b6770d394c
Collapse the game UI to one route (`/`): a screen dispatcher renders login/lobby/lobby-create/game from `appScreen`/`activeView` state instead of URL routes. Move screen components to lib/screens & lib/game; the game shell reads the game id from `appScreen.gameId` and re-inits per-game stores via an $effect; in-game views render from `activeView`. Flip ~23 goto/href nav sites to store mutations; drop the `?sidebar=` URL coupling. Auth gate is now state-based. WIP: browser-history (Back→lobby), restore-validation, the return-to-lobby button, push deep-links, and the test migration are follow-ups on this branch. Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
102 lines
2.8 KiB
Svelte
102 lines
2.8 KiB
Svelte
<script lang="ts">
|
|
import "$lib/theme/tokens.css";
|
|
import "$lib/theme/base.css";
|
|
import { onMount } from "svelte";
|
|
import { dev } from "$app/environment";
|
|
import { withBase } from "$lib/paths";
|
|
import { i18n } from "$lib/i18n/index.svelte";
|
|
import { session } from "$lib/session-store.svelte";
|
|
import { eventStream } from "../api/events.svelte";
|
|
import { loadCore } from "../platform/core/index";
|
|
import { GATEWAY_RESPONSE_PUBLIC_KEY } from "$lib/env";
|
|
import ToastHost from "$lib/toast-host.svelte";
|
|
|
|
let { children } = $props();
|
|
|
|
// `streamSessionId` records the device session id the event stream
|
|
// is currently bound to. The `$effect` below uses it to detect a
|
|
// re-login (different session id while still authenticated) and
|
|
// restart the stream against the fresh credentials.
|
|
let streamSessionId: string | null = null;
|
|
|
|
onMount(() => {
|
|
void session.init();
|
|
// Production-only service-worker registration (auto-register is off
|
|
// in svelte.config.js) so `vite dev` and the dev-server e2e suite
|
|
// run without the worker intercepting requests.
|
|
if (!dev && "serviceWorker" in navigator) {
|
|
void navigator.serviceWorker.register(withBase("/