Files
galaxy-game/pkg/schema/fbs/order/CommandShipGroupLoad.go
T
2026-03-31 19:16:34 +02:00

91 lines
2.5 KiB
Go

// Code generated by the FlatBuffers compiler. DO NOT EDIT.
package order
import (
flatbuffers "github.com/google/flatbuffers/go"
)
type CommandShipGroupLoad struct {
_tab flatbuffers.Table
}
func GetRootAsCommandShipGroupLoad(buf []byte, offset flatbuffers.UOffsetT) *CommandShipGroupLoad {
n := flatbuffers.GetUOffsetT(buf[offset:])
x := &CommandShipGroupLoad{}
x.Init(buf, n+offset)
return x
}
func FinishCommandShipGroupLoadBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.Finish(offset)
}
func GetSizePrefixedRootAsCommandShipGroupLoad(buf []byte, offset flatbuffers.UOffsetT) *CommandShipGroupLoad {
n := flatbuffers.GetUOffsetT(buf[offset+flatbuffers.SizeUint32:])
x := &CommandShipGroupLoad{}
x.Init(buf, n+offset+flatbuffers.SizeUint32)
return x
}
func FinishSizePrefixedCommandShipGroupLoadBuffer(builder *flatbuffers.Builder, offset flatbuffers.UOffsetT) {
builder.FinishSizePrefixed(offset)
}
func (rcv *CommandShipGroupLoad) Init(buf []byte, i flatbuffers.UOffsetT) {
rcv._tab.Bytes = buf
rcv._tab.Pos = i
}
func (rcv *CommandShipGroupLoad) Table() flatbuffers.Table {
return rcv._tab
}
func (rcv *CommandShipGroupLoad) Id() []byte {
o := flatbuffers.UOffsetT(rcv._tab.Offset(4))
if o != 0 {
return rcv._tab.ByteVector(o + rcv._tab.Pos)
}
return nil
}
func (rcv *CommandShipGroupLoad) Cargo() ShipGroupCargo {
o := flatbuffers.UOffsetT(rcv._tab.Offset(6))
if o != 0 {
return ShipGroupCargo(rcv._tab.GetInt8(o + rcv._tab.Pos))
}
return 0
}
func (rcv *CommandShipGroupLoad) MutateCargo(n ShipGroupCargo) bool {
return rcv._tab.MutateInt8Slot(6, int8(n))
}
func (rcv *CommandShipGroupLoad) Quantity() float64 {
o := flatbuffers.UOffsetT(rcv._tab.Offset(8))
if o != 0 {
return rcv._tab.GetFloat64(o + rcv._tab.Pos)
}
return 0.0
}
func (rcv *CommandShipGroupLoad) MutateQuantity(n float64) bool {
return rcv._tab.MutateFloat64Slot(8, n)
}
func CommandShipGroupLoadStart(builder *flatbuffers.Builder) {
builder.StartObject(3)
}
func CommandShipGroupLoadAddId(builder *flatbuffers.Builder, id flatbuffers.UOffsetT) {
builder.PrependUOffsetTSlot(0, flatbuffers.UOffsetT(id), 0)
}
func CommandShipGroupLoadAddCargo(builder *flatbuffers.Builder, cargo ShipGroupCargo) {
builder.PrependInt8Slot(1, int8(cargo), 0)
}
func CommandShipGroupLoadAddQuantity(builder *flatbuffers.Builder, quantity float64) {
builder.PrependFloat64Slot(2, quantity, 0.0)
}
func CommandShipGroupLoadEnd(builder *flatbuffers.Builder) flatbuffers.UOffsetT {
return builder.EndObject()
}