4ad96b0ef7
Tokenize every remaining component <style> — calculator, order tab, inspectors, tables, report sections, lobby, auth, mail, battle viewer, toasts, map overlays. A scripted pass handled the unambiguous core palette (text/bg/surface/border/accent/danger/muted), the rest were mapped to the semantic/grey tokens by role. Remaining colour literals are the documented exceptions only: the battle-scene SVG data-visualisation palette (fixed dark, like the WebGL map canvas), overlay scrims (modal / map-canvas), and directional or deliberate drop shadows. The default theme stays dark until light coherence is signed off across the views. Updates ui/docs/design-system.md (migration status + exceptions). Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
100 lines
2.7 KiB
Svelte
100 lines
2.7 KiB
Svelte
<!--
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Phase 23 Report View — approaching groups section. Renders the wire
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`incomingGroup[]` projection as a compact grid: origin → destination
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along with distance / speed / mass. The wire field carries no
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ship-class info (a true blip on radar); the player only learns the
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class when the group lands and a battle roster forms.
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-->
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<script lang="ts">
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import { getContext } from "svelte";
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import { i18n } from "$lib/i18n/index.svelte";
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import {
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RENDERED_REPORT_CONTEXT_KEY,
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type RenderedReportSource,
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} from "$lib/rendered-report.svelte";
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import { formatFloat, planetLabel } from "./format";
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const rendered = getContext<RenderedReportSource | undefined>(
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RENDERED_REPORT_CONTEXT_KEY,
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);
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const report = $derived(rendered?.report ?? null);
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const rows = $derived(report?.incomingShipGroups ?? []);
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const planets = $derived(report?.planets ?? []);
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</script>
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<section
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id="report-approaching-groups"
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class="grid-section"
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data-testid="report-section-approaching-groups"
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>
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<h2>{i18n.t("game.report.section.approaching_groups.title")}</h2>
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{#if report === null}
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<p class="status">{i18n.t("game.report.loading")}</p>
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{:else if rows.length === 0}
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<p class="status" data-testid="approaching-groups-empty">
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{i18n.t("game.report.section.approaching_groups.empty")}
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</p>
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{:else}
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<table class="grid" data-testid="approaching-groups-table">
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<thead>
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<tr>
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<th>{i18n.t("game.report.section.approaching_groups.column.from")}</th>
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<th>{i18n.t("game.report.section.approaching_groups.column.to")}</th>
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<th>
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{i18n.t("game.report.section.approaching_groups.column.distance")}
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</th>
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<th>{i18n.t("game.report.section.approaching_groups.column.speed")}</th>
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<th>{i18n.t("game.report.section.approaching_groups.column.mass")}</th>
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</tr>
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</thead>
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<tbody>
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{#each rows as r, i (i)}
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<tr data-testid="approaching-groups-row">
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<td>{planetLabel(r.origin, planets)}</td>
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<td>{planetLabel(r.destination, planets)}</td>
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<td>{formatFloat(r.distance)}</td>
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<td>{formatFloat(r.speed)}</td>
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<td>{formatFloat(r.mass)}</td>
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</tr>
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{/each}
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</tbody>
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</table>
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{/if}
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</section>
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<style>
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.grid-section h2 {
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margin: 0 0 0.5rem;
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font-size: 1.05rem;
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color: var(--color-text);
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}
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.status {
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margin: 0;
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color: var(--color-text-muted);
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font-size: 0.9rem;
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}
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.grid {
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border-collapse: collapse;
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width: 100%;
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font-variant-numeric: tabular-nums;
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font-size: 0.9rem;
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}
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.grid th,
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.grid td {
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padding: 0.4rem 0.6rem;
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text-align: left;
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border-bottom: 1px solid var(--color-border-subtle);
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}
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.grid th {
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color: var(--color-text-muted);
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text-transform: uppercase;
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letter-spacing: 0.04em;
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font-size: 0.75rem;
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}
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.grid tbody tr:hover {
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background: var(--color-surface);
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}
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</style>
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