dc621cc715
A bundle of small rules-vs-engine corrections: - Science proportions: accept a sum that equals 1 only up to float rounding (was an exact != 1 comparison); the rules example is reworded so it is unambiguous that proportions are fractions summing to 1. - Generation: super-big planets get a resource strictly above 0 (minimum 0.001, was a hard 0.1); the rules table is fixed for big planets (1-10, not 0.1-10) and the false "0.1-20 / average 1.5" resource claim removed. - Dismantle over a neutral planet now unloads the colonists and settles it (the planet becomes the race's); over a foreign planet they are still lost. The rules clause is clarified for own / neutral / foreign. - Report: ship-production entries are written at the compacted report index (was the planet's map index, which could write past the grown slice and panic); the incoming-group "remaining distance" is measured from the group's current hyperspace position, not its origin planet (matching OtherGroup). - validator: the cargo-value error now carries the cargo value, not the shields value. Tests added for each behavioural fix; rules.txt updated in the same patch.
35 lines
766 B
Go
35 lines
766 B
Go
package calc
|
|
|
|
import (
|
|
e "galaxy/error"
|
|
)
|
|
|
|
func ValidateShipTypeValues(d float64, a int, w, s, c float64) error {
|
|
if !CheckShipTypeValueDWSC(d) {
|
|
return e.NewDriveValueError(d)
|
|
}
|
|
if !CheckShipTypeValueDWSC(w) {
|
|
return e.NewWeaponsValueError(w)
|
|
}
|
|
if !CheckShipTypeValueDWSC(s) {
|
|
return e.NewShieldsValueError(s)
|
|
}
|
|
if !CheckShipTypeValueDWSC(c) {
|
|
return e.NewCargoValueError(c)
|
|
}
|
|
if a < 0 {
|
|
return e.NewShipTypeArmamentValueError(a)
|
|
}
|
|
if (w == 0 && a > 0) || (a == 0 && w > 0) {
|
|
return e.NewShipTypeArmamentAndWeaponsValueError("A=%d W=%.0f", a, w)
|
|
}
|
|
if d == 0 && w == 0 && s == 0 && c == 0 && a == 0 {
|
|
return e.NewShipTypeShipTypeZeroValuesError()
|
|
}
|
|
return nil
|
|
}
|
|
|
|
func CheckShipTypeValueDWSC(v float64) bool {
|
|
return v == 0 || v >= 1
|
|
}
|