969c0480ba
Engine wire change: Report.battle switched from []uuid.UUID to
[]BattleSummary{id, planet, shots} so the map can place battle
markers without N extra fetches. FBS schema + generated Go/TS
regenerated; transcoder + report controller updated; openapi
adds the BattleSummary schema with a freeze test.
Backend gateway forwards engine GET /api/v1/battle/:turn/:uuid as
/api/v1/user/games/{game_id}/battles/{turn}/{battle_id} (handler
plus engineclient.FetchBattle, contract test stub, openapi spec).
UI:
- BattleViewer (lib/battle-player/) is a logically isolated SVG
radial scene that consumes a BattleReport prop. Planet at the
centre, races on the outer ring at equal angular spacing, race
clusters by (race, className) with <class>:<numLeft> labels;
observer groups (inBattle: false) are not drawn; eliminated
races drop out and survivors re-distribute on the next frame.
- Shot line per frame: red on destroyed, green otherwise; erased
on the next frame. Playback controls: play/pause + step ± +
rewind + 1x/2x/4x speed (400/200/100 ms per frame).
- Page wrapper (lib/active-view/battle.svelte) loads BattleReport
via api/battle-fetch.ts; synthetic-gameId prefix routes to a
fixture loader, otherwise REST through the gateway. Always-
visible <ol> text protocol satisfies the accessibility ask.
- section-battles.svelte links every battle UUID into the viewer.
- map/battle-markers.ts: yellow X cross of 2 LinePrim through the
corners of the planet's circumscribed square (stroke width
clamps from 1 px at 1 shot to 5 px at 100+ shots); bombing
marker is a stroke-only ring (yellow when damaged, red when
wiped). Wired into state-binding.ts; click handler dispatches
battle clicks to the viewer and bombing clicks to the matching
Reports row.
- i18n keys for the viewer in en + ru.
Docs: ui/docs/battle-viewer-ux.md, FUNCTIONAL.md §6.5 + ru
mirror, ui/PLAN.md Phase 27 decisions + deferred TODOs (push
event, richer class visuals, animated re-distribution).
Tests: Vitest unit (radial layout + timeline frame builder +
marker stroke formula + marker primitives), Playwright e2e for
the viewer (Reports link → viewer, playback step, not-found),
backend engineclient FetchBattle (200 / 404 / bad input), engine
openapi freezes (BattleReport, BattleReportGroup,
BattleActionReport, BattleSummary, Report.battle items).
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
63 lines
1.7 KiB
TypeScript
63 lines
1.7 KiB
TypeScript
// EMPTY_SHIP_GROUPS supplies empty arrays / zero defaults for the
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// ancillary report fields added in Phase 19 (ship-groups + fleets),
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// Phase 21 (sciences), Phase 22 (races / diplomacy / voting), and
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// Phase 23 (full player roster, foreign sciences, foreign ship
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// classes, battle ids, bombings, ships in production).
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// Test fixtures spread it into their report objects so the fixture
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// body still focuses on the fields under test, without forcing
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// every spec to enumerate the full GameReport surface.
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import type {
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ReportBattle,
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ReportBombing,
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ReportIncomingShipGroup,
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ReportLocalFleet,
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ReportLocalShipGroup,
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ReportOtherRace,
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ReportOtherScience,
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ReportOtherShipClass,
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ReportOtherShipGroup,
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ReportPlayer,
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ReportShipProduction,
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ReportUnidentifiedShipGroup,
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ScienceSummary,
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} from "../../src/api/game-state";
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export const EMPTY_SHIP_GROUPS: {
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localShipGroups: ReportLocalShipGroup[];
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otherShipGroups: ReportOtherShipGroup[];
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incomingShipGroups: ReportIncomingShipGroup[];
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unidentifiedShipGroups: ReportUnidentifiedShipGroup[];
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localFleets: ReportLocalFleet[];
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otherRaces: string[];
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localScience: ScienceSummary[];
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races: ReportOtherRace[];
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myVotes: number;
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myVoteFor: string;
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players: ReportPlayer[];
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otherScience: ReportOtherScience[];
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otherShipClass: ReportOtherShipClass[];
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battles: ReportBattle[];
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battleIds: string[];
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bombings: ReportBombing[];
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shipProductions: ReportShipProduction[];
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} = {
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localShipGroups: [],
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otherShipGroups: [],
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incomingShipGroups: [],
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unidentifiedShipGroups: [],
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localFleets: [],
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otherRaces: [],
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localScience: [],
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races: [],
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myVotes: 0,
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myVoteFor: "",
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players: [],
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otherScience: [],
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otherShipClass: [],
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battles: [],
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battleIds: [],
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bombings: [],
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shipProductions: [],
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};
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