969c0480ba
Engine wire change: Report.battle switched from []uuid.UUID to
[]BattleSummary{id, planet, shots} so the map can place battle
markers without N extra fetches. FBS schema + generated Go/TS
regenerated; transcoder + report controller updated; openapi
adds the BattleSummary schema with a freeze test.
Backend gateway forwards engine GET /api/v1/battle/:turn/:uuid as
/api/v1/user/games/{game_id}/battles/{turn}/{battle_id} (handler
plus engineclient.FetchBattle, contract test stub, openapi spec).
UI:
- BattleViewer (lib/battle-player/) is a logically isolated SVG
radial scene that consumes a BattleReport prop. Planet at the
centre, races on the outer ring at equal angular spacing, race
clusters by (race, className) with <class>:<numLeft> labels;
observer groups (inBattle: false) are not drawn; eliminated
races drop out and survivors re-distribute on the next frame.
- Shot line per frame: red on destroyed, green otherwise; erased
on the next frame. Playback controls: play/pause + step ± +
rewind + 1x/2x/4x speed (400/200/100 ms per frame).
- Page wrapper (lib/active-view/battle.svelte) loads BattleReport
via api/battle-fetch.ts; synthetic-gameId prefix routes to a
fixture loader, otherwise REST through the gateway. Always-
visible <ol> text protocol satisfies the accessibility ask.
- section-battles.svelte links every battle UUID into the viewer.
- map/battle-markers.ts: yellow X cross of 2 LinePrim through the
corners of the planet's circumscribed square (stroke width
clamps from 1 px at 1 shot to 5 px at 100+ shots); bombing
marker is a stroke-only ring (yellow when damaged, red when
wiped). Wired into state-binding.ts; click handler dispatches
battle clicks to the viewer and bombing clicks to the matching
Reports row.
- i18n keys for the viewer in en + ru.
Docs: ui/docs/battle-viewer-ux.md, FUNCTIONAL.md §6.5 + ru
mirror, ui/PLAN.md Phase 27 decisions + deferred TODOs (push
event, richer class visuals, animated re-distribution).
Tests: Vitest unit (radial layout + timeline frame builder +
marker stroke formula + marker primitives), Playwright e2e for
the viewer (Reports link → viewer, playback step, not-found),
backend engineclient FetchBattle (200 / 404 / bad input), engine
openapi freezes (BattleReport, BattleReportGroup,
BattleActionReport, BattleSummary, Report.battle items).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
111 lines
3.8 KiB
TypeScript
111 lines
3.8 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
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/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
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import * as flatbuffers from 'flatbuffers';
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import { UUID, UUIDT } from '../common/uuid.js';
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import { CommandItem, CommandItemT } from '../order/command-item.js';
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export class UserGamesCommand implements flatbuffers.IUnpackableObject<UserGamesCommandT> {
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bb: flatbuffers.ByteBuffer|null = null;
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bb_pos = 0;
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__init(i:number, bb:flatbuffers.ByteBuffer):UserGamesCommand {
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this.bb_pos = i;
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this.bb = bb;
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return this;
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}
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static getRootAsUserGamesCommand(bb:flatbuffers.ByteBuffer, obj?:UserGamesCommand):UserGamesCommand {
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return (obj || new UserGamesCommand()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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static getSizePrefixedRootAsUserGamesCommand(bb:flatbuffers.ByteBuffer, obj?:UserGamesCommand):UserGamesCommand {
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bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
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return (obj || new UserGamesCommand()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
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}
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gameId(obj?:UUID):UUID|null {
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const offset = this.bb!.__offset(this.bb_pos, 4);
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return offset ? (obj || new UUID()).__init(this.bb_pos + offset, this.bb!) : null;
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}
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commands(index: number, obj?:CommandItem):CommandItem|null {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? (obj || new CommandItem()).__init(this.bb!.__indirect(this.bb!.__vector(this.bb_pos + offset) + index * 4), this.bb!) : null;
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}
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commandsLength():number {
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const offset = this.bb!.__offset(this.bb_pos, 6);
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return offset ? this.bb!.__vector_len(this.bb_pos + offset) : 0;
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}
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static startUserGamesCommand(builder:flatbuffers.Builder) {
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builder.startObject(2);
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}
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static addGameId(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset) {
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builder.addFieldStruct(0, gameIdOffset, 0);
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}
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static addCommands(builder:flatbuffers.Builder, commandsOffset:flatbuffers.Offset) {
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builder.addFieldOffset(1, commandsOffset, 0);
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}
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static createCommandsVector(builder:flatbuffers.Builder, data:flatbuffers.Offset[]):flatbuffers.Offset {
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builder.startVector(4, data.length, 4);
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for (let i = data.length - 1; i >= 0; i--) {
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builder.addOffset(data[i]!);
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}
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return builder.endVector();
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}
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static startCommandsVector(builder:flatbuffers.Builder, numElems:number) {
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builder.startVector(4, numElems, 4);
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}
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static endUserGamesCommand(builder:flatbuffers.Builder):flatbuffers.Offset {
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const offset = builder.endObject();
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builder.requiredField(offset, 4) // game_id
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return offset;
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}
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static createUserGamesCommand(builder:flatbuffers.Builder, gameIdOffset:flatbuffers.Offset, commandsOffset:flatbuffers.Offset):flatbuffers.Offset {
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UserGamesCommand.startUserGamesCommand(builder);
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UserGamesCommand.addGameId(builder, gameIdOffset);
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UserGamesCommand.addCommands(builder, commandsOffset);
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return UserGamesCommand.endUserGamesCommand(builder);
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}
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unpack(): UserGamesCommandT {
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return new UserGamesCommandT(
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(this.gameId() !== null ? this.gameId()!.unpack() : null),
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this.bb!.createObjList<CommandItem, CommandItemT>(this.commands.bind(this), this.commandsLength())
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);
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}
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unpackTo(_o: UserGamesCommandT): void {
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_o.gameId = (this.gameId() !== null ? this.gameId()!.unpack() : null);
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_o.commands = this.bb!.createObjList<CommandItem, CommandItemT>(this.commands.bind(this), this.commandsLength());
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}
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}
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export class UserGamesCommandT implements flatbuffers.IGeneratedObject {
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constructor(
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public gameId: UUIDT|null = null,
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public commands: (CommandItemT)[] = []
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){}
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pack(builder:flatbuffers.Builder): flatbuffers.Offset {
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const commands = UserGamesCommand.createCommandsVector(builder, builder.createObjectOffsetList(this.commands));
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return UserGamesCommand.createUserGamesCommand(builder,
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(this.gameId !== null ? this.gameId!.pack(builder) : 0),
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commands
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);
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}
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}
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