Files
galaxy-game/backend/internal/runtime/service_internal_test.go
T
Ilia Denisov a9087691a3
Tests · Go / test (push) Successful in 2m6s
Tests · Go / test (pull_request) Successful in 3m1s
Tests · Integration / integration (pull_request) Successful in 1m42s
chore(ci): tidy CI/dev infra — drop local-ci, lift migration rule, scope by galaxy.stack label
Five connected cleanups across the dev/CI infrastructure:

1. Drop tools/local-ci/. The standalone Gitea + act_runner stack was
   the legacy "offline workflow validator"; the per-stage CI gate now
   runs on gitea.lan and the directory was only retained as a
   fallback. Removing it leaves no operational dependency: backend,
   gateway, and game code have no references; documentation that
   pointed at it (CLAUDE.md, docs/ARCHITECTURE.md, ui/docs/testing.md,
   tools/dev-deploy/README.md, tools/local-dev/README.md) is updated
   in this same change. Historical "Verified on local-ci run N"
   markers in ui/PLAN.md are preserved unchanged.

2. Lift the pre-production single-migration rule. The rule forced
   every schema delta into 00001_init.sql and required a manual
   make clean-data wipe on every backward-incompatible change in
   tools/dev-deploy/. Future schema deltas now land as additive
   sequence-numbered files (00002_*.sql, …) that goose applies
   automatically on backend startup; 00001_init.sql becomes an
   immutable baseline. Authoring conventions live in
   backend/internal/postgres/migrations/README.md. The chain may be
   squashed back into a fresh 00001 as a deliberate one-time
   operation before the first production deployment.

3. Document the deployment cadence. The dev environment is
   single-tenant: pushes to feature/* run the test workflows
   (go-unit, ui-test, integration) only; dev-deploy.yaml fires on
   push to development. A workflow_dispatch override on
   dev-deploy.yaml lets a developer preview a feature branch on the
   shared dev environment before merge; the next merge into
   development overwrites the manual deploy idempotently.

4. Scope compose-managed resources by an explicit
   galaxy.stack=<local-dev|dev-deploy> label. Both compose files
   stamp the label on every service, network, and named volume.
   Makefiles in tools/local-dev/ and tools/dev-deploy/ filter their
   engine-cleanup operations by (stack-label AND engine OCI title)
   so they never touch unrelated workloads on the same daemon.
   dev-deploy.yaml gains a pre-`compose up` step that reaps stale
   exited/dead containers under the dev-deploy stack label.

5. Backend now stamps the same galaxy.stack=<value> label on every
   engine container it spawns, sourced from a new BACKEND_STACK_LABEL
   env var (empty → label not applied; legacy-safe). Both compose
   files set it to their stack name (local-dev / dev-deploy). The
   contract is recorded in docs/ARCHITECTURE.md under
   "Container labels". A package-level test in
   backend/internal/runtime exercises both the label-present and
   label-absent paths.

No tests intentionally regressed: go test ./backend/internal/{config,
runtime,dockerclient} is green, both compose files validate cleanly,
and the backend, gateway, and game modules all build.

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-18 23:32:42 +02:00

52 lines
1.2 KiB
Go

package runtime
import "testing"
func TestEngineLabels(t *testing.T) {
t.Parallel()
cases := []struct {
name string
gameID string
version string
stackLabel string
want map[string]string
}{
{
name: "stack label omitted when empty",
gameID: "11111111-1111-1111-1111-111111111111",
version: "0.1.0",
stackLabel: "",
want: map[string]string{
"galaxy.game_id": "11111111-1111-1111-1111-111111111111",
"galaxy.engine_version": "0.1.0",
},
},
{
name: "stack label included when set",
gameID: "22222222-2222-2222-2222-222222222222",
version: "0.2.3",
stackLabel: "dev-deploy",
want: map[string]string{
"galaxy.game_id": "22222222-2222-2222-2222-222222222222",
"galaxy.engine_version": "0.2.3",
"galaxy.stack": "dev-deploy",
},
},
}
for _, tc := range cases {
t.Run(tc.name, func(t *testing.T) {
t.Parallel()
got := engineLabels(tc.gameID, tc.version, tc.stackLabel)
if len(got) != len(tc.want) {
t.Fatalf("len(labels) = %d, want %d (got %v)", len(got), len(tc.want), got)
}
for k, v := range tc.want {
if got[k] != v {
t.Errorf("labels[%q] = %q, want %q", k, got[k], v)
}
}
})
}
}