Files
galaxy-game/client/world/renderer_background_test.go
T
2026-03-08 15:31:17 +02:00

123 lines
3.4 KiB
Go

package world
import (
"image"
"image/color"
"testing"
"github.com/stretchr/testify/require"
)
type bgTheme struct {
img image.Image
}
func (t bgTheme) ID() string { return "bg" }
func (t bgTheme) Name() string { return "bg" }
func (t bgTheme) BackgroundColor() color.Color { return color.RGBA{A: 255} }
func (t bgTheme) BackgroundImage() image.Image { return t.img }
func (t bgTheme) BackgroundTileMode() BackgroundTileMode { return BackgroundTileRepeat }
func (t bgTheme) BackgroundScaleMode() BackgroundScaleMode { return BackgroundScaleNone }
func (t bgTheme) BackgroundAnchorMode() BackgroundAnchorMode { return BackgroundAnchorViewport }
func (t bgTheme) PointStyle() Style { return Style{FillColor: color.RGBA{A: 255}, PointRadiusPx: 2} }
func (t bgTheme) LineStyle() Style { return Style{StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1} }
func (t bgTheme) CircleStyle() Style {
return Style{FillColor: color.RGBA{A: 255}, StrokeColor: color.RGBA{A: 255}, StrokeWidthPx: 1}
}
func (t bgTheme) PointClassOverride(PointClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func (t bgTheme) LineClassOverride(LineClassID) (StyleOverride, bool) { return StyleOverride{}, false }
func (t bgTheme) CircleClassOverride(CircleClassID) (StyleOverride, bool) {
return StyleOverride{}, false
}
func TestRender_BackgroundImage_DrawsBeforePrimitives_FullRedraw(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
// 4x4 opaque image
img := image.NewRGBA(image.Rect(0, 0, 4, 4))
w.SetTheme(bgTheme{img: img})
_, err := w.AddPoint(5, 5)
require.NoError(t, err)
for _, obj := range w.objects {
w.indexObject(obj)
}
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 2,
MarginYPx: 2,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
cmds := d.Commands()
iClear := indexOfFirstName(cmds, "ClearAllTo")
iBg := indexOfFirstName(cmds, "DrawImage")
iPrim := indexOfFirstName(cmds, "AddPoint")
require.NotEqual(t, -1, iClear)
require.NotEqual(t, -1, iBg)
require.NotEqual(t, -1, iPrim)
require.Less(t, iClear, iBg)
require.Less(t, iBg, iPrim)
}
func TestRender_BackgroundImage_RedrawnInDirtyRects_OnIncrementalShift(t *testing.T) {
t.Parallel()
w := NewWorld(10, 10)
w.resetGrid(2 * SCALE)
img := image.NewRGBA(image.Rect(0, 0, 4, 4))
w.SetTheme(bgTheme{img: img})
// Ensure state: first full render commits.
params := RenderParams{
ViewportWidthPx: 10,
ViewportHeightPx: 10,
MarginXPx: 2,
MarginYPx: 2,
CameraXWorldFp: 5 * SCALE,
CameraYWorldFp: 5 * SCALE,
CameraZoom: 1.0,
Options: &RenderOptions{
Incremental: &IncrementalPolicy{
AllowShiftOnly: false,
MaxCatchUpAreaPx: 0,
RenderBudgetMs: 0,
CoalesceUpdates: false,
},
},
}
d := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d, params))
// Move camera by 1px right in world (zoom=1 => 1px == 1 unit).
params2 := params
params2.CameraXWorldFp += 1 * SCALE
d2 := &fakePrimitiveDrawer{}
require.NoError(t, w.Render(d2, params2))
// In incremental shift path we must see ClearRectTo and DrawImage.
require.NotEmpty(t, d2.CommandsByName("CopyShift"))
require.NotEmpty(t, d2.CommandsByName("ClearRectTo"))
require.NotEmpty(t, d2.CommandsByName("DrawImage"))
}