180 lines
4.8 KiB
Go
180 lines
4.8 KiB
Go
// Code generated by the FlatBuffers compiler. DO NOT EDIT.
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package lobby
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import (
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flatbuffers "github.com/google/flatbuffers/go"
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)
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type GameSummary struct {
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_tab flatbuffers.Table
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}
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func GetRootAsGameSummary(buf []byte, offset flatbuffers.UOffsetT) *GameSummary {
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n := flatbuffers.GetUOffsetT(buf[offset:])
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x := &GameSummary{}
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x.Init(buf, n+offset)
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return x
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}
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func FinishGameSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.Finish(offset)
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}
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func GetSizePrefixedRootAsGameSummary(buf []byte, offset flatbuffers.UOffsetT) *GameSummary {
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n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
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x := &GameSummary{}
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x.Init(buf, n+offset+flatbuffers.SizeUint32)
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return x
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}
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func FinishSizePrefixedGameSummaryBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
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builder.FinishSizePrefixed(offset)
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}
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func (rcv *GameSummary) Init(buf []byte, i flatbuffers.UOffsetT) {
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rcv._tab.Bytes = buf
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rcv._tab.Pos = i
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}
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func (rcv *GameSummary) Table() flatbuffers.Table {
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return rcv._tab
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}
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func (rcv *GameSummary) GameId() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *GameSummary) GameName() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *GameSummary) GameType() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *GameSummary) Status() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *GameSummary) OwnerUserId() []byte {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
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if o != 0 {
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return rcv._tab.ByteVector(o + rcv._tab.Pos)
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}
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return nil
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}
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func (rcv *GameSummary) MinPlayers() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(14))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *GameSummary) MutateMinPlayers(n int32) bool {
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return rcv._tab.MutateInt32Slot(14, n)
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}
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func (rcv *GameSummary) MaxPlayers() int32 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(16))
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if o != 0 {
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return rcv._tab.GetInt32(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *GameSummary) MutateMaxPlayers(n int32) bool {
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return rcv._tab.MutateInt32Slot(16, n)
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}
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func (rcv *GameSummary) EnrollmentEndsAtMs() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(18))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *GameSummary) MutateEnrollmentEndsAtMs(n int64) bool {
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return rcv._tab.MutateInt64Slot(18, n)
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}
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func (rcv *GameSummary) CreatedAtMs() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(20))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *GameSummary) MutateCreatedAtMs(n int64) bool {
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return rcv._tab.MutateInt64Slot(20, n)
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}
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func (rcv *GameSummary) UpdatedAtMs() int64 {
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o := flatbuffers.UOffsetT(rcv._tab.Offset(22))
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if o != 0 {
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return rcv._tab.GetInt64(o + rcv._tab.Pos)
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}
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return 0
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}
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func (rcv *GameSummary) MutateUpdatedAtMs(n int64) bool {
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return rcv._tab.MutateInt64Slot(22, n)
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}
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func GameSummaryStart(builder *flatbuffers.Builder) {
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builder.StartObject(10)
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}
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func GameSummaryAddGameId(builder *flatbuffers.Builder, gameId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(gameId), 0)
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}
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func GameSummaryAddGameName(builder *flatbuffers.Builder, gameName flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(1, flatbuffers.UOffsetT(gameName), 0)
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}
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func GameSummaryAddGameType(builder *flatbuffers.Builder, gameType flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(2, flatbuffers.UOffsetT(gameType), 0)
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}
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func GameSummaryAddStatus(builder *flatbuffers.Builder, status flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(3, flatbuffers.UOffsetT(status), 0)
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}
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func GameSummaryAddOwnerUserId(builder *flatbuffers.Builder, ownerUserId flatbuffers.UOffsetT) {
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builder.PrependUOffsetTSlot(4, flatbuffers.UOffsetT(ownerUserId), 0)
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}
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func GameSummaryAddMinPlayers(builder *flatbuffers.Builder, minPlayers int32) {
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builder.PrependInt32Slot(5, minPlayers, 0)
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}
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func GameSummaryAddMaxPlayers(builder *flatbuffers.Builder, maxPlayers int32) {
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builder.PrependInt32Slot(6, maxPlayers, 0)
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}
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func GameSummaryAddEnrollmentEndsAtMs(builder *flatbuffers.Builder, enrollmentEndsAtMs int64) {
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builder.PrependInt64Slot(7, enrollmentEndsAtMs, 0)
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}
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func GameSummaryAddCreatedAtMs(builder *flatbuffers.Builder, createdAtMs int64) {
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builder.PrependInt64Slot(8, createdAtMs, 0)
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}
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func GameSummaryAddUpdatedAtMs(builder *flatbuffers.Builder, updatedAtMs int64) {
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builder.PrependInt64Slot(9, updatedAtMs, 0)
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}
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func GameSummaryEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
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return builder.EndObject()
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}
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