Files
galaxy-game/internal/controller/ship_group_test.go
T
2026-02-17 19:06:26 +02:00

560 lines
24 KiB
Go

package controller_test
import (
"fmt"
"slices"
"testing"
"github.com/google/uuid"
e "github.com/iliadenisov/galaxy/internal/error"
"github.com/iliadenisov/galaxy/internal/model/game"
"github.com/iliadenisov/galaxy/internal/number"
"github.com/stretchr/testify/assert"
)
func TestCreateShips(t *testing.T) {
c, _ := newCache()
assert.ErrorContains(t,
c.CreateShips(Race_0_idx, "Unknown_Ship_Type", R0_Planet_0_num, 2),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
c.CreateShips(Race_0_idx, Race_0_Gunship, R1_Planet_1_num, 2),
e.GenericErrorText(e.ErrInputEntityNotOwned))
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
assert.Len(t, slices.Collect(c.RaceShipGroups(1)), 1)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
assert.Len(t, slices.Collect(c.RaceShipGroups(1)), 2)
}
func TestUnsafeCreateShips(t *testing.T) {
c, _ := newCache()
r := c.Race(Race_0_idx)
r.Tech = r.Tech.Set(game.TechDrive, 1.001)
r.Tech = r.Tech.Set(game.TechWeapons, 2.999)
r.Tech = r.Tech.Set(game.TechShields, 3.1003)
r.Tech = r.Tech.Set(game.TechCargo, 4.0005001)
sgi := c.CreateShipsUnsafe_T(Race_0_idx, c.MustShipClass(Race_0_idx, Race_0_Freighter).ID, R0_Planet_0_num, 1)
sg := c.ShipGroup(sgi)
assert.Equal(t, 1.001, sg.Tech.Value(game.TechDrive))
assert.Equal(t, 0., sg.Tech.Value(game.TechWeapons))
assert.Equal(t, 3.100, sg.Tech.Value(game.TechShields))
assert.Equal(t, 4.001, sg.Tech.Value(game.TechCargo))
sgi = c.CreateShipsUnsafe_T(Race_0_idx, c.MustShipClass(Race_0_idx, Race_0_Gunship).ID, R0_Planet_0_num, 1)
sg = c.ShipGroup(sgi)
assert.Equal(t, 1.001, sg.Tech.Value(game.TechDrive))
assert.Equal(t, 2.999, sg.Tech.Value(game.TechWeapons))
assert.Equal(t, 3.100, sg.Tech.Value(game.TechShields))
assert.Equal(t, 0., sg.Tech.Value(game.TechCargo))
}
func TestShipGroupMerge(t *testing.T) {
c, g := newCache()
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 1)) // 1 -> 2
assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Freighter, R1_Planet_1_num, 1))
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 6)) // (2)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 2)) // (3)
assert.NoError(t, c.CreateShips(Race_1_idx, Race_1_Gunship, R1_Planet_1_num, 1))
c.RaceTechLevel(Race_0_idx, game.TechDrive, 1.5)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 9)) // 4 -> 6
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7)) // 5 -> 7
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 4)) // (6)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 4)) // (7)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 7)
c.RaceTechLevel(Race_1_idx, game.TechShields, 2.0)
assert.Equal(t, 2.0, c.Race(Race_1_idx).Tech[game.TechShields].F())
assert.NoError(t, c.CreateShips(1, Race_1_Freighter, R1_Planet_1_num, 1))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 3)
assert.ErrorContains(t,
g.ShipGroupMerge(UnknownRace),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupMerge(Race_Extinct.Name),
e.GenericErrorText(e.ErrRaceExinct))
assert.NoError(t, g.ShipGroupMerge(Race_0.Name))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 3)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
shipTypeID := func(ri int, name string) uuid.UUID {
class, _, ok := c.ShipClass(ri, name)
if !ok {
t.Fatalf("ship_class not found: %s", name)
return uuid.Nil
}
return class.ID
}
for sg := range c.RaceShipGroups(Race_0_idx) {
switch {
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.1:
assert.Equal(t, uint(7), sg.Number)
// assert.Equal(t, uint(1), sg.Index)
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Freighter) && sg.TechLevel(game.TechDrive) == 1.5:
assert.Equal(t, uint(11), sg.Number)
// assert.Equal(t, uint(4), sg.Index)
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.1:
assert.Equal(t, uint(2), sg.Number)
// assert.Equal(t, uint(2), sg.Index)
case sg.TypeID == shipTypeID(Race_0_idx, Race_0_Gunship) && sg.TechLevel(game.TechDrive) == 1.5:
assert.Equal(t, uint(13), sg.Number)
// assert.Equal(t, uint(3), sg.Index)
default:
t.Error("not all ship groups covered")
}
}
}
