Files
galaxy-game/pkg/schema/fbs/report/Science.go
T
2026-03-31 19:16:34 +02:00

121 lines
2.9 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package report
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type Science struct {
_tab flatbuffers.Table
}
func GetRootAsScience(buf []byte, offset flatbuffers.UOffsetT) *Science {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &Science{}
x.Init(buf, n+offset)
return x
}
func FinishScienceBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsScience(buf []byte, offset flatbuffers.UOffsetT) *Science {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &Science{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedScienceBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *Science) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *Science) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *Science) Name() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *Science) Drive() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *Science) MutateDrive(n float32) bool {
return rcv._tab.MutateFloat32Slot(6, n)
}
func (rcv *Science) Weapons() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *Science) MutateWeapons(n float32) bool {
return rcv._tab.MutateFloat32Slot(8, n)
}
func (rcv *Science) Shields() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(10))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *Science) MutateShields(n float32) bool {
return rcv._tab.MutateFloat32Slot(10, n)
}
func (rcv *Science) Cargo() float32 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(12))
if o != 0 {
return rcv._tab.GetFloat32(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *Science) MutateCargo(n float32) bool {
return rcv._tab.MutateFloat32Slot(12, n)
}
func ScienceStart(builder *flatbuffers.Builder) {
builder.StartObject(5)
}
func ScienceAddName(builder *flatbuffers.Builder, name flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(name), 0)
}
func ScienceAddDrive(builder *flatbuffers.Builder, drive float32) {
builder.PrependFloat32Slot(1, drive, 0.0)
}
func ScienceAddWeapons(builder *flatbuffers.Builder, weapons float32) {
builder.PrependFloat32Slot(2, weapons, 0.0)
}
func ScienceAddShields(builder *flatbuffers.Builder, shields float32) {
builder.PrependFloat32Slot(3, shields, 0.0)
}
func ScienceAddCargo(builder *flatbuffers.Builder, cargo float32) {
builder.PrependFloat32Slot(4, cargo, 0.0)
}
func ScienceEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}