63 lines
1.3 KiB
Go
63 lines
1.3 KiB
Go
package game
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import (
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"strings"
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"github.com/google/uuid"
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)
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type Relation string
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const (
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RelationWar Relation = "WAR"
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RelationPeace Relation = "PEACE"
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)
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var (
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relationSet = map[string]Relation{
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strings.ToLower(RelationWar.String()): RelationWar,
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strings.ToLower(RelationPeace.String()): RelationPeace,
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}
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)
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type Race struct {
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ID uuid.UUID `json:"id"`
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Name string `json:"name"`
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TTL uint `json:"ttl"`
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Extinct bool `json:"extinct"`
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Votes Float `json:"votes"`
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VoteFor uuid.UUID `json:"voteFor"`
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Relations []RaceRelation `json:"relations"`
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Tech TechSet `json:"tech"`
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Sciences []Science `json:"science,omitempty"`
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ShipTypes []ShipType `json:"shipType,omitempty"`
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}
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func ParseRelation(v string) (Relation, bool) {
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if v, ok := relationSet[strings.ToLower(v)]; ok {
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return v, ok
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}
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return Relation(""), false
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}
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func (r Relation) String() string {
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return string(r)
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}
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type RaceRelation struct {
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RaceID uuid.UUID `json:"raceId"`
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Relation Relation `json:"relation"`
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}
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func (r Race) TechLevel(t Tech) float64 {
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return r.Tech.Value(t)
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}
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func (r Race) FlightDistance() float64 {
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return r.TechLevel(TechDrive) * 40
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}
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func (r Race) VisibilityDistance() float64 {
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return r.TechLevel(TechDrive) * 30
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}
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