Files
galaxy-game/pkg/generator/generator.go
T
2023-08-04 07:44:35 +03:00

161 lines
4.3 KiB
Go

package generator
import (
"errors"
"fmt"
"math"
"math/rand"
"github.com/iliadenisov/galaxy/pkg/generator/draw"
)
type Map struct {
Width uint
Height uint
HomePlanets []PlanetarySystem
FreePlanets []Planet
plotter Plotter
}
type Coordinate struct {
X, Y float64
}
type Planet struct {
Position Coordinate
Size float64
Resources float64 // Сырьё
}
type PlanetarySystem struct {
HW Planet
DW []Planet
}
type Plotter struct {
factor float64
sectors draw.Plane
}
func Generate(param MapParameters) (result Map) {
pl := func(c Coordinate, param UninhabitedPlanetParameters) Planet {
return Planet{
Position: c,
Size: param.MinSize + rand.Float64()*(param.MaxSize-param.MinSize),
Resources: float64(param.MinResource) + rand.Float64()*(param.MaxResource-param.MinResource)}
}
// mapSize := uint(math.Ceil(math.Sqrt(float64(param.Players)))) * param.HW_MinDistance
var mapSize uint = 200
result = NewMap(mapSize, mapSize, param.Players)
totalPlanets := param.Players * 10
freePlanets := totalPlanets - param.Players*(param.DW_Count+1)
fmt.Println("map:", mapSize, "players:", param.Players, "planets:", totalPlanets, "uninhabited:", freePlanets)
giantsNum := int(math.Ceil(float64(freePlanets) * param.GiantPlanets.Probability))
fmt.Println("generating", giantsNum, "giant planets")
for i := 0; i < giantsNum; i++ {
coord := result.newPlanet(float64(param.GiantPlanets.MinDistanceHW))
planet := pl(coord, param.GiantPlanets)
result.addPlanet(planet)
// result.FreePlanets = append(result.FreePlanets, planet)
}
bigsNum := int(math.Ceil(float64(freePlanets) * param.BigPlanets.Probability))
fmt.Println("generating", bigsNum, "big planets")
for i := 0; i < bigsNum; i++ {
coord := result.newPlanet(float64(param.BigPlanets.MinDistanceHW))
planet := pl(coord, param.BigPlanets)
result.addPlanet(planet)
// result.FreePlanets = append(result.FreePlanets, planet)
}
for player := 0; player < int(param.Players); player++ {
fmt.Println("generating HW #", player)
coord := result.newPlanet(float64(param.HW_MinDistance))
planet := Planet{Position: coord, Size: float64(param.HW_Size), Resources: float64(param.HW_Resources)}
// fmt.Println("HW: ", planet)
result.HomePlanets[player] = PlanetarySystem{HW: planet}
}
fmt.Println("free sectors left: ", len(result.plotter.freeSectors()))
result.plotter.sectors.Clear()
for _, hw := range result.HomePlanets {
result.plotter.markNoGoZone(hw.HW.Position.X, hw.HW.Position.Y, 5)
for _, dw := range hw.DW {
result.plotter.markNoGoZone(dw.Position.X, dw.Position.Y, 5)
}
}
for _, planet := range result.FreePlanets {
result.plotter.markNoGoZone(planet.Position.X, planet.Position.Y, 5)
}
fmt.Println("free sectors after reset: ", len(result.plotter.freeSectors()))
return
}
func (m Map) newPlanet(deadZoneRaduis float64) Coordinate {
fs := m.plotter.freeSectors()
fmt.Println("free sectors: ", len(fs))
fsCount := len(fs)
if fsCount == 0 {
panic("no more space for planets")
}
next := rand.Intn(fsCount)
x := fs[next][0]
y := fs[next][1]
fmt.Println("planet on plot: x =", x, "y =", y)
planetX := float64(x)*m.plotter.factor + rand.Float64()*m.plotter.factor
planetY := float64(y)*m.plotter.factor + rand.Float64()*m.plotter.factor
m.plotter.markDeadZone(int(x), int(y), deadZoneRaduis)
return Coordinate{X: planetX, Y: planetY}
}
func (m *Map) addPlanet(planet Planet) {
m.FreePlanets = append(m.FreePlanets, planet)
}
func (p Plotter) freeSectors() (result [][]uint) {
result = make([][]uint, 0)
for x := uint(0); x < p.sectors.Width; x++ {
for y := uint(0); y < p.sectors.Height; y++ {
if !p.sectors.Marked(x, y) {
result = append(result, []uint{x, y})
}
}
}
return
}
func (p Plotter) markDeadZone(x, y int, radius float64) {
p.sectors.Circle(x, y, radius)
}
func (p Plotter) markNoGoZone(x, y float64, radius float64) { // TODO: test
p.markDeadZone(int(x/p.factor), int(y/p.factor), radius)
}
func NewMap(width, height, players uint) Map {
var factor float64 = 1.0
sectorsX := uint(float64(width) / factor)
sectorsY := uint(float64(height) / factor)
return Map{
Width: width,
Height: height,
HomePlanets: make([]PlanetarySystem, players),
plotter: Plotter{
factor: factor,
sectors: draw.New(sectorsX, sectorsY)}}
}
func errfmt(message string) error {
return errors.New("generator: " + message)
}