func TestShipGroupBreak(t *testing.T) {
c, g := newCache()
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 13)) // group #1 (0)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 7)) // group #2 (1) - In_Space
c.ShipGroup(1).StateInSpace = &InSpace
fleet := "R0_Fleet"
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, fleet, c.ShipGroup(0).ID))
assert.ErrorContains(t,
g.ShipGroupBreak(UnknownRace, c.ShipGroup(0).ID, uuid.New(), 1),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupBreak(Race_Extinct.Name, c.ShipGroup(0).ID, uuid.New(), 1),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupBreak(Race_0.Name, uuid.New(), uuid.New(), 1),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, c.ShipGroup(0).ID, 1),
e.GenericErrorText(e.ErrInputNewEntityDuplicateIdentifier))
assert.ErrorContains(t,
g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, uuid.New(), 17),
e.GenericErrorText(e.ErrBeakGroupNumberNotEnough))
assert.ErrorContains(t,
g.ShipGroupBreak(Race_0.Name, c.ShipGroup(1).ID, uuid.New(), 1),
e.GenericErrorText(e.ErrShipsBusy))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
assert.Len(t, slices.Collect(c.ListFleets(Race_0_idx)), 1)
// group #1 -> group #3 (5 new, 8 left)
assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, uuid.New(), 5)) // group #3 (2)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
assert.Equal(t, uint(8), c.ShipGroup(0).Number)
assert.NotNil(t, c.ShipGroup(0).FleetID)
assert.Equal(t, uint(5), c.ShipGroup(2).Number)
// assert.Equal(t, uint(3), c.ShipGroup(2).Index)
assert.Nil(t, c.ShipGroup(2).FleetID)
assert.Nil(t, c.ShipGroup(2).CargoType)
// group #1 -> group #4 (2 new, 6 left)
c.ShipGroup(0).CargoType = game.CargoColonist.Ref()
c.ShipGroup(0).Load = 32.8 // 8 ships
assert.NoError(t, c.ShipGroupBreak(Race_0_idx, c.ShipGroup(0).ID, uuid.New(), 2)) // group #4 (3)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
assert.Equal(t, uint(6), c.ShipGroup(0).Number)
assert.NotNil(t, c.ShipGroup(0).FleetID)
assert.Equal(t, uint(2), c.ShipGroup(3).Number)
// assert.Equal(t, uint(4), c.ShipGroup(3).Index)
assert.Nil(t, c.ShipGroup(3).FleetID)
assert.NoError(t, c.ShipGroupJoinFleet(Race_0_idx, fleet, c.ShipGroup(3).ID))
assert.NotNil(t, c.ShipGroup(3).FleetID)
assert.Equal(t, game.CargoColonist.Ref(), c.ShipGroup(0).CargoType)
assert.Equal(t, 24.6, number.Fixed3(c.ShipGroup(0).Load.F()))
assert.Equal(t, game.CargoColonist.Ref(), c.ShipGroup(3).CargoType)
assert.Equal(t, 8.2, number.Fixed3(c.ShipGroup(3).Load.F()))
// group #1 -> MAX 6 off the fleet
assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(0).ID, uuid.New(), 6)) // group #1 (0)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
assert.Equal(t, uint(6), c.ShipGroup(0).Number)
assert.Nil(t, c.ShipGroup(0).FleetID)
// group #4 -> ALL off the fleet
assert.NoError(t, g.ShipGroupBreak(Race_0.Name, c.ShipGroup(3).ID, uuid.New(), 0)) // group #1 (0)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
assert.Equal(t, uint(2), c.ShipGroup(3).Number)
assert.Nil(t, c.ShipGroup(3).FleetID)
}
func TestShipGroupTransfer(t *testing.T) {
c, g := newCache()
assert.NoError(t, c.CreateShips(Race_0_idx, ShipType_Cruiser, R0_Planet_0_num, 11)) // group #1 (0)
assert.NoError(t, c.CreateShips(Race_1_idx, ShipType_Cruiser, R1_Planet_1_num, 23)) // group #2 (1)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 17)) // group #3 (2) - In_Space
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "R0_Fleet", c.ShipGroup(2).ID))
assert.NotNil(t, c.ShipGroup(2).FleetID)
c.ShipGroup(2).StateInSpace = &InSpace
c.ShipGroup(2).CargoType = game.CargoMaterial.Ref()
c.ShipGroup(2).Load = 1.234
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 1)
assert.ErrorContains(t,
g.ShipGroupTransfer(UnknownRace, Race_1.Name, c.ShipGroup(1).ID),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, UnknownRace, c.ShipGroup(1).ID),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, Race_Extinct.Name, c.ShipGroup(1).ID),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_Extinct.Name, Race_1.Name, c.ShipGroup(1).ID),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, Race_0.Name, c.ShipGroup(1).ID),
