lines
7.1 KiB
Go

package backendclient
import (
"bytes"
"context"
"encoding/json"
"errors"
"fmt"
"io"
"net/http"
"net/url"
"strings"
"galaxy/gateway/internal/downstream"
lobbymodel "galaxy/model/lobby"
"galaxy/transcoder"
)
const (
lobbyResultCodeOK = "ok"
defaultLobbyErrorCodeInvalid = "invalid_request"
defaultLobbyErrorCodeNoSubj = "subject_not_found"
defaultLobbyErrorCodeForbid = "forbidden"
defaultLobbyErrorCodeConfl = "conflict"
defaultLobbyErrorCodeIntErr = "internal_error"
)
var stableLobbyErrorMessages = map[string]string{
defaultLobbyErrorCodeInvalid: "request is invalid",
defaultLobbyErrorCodeNoSubj: "subject not found",
defaultLobbyErrorCodeForbid: "operation is forbidden for the calling user",
defaultLobbyErrorCodeConfl: "request conflicts with current state",
defaultLobbyErrorCodeIntErr: "internal server error",
}
// ExecuteLobbyCommand routes one authenticated lobby command into
// backend's `/api/v1/user/lobby/*` endpoints.
func (c *RESTClient) ExecuteLobbyCommand(ctx context.Context, command downstream.AuthenticatedCommand) (downstream.UnaryResult, error) {
if c == nil || c.httpClient == nil {
return downstream.UnaryResult{}, errors.New("backendclient: execute lobby command: nil client")
}
if ctx == nil {
return downstream.UnaryResult{}, errors.New("backendclient: execute lobby command: nil context")
}
if err := ctx.Err(); err != nil {
return downstream.UnaryResult{}, err
}
if strings.TrimSpace(command.UserID) == "" {
return downstream.UnaryResult{}, errors.New("backendclient: execute lobby command: user_id must not be empty")
}
switch command.MessageType {
case lobbymodel.MessageTypeMyGamesList:
if _, err := transcoder.PayloadToMyGamesListRequest(command.PayloadBytes); err != nil {
return downstream.UnaryResult{}, fmt.Errorf("backendclient: execute lobby command %q: %w", command.MessageType, err)
}
return c.executeLobbyMyGames(ctx, command.UserID)
case lobbymodel.MessageTypeOpenEnrollment:
req, err := transcoder.PayloadToOpenEnrollmentRequest(command.PayloadBytes)
if err != nil {
return downstream.UnaryResult{}, fmt.Errorf("backendclient: execute lobby command %q: %w", command.MessageType, err)
}
return c.executeLobbyOpenEnrollment(ctx, command.UserID, req)
default:
return downstream.UnaryResult{}, fmt.Errorf("backendclient: execute lobby command: unsupported message type %q", command.MessageType)
}
}
func (c *RESTClient) executeLobbyMyGames(ctx context.Context, userID string) (downstream.UnaryResult, error) {
body, status, err := c.do(ctx, http.MethodGet, c.baseURL+"/api/v1/user/lobby/my/games", userID, nil)
if err != nil {
return downstream.UnaryResult{}, fmt.Errorf("execute lobby.my.games.list: %w", err)
}
if status == http.StatusOK {
var response lobbymodel.MyGamesListResponse
if err := decodeStrictJSON(body, &response); err != nil {
return downstream.UnaryResult{}, fmt.Errorf("decode success response: %w", err)
}
payloadBytes, err := transcoder.MyGamesListResponseToPayload(&response)
if err != nil {
return downstream.UnaryResult{}, fmt.Errorf("encode success response payload: %w", err)
}
return downstream.UnaryResult{
ResultCode: lobbyResultCodeOK,
PayloadBytes: payloadBytes,
}, nil
}
return projectLobbyErrorResponse(status, body)
}
func (c *RESTClient) executeLobbyOpenEnrollment(ctx context.Context, userID string, req *lobbymodel.OpenEnrollmentRequest) (downstream.UnaryResult, error) {
if req == nil || strings.TrimSpace(req.GameID) == "" {
return downstream.UnaryResult{}, errors.New("execute lobby.game.open-enrollment: game_id must not be empty")
}
target := c.baseURL + "/api/v1/user/lobby/games/" + url.PathEscape(req.GameID) + "/open-enrollment"
body, status, err := c.do(ctx, http.MethodPost, target, userID, struct{}{})
if err != nil {
return downstream.UnaryResult{}, fmt.Errorf("execute lobby.game.open-enrollment: %w", err)
}
if status == http.StatusOK {
// Backend returns the full LobbyGameDetail; gateway projects the
// minimal {game_id, status} pair onto the existing wire shape.
