Files
galaxy-game/ui/frontend/tests/e2e/storage-keypair-persistence.spec.ts
T
Ilia Denisov 4e0058d46c test(ui): migrate suite to the app-shell (state-driven navigation)
- Unit: repoint moved screen imports (lib/screens, lib/game), mock
  $lib/app-nav (appScreen/activeView) instead of $app/navigation, drop the
  removed gameId props, assert screen/view selection.
- e2e: add a dev-only window.__galaxyNav affordance; specs enter a game via
  enterGame(...) instead of a /games/:id URL; URL assertions become content
  assertions (the URL stays /game/); reload uses waitUntil:"commit" (shallow
  routing) and mocks /rpc on game entry.
- Remove the obsolete report scroll-restore test (it relied on a SvelteKit
  route Snapshot that no longer exists); update the missing-membership test
  to the new lobby-redirect+toast behaviour. Fix a stale report.svelte
  docstring.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-23 20:49:35 +02:00

178 lines
5.8 KiB
TypeScript

// Verifies the Phase 6 storage layer end-to-end in real browser
// engines: a freshly generated device keypair persists across a page
// reload, signs deterministically with the same private key after the
// reload, and is wiped by `clearDeviceSession` so the next load
// generates a different keypair. The live-gateway round-trip is
// covered by Phase 7's e2e once the email-code login flow lands;
// this spec deliberately stops at the storage boundary.
import { expect, test, type Page } from "@playwright/test";
interface DebugSnapshot {
publicKey: number[];
deviceSessionId: string | null;
}
import type {
MapCameraSnapshot,
MapFogSnapshot,
MapPickStateSnapshot,
MapPrimitiveSnapshot,
} from "../../src/lib/debug-surface.svelte";
import type { WrapMode } from "../../src/map/world";
import type {
AppScreen,
GameView,
GameViewState,
} from "../../src/lib/app-nav.svelte";
// View sub-parameters accepted by the dev-only nav affordance — the
// `GameViewState` fields minus the discriminating `view`.
type NavViewParams = Omit<GameViewState, "view">;
// Mirrors the dev-only surface mounted by `routes/+page.svelte`. The
// single-URL app-shell has no per-screen / per-view routes, so the
// Playwright suite drives the in-memory screen and view through this
// global instead of `page.goto("/games/:id/:view")`.
interface NavSurface {
enterGame(gameId: string, view?: GameView, params?: NavViewParams): void;
select(view: GameView, params?: NavViewParams): void;
go(screen: AppScreen, opts?: { gameId?: string }): void;
}
// Mirrors the surface mounted by `routes/__debug/store/+page.svelte`.
// Other Playwright specs (`game-shell.spec.ts`, `order-composer.spec.ts`,
// `cargo-routes.spec.ts`) reuse the global declaration below, so this
// interface lists every helper any spec calls — not only those
// exercised by this file.
interface DebugSurface {
ready: true;
loadSession(): Promise<DebugSnapshot>;
clearSession(): Promise<void>;
signWithDevice(message: number[]): Promise<number[]>;
setDeviceSessionId(id: string): Promise<void>;
verifyWithStoredPublicKey(
message: number[],
signature: number[],
): Promise<boolean>;
seedOrderDraft(
gameId: string,
commands: ReadonlyArray<{
kind: "placeholder";
id: string;
label: string;
}>,
): Promise<void>;
clearOrderDraft(gameId: string): Promise<void>;
getMapPrimitives(): readonly MapPrimitiveSnapshot[];
getMapPickState(): MapPickStateSnapshot;
getMapCamera(): MapCameraSnapshot | null;
getMapFog(): MapFogSnapshot;
getMapMode(): WrapMode | null;
getMapRenderCount(): number;
}
declare global {
interface Window {
__galaxyDebug?: DebugSurface;
__galaxyNav?: NavSurface;
}
}
const CANONICAL = Array.from(new TextEncoder().encode("phase-6-canonical"));
async function bootDebugPage(page: Page): Promise<void> {
await page.goto("/__debug/store");
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
}
test("device keypair survives reload and produces verifiable signatures", async ({
page,
}) => {
await bootDebugPage(page);
// Wipe any leftover state from a previous Playwright run that
// shared the same browser profile.
await page.evaluate(() => window.__galaxyDebug!.clearSession());
const first = await page.evaluate(async (canonical) => {
const sess = await window.__galaxyDebug!.loadSession();
const signature = await window.__galaxyDebug!.signWithDevice(canonical);
return { publicKey: sess.publicKey, signature };
}, CANONICAL);
expect(first.publicKey.length).toBe(32);
expect(first.signature.length).toBe(64);
await page.reload();
await expect(page.getByTestId("debug-store-ready")).toBeVisible();
await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
const second = await page.evaluate(
async ({ canonical, firstSig }) => {
const sess = await window.__galaxyDebug!.loadSession();
const fresh = await window.__galaxyDebug!.signWithDevice(canonical);
// Signatures produced before the reload must verify under the
// post-reload public key. A pre-reload signature only verifies
// when the persisted private key is identical to the original.
const prevVerifies =
await window.__galaxyDebug!.verifyWithStoredPublicKey(
canonical,
firstSig,
);
const freshVerifies =
await window.__galaxyDebug!.verifyWithStoredPublicKey(
canonical,
fresh,
);
return {
publicKey: sess.publicKey,
signature: fresh,
prevVerifies,
freshVerifies,
};
},
{ canonical: CANONICAL, firstSig: first.signature },
);
expect(second.publicKey).toEqual(first.publicKey);
expect(second.prevVerifies).toBe(true);
expect(second.freshVerifies).toBe(true);
});
test("clearDeviceSession forces a fresh keypair on next load", async ({
page,
}) => {
await bootDebugPage(page);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
const before = await page.evaluate(async () => {
const sess = await window.__galaxyDebug!.loadSession();
return sess.publicKey;
});
await page.evaluate(() => window.__galaxyDebug!.clearSession());
const after = await page.evaluate(async () => {
const sess = await window.__galaxyDebug!.loadSession();
return sess.publicKey;
});
expect(after).not.toEqual(before);
});
test("setDeviceSessionId is observable through loadDeviceSession", async ({
page,
}) => {
await bootDebugPage(page);
await page.evaluate(() => window.__galaxyDebug!.clearSession());
const before = await page.evaluate(async () => {
const sess = await window.__galaxyDebug!.loadSession();
return sess.deviceSessionId;
});
expect(before).toBeNull();
await page.evaluate(() => window.__galaxyDebug!.setDeviceSessionId("dev-1"));
const after = await page.evaluate(async () => {
const sess = await window.__galaxyDebug!.loadSession();
return sess.deviceSessionId;
});
expect(after).toBe("dev-1");
});