e.GenericErrorText(e.ErrInputSameRace))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, uuid.New()),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(0).ID),
e.GenericErrorText(e.ErrGiveawayGroupShipsTypeNotEqual))
orig := *c.ShipGroup(2)
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, c.ShipGroup(2).ID)) // group #2 (3)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 2)
newSg := c.ShipGroup(2)
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Name, c.MustShipClass(Race_0_idx, Race_0_Gunship).Name)
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Drive, c.MustShipClass(Race_0_idx, Race_0_Gunship).Drive)
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Weapons, c.MustShipClass(Race_0_idx, Race_0_Gunship).Weapons)
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Shields, c.MustShipClass(Race_0_idx, Race_0_Gunship).Shields)
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Cargo, c.MustShipClass(Race_0_idx, Race_0_Gunship).Cargo)
assert.Equal(t, c.MustShipClass(Race_1_idx, Race_0_Gunship).Armament, c.MustShipClass(Race_0_idx, Race_0_Gunship).Armament)
assert.Equal(t, orig.State(), newSg.State())
assert.Equal(t, orig.CargoType, newSg.CargoType)
assert.Equal(t, orig.Load, newSg.Load)
assert.Equal(t, orig.TechLevel(game.TechDrive), newSg.TechLevel(game.TechDrive))
assert.Equal(t, orig.TechLevel(game.TechWeapons), newSg.TechLevel(game.TechWeapons))
assert.Equal(t, orig.TechLevel(game.TechShields), newSg.TechLevel(game.TechShields))
assert.Equal(t, orig.TechLevel(game.TechCargo), newSg.TechLevel(game.TechCargo))
assert.Equal(t, orig.Destination, newSg.Destination)
assert.Equal(t, orig.StateInSpace, newSg.StateInSpace)
assert.Equal(t, orig.StateUpgrade, newSg.StateUpgrade)
assert.Equal(t, orig.StateTransfer, newSg.StateTransfer)
assert.Equal(t, newSg.TypeID, c.MustShipClass(Race_1_idx, Race_0_Gunship).ID)
assert.Equal(t, orig.Number, newSg.Number)
assert.Equal(t, Race_1_ID, newSg.OwnerID)
assert.Nil(t, newSg.FleetID)
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
sg := c.ShipGroup(3)
assert.Equal(t, game.StateInOrbit, sg.State())
assert.NoError(t, g.ShipGroupSend(Race_0.Name, sg.ID, R0_Planet_2_num))
assert.Equal(t, game.StateLaunched, sg.State())
assert.Equal(t, sg.OwnerID, Race_0_ID)
assert.NoError(t, g.ShipGroupTransfer(Race_0.Name, Race_1.Name, sg.ID))
sg = c.ShipGroup(3)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 1)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_1_idx)), 3)
assert.Equal(t, game.StateTransfer, sg.State())
assert.Equal(t, sg.OwnerID, Race_1_ID)
assert.ErrorContains(t,
g.ShipGroupTransfer(Race_1.Name, Race_0.Name, sg.ID),
e.GenericErrorText(e.ErrShipsBusy))
}
func TestShipGroupLoad(t *testing.T) {
c, g := newCache()
// 1: idx = 0 / Ready to load
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
// 2: idx = 1 / Has no cargo bay
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
// 3: idx = 2 / In_Space
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
c.ShipGroup(2).StateInSpace = &InSpace
// 4: idx = 3 / loaded with COL
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
c.ShipGroup(3).CargoType = game.CargoColonist.Ref()
c.ShipGroup(3).Load = 1.234
// 5: idx = 4 / on foreign planet
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
c.ShipGroup(4).Destination = R1_Planet_1_num
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 5)
// tests
assert.ErrorContains(t,
g.ShipGroupLoad(UnknownRace, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_Extinct.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, "GOLD", 0),
e.GenericErrorText(e.ErrInputCargoTypeInvalid))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, uuid.New(), game.CargoMaterial.String(), 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(2).ID, game.CargoMaterial.String(), 0),
e.GenericErrorText(e.ErrShipsBusy))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(4).ID, game.CargoMaterial.String(), 0),
e.GenericErrorText(e.ErrInputEntityNotOwned))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(1).ID, game.CargoMaterial.String(), 0),
e.GenericErrorText(e.ErrInputNoCargoBay))