var detail struct {
GameID string `json:"game_id"`
Status string `json:"status"`
}
if err := json.NewDecoder(bytes.NewReader(body)).Decode(&detail); err != nil {
return downstream.UnaryResult{}, fmt.Errorf("decode success response: %w", err)
}
payloadBytes, err := transcoder.OpenEnrollmentResponseToPayload(&lobbymodel.OpenEnrollmentResponse{
GameID: detail.GameID,
Status: detail.Status,
})
if err != nil {
return downstream.UnaryResult{}, fmt.Errorf("encode success response payload: %w", err)
}
return downstream.UnaryResult{
ResultCode: lobbyResultCodeOK,
PayloadBytes: payloadBytes,
}, nil
}
return projectLobbyErrorResponse(status, body)
}
func projectLobbyErrorResponse(statusCode int, payload []byte) (downstream.UnaryResult, error) {
switch {
case statusCode == http.StatusServiceUnavailable:
return downstream.UnaryResult{}, downstream.ErrDownstreamUnavailable
case statusCode >= 400 && statusCode <= 599:
errResp, err := decodeLobbyError(statusCode, payload)
if err != nil {
return downstream.UnaryResult{}, fmt.Errorf("decode error response: %w", err)
}
payloadBytes, err := transcoder.LobbyErrorResponseToPayload(errResp)
if err != nil {
return downstream.UnaryResult{}, fmt.Errorf("encode error response payload: %w", err)
}
return downstream.UnaryResult{
ResultCode: errResp.Error.Code,
PayloadBytes: payloadBytes,
}, nil
default:
return downstream.UnaryResult{}, fmt.Errorf("unexpected HTTP status %d", statusCode)
}
}
func decodeLobbyError(statusCode int, payload []byte) (*lobbymodel.ErrorResponse, error) {
var response lobbymodel.ErrorResponse
decoder := json.NewDecoder(bytes.NewReader(payload))
decoder.DisallowUnknownFields()
if err := decoder.Decode(&response); err != nil {
return nil, err
}
if err := decoder.Decode(&struct{}{}); err != io.EOF {
if err == nil {
return nil, errors.New("unexpected trailing JSON input")
}
return nil, err
}
response.Error.Code = normalizeLobbyErrorCode(statusCode, response.Error.Code)
response.Error.Message = normalizeLobbyErrorMessage(response.Error.Code, response.Error.Message)
if strings.TrimSpace(response.Error.Code) == "" {
return nil, errors.New("missing error code")
}
if strings.TrimSpace(response.Error.Message) == "" {
return nil, errors.New("missing error message")
}
return &response, nil
}
func normalizeLobbyErrorCode(statusCode int, code string) string {
if trimmed := strings.TrimSpace(code); trimmed != "" {
return trimmed
}
switch statusCode {
case http.StatusBadRequest:
return defaultLobbyErrorCodeInvalid
case http.StatusForbidden:
return defaultLobbyErrorCodeForbid
case http.StatusNotFound:
return defaultLobbyErrorCodeNoSubj
case http.StatusConflict:
return defaultLobbyErrorCodeConfl
default:
return defaultLobbyErrorCodeIntErr
}
}
func normalizeLobbyErrorMessage(code, message string) string {
if trimmed := strings.TrimSpace(message); trimmed != "" {
return trimmed
}
if stable, ok := stableLobbyErrorMessages[code]; ok {
return stable
}
return stableLobbyErrorMessages[defaultLobbyErrorCodeIntErr]
}