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(3).ID, game.CargoMaterial.String(), 0),
e.GenericErrorText(e.ErrInputCargoLoadNotEqual))
// initial planet is empty
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
// add cargo to planet
c.PutMaterial(R0_Planet_0_num, 100)
// not enough on the planet
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 101),
e.GenericErrorText(e.ErrInputCargoLoadNotEnough))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 5)
// load maximum
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0))
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
assert.Equal(t, 100.0, c.ShipGroup(0).Load.F())
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0))
// load limited
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 18))
assert.Equal(t, 82.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
assert.Equal(t, 18.0, c.ShipGroup(0).Load.F())
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0))
// add cargo to planet
c.PutMaterial(R0_Planet_0_num, 100)
// loading all available cargo
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0))
assert.Equal(t, 0.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, 100.0, c.ShipGroup(0).Load.F()) // free: 131.0
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
// add cargo to planet
c.PutMaterial(R0_Planet_0_num, 200)
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 31))
assert.Equal(t, 169.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, 131.0, c.ShipGroup(0).Load.F()) // free: 100.0
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
// load to maximum cargo space left
assert.NoError(t, g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0))
assert.Equal(t, 69.0, c.MustPlanet(R0_Planet_0_num).Material.F())
assert.Equal(t, 231.0, c.ShipGroup(0).Load.F()) // free: 0.0
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(0).CargoType)
// ship group is full
assert.ErrorContains(t,
g.ShipGroupLoad(Race_0.Name, c.ShipGroup(0).ID, game.CargoMaterial.String(), 0),
e.GenericErrorText(e.ErrInputCargoLoadNoSpaceLeft))
}
func TestShipGroupUnload(t *testing.T) {
c, g := newCache()
// 1: idx = 0 / empty
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
// 2: idx = 1 / Has no cargo bay
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 1))
// 3: idx = 2 / In_Space
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
c.ShipGroup(2).StateInSpace = &InSpace
// 4: idx = 3 / loaded with COL
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
c.ShipGroup(3).CargoType = game.CargoColonist.Ref()
c.ShipGroup(3).Load = 1.234
// 5: idx = 4 / on foreign planet / loaded with COL
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
c.ShipGroup(4).Destination = R1_Planet_1_num
c.ShipGroup(4).CargoType = game.CargoColonist.Ref()
c.ShipGroup(4).Load = 1.234
// 6: idx = 5 / on foreign planet / loaded with MAT
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
c.ShipGroup(5).Destination = R1_Planet_1_num
c.ShipGroup(5).CargoType = game.CargoMaterial.Ref()
c.ShipGroup(5).Load = 100.0
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6)
// tests
assert.ErrorContains(t,
g.ShipGroupUnload(UnknownRace, c.ShipGroup(0).ID, 0),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_Extinct.Name, c.ShipGroup(0).ID, 0),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, uuid.New(), 0),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(2).ID, 0),
e.GenericErrorText(e.ErrShipsBusy))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(1).ID, 0),
e.GenericErrorText(e.ErrInputNoCargoBay))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0),
e.GenericErrorText(e.ErrInputCargoUnloadEmpty))
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(4).ID, 0),
e.GenericErrorText(e.ErrInputEntityNotOwned))
c.ShipGroup(0).CargoType = game.CargoColonist.Ref()
c.ShipGroup(0).Load = 100
assert.ErrorContains(t,
g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 101),
e.GenericErrorText(e.ErrInputCargoUnoadNotEnough))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 6)
// unload MAT on foreign planet / limited
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 20.1))
assert.Equal(t, 20.1, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
assert.Equal(t, game.CargoMaterial.Ref(), c.ShipGroup(5).CargoType)
assert.Equal(t, 79.9, number.Fixed3(c.ShipGroup(5).Load.F()))
// unload MAT on foreign planet / ALL
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(5).ID, 0))
assert.Equal(t, 100.0, number.Fixed3(c.MustPlanet(R1_Planet_1_num).Material.F()))
assert.Equal(t, 0.0, number.Fixed3(c.ShipGroup(5).Load.F()))
assert.Nil(t, c.ShipGroup(5).CargoType)
// unload ALL
assert.NoError(t, g.ShipGroupUnload(Race_0.Name, c.ShipGroup(0).ID, 0))
assert.Equal(t, 100.0, number.Fixed3(c.MustPlanet(R0_Planet_0_num).Colonists.F()))
assert.Equal(t, 0.0, number.Fixed3(c.ShipGroup(0).Load.F()))
assert.Nil(t, c.ShipGroup(0).CargoType)
}
func TestShipGroupDismantle(t *testing.T) {
c, g := newCache()
// 1: idx = 0 / empty
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
// 2: idx = 1 / In_Space
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 7))
c.ShipGroup(1).StateInSpace = &InSpace
// 3: idx = 2 / loaded with COL
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
c.ShipGroup(2).CargoType = game.CargoColonist.Ref()
c.ShipGroup(2).Load = 80.0
// 4: idx = 3 / on foreign planet / loaded with MAT
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
c.ShipGroup(3).Destination = R1_Planet_1_num
c.ShipGroup(3).CargoType = game.CargoMaterial.Ref()
c.ShipGroup(3).Load = 100.0
// 5: idx = 4 / on foreign planet / loaded with COL
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 11))
c.ShipGroup(4).Destination = R1_Planet_1_num
c.ShipGroup(4).CargoType = game.CargoColonist.Ref()
c.ShipGroup(4).Load = 2.345
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 5)
// tests
assert.ErrorContains(t,
g.ShipGroupDismantle(UnknownRace, c.ShipGroup(0).ID),
e.GenericErrorText(e.ErrInputUnknownRace))
assert.ErrorContains(t,
g.ShipGroupDismantle(Race_Extinct.Name, c.ShipGroup(0).ID),
e.GenericErrorText(e.ErrRaceExinct))
assert.ErrorContains(t,
g.ShipGroupDismantle(Race_0.Name, uuid.New()),
e.GenericErrorText(e.ErrInputEntityNotExists))
assert.ErrorContains(t,
g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(1).ID),
e.GenericErrorText(e.ErrShipsBusy))
groupEmptyMass := c.ShipGroup(4).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
planetMAT := c.MustPlanet(R1_Planet_1_num).Material.F()
planetCOL := c.MustPlanet(R1_Planet_1_num).Colonists.F()
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(4).ID))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 4)
assert.Equal(t, planetMAT+groupEmptyMass, c.MustPlanet(R1_Planet_1_num).Material.F())
assert.Equal(t, planetCOL, c.MustPlanet(R1_Planet_1_num).Colonists.F())
groupEmptyMass = c.ShipGroup(3).EmptyMass(c.MustShipClass(Race_0_idx, Race_0_Freighter))
groupLoadMAT := c.ShipGroup(3).Load.F()
planetMAT = c.MustPlanet(R1_Planet_1_num).Material.F()
assert.NoError(t, g.ShipGroupDismantle(Race_0.Name, c.ShipGroup(3).ID))
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
assert.Equal(t, planetMAT+groupEmptyMass+groupLoadMAT, c.MustPlanet(R1_Planet_1_num).Material.F())
}
func TestShipGroupDestroyItem(t *testing.T) {
c, _ := newCache()
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_0_num, 10))
c.ShipGroup(0).CargoType = game.CargoColonist.Ref()
c.ShipGroup(0).Load = 100.0
for c.ShipGroup(0).Number > 0 {
c.ShipGroupDestroyItem(0)
assert.Equal(t, float64(c.ShipGroup(0).Number)*10, c.ShipGroup(0).Load.F())
}
}
func TestState(t *testing.T) {
assert.Equal(t, "In_Orbit", fmt.Sprintf("%s", game.StateInOrbit))
}
func TestUnsafeDeleteShipGroup(t *testing.T) {
c, g := newCache()
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_0_num, 3)) // 0
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Gunship, R0_Planet_2_num, 5)) // 1
assert.NoError(t, g.ShipGroupJoinFleet(Race_0.Name, "Fleet", c.ShipGroup(0).ID))
assert.NoError(t, c.CreateShips(Race_0_idx, Race_0_Freighter, R0_Planet_2_num, 7)) // 2
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 3)
c.UnsafeDeleteShipGroup(1)
assert.Len(t, slices.Collect(c.RaceShipGroups(Race_0_idx)), 2)
assert.Equal(t, uint(3), c.ShipGroup(0).Number)
assert.Equal(t, uint(7), c.ShipGroup(1).Number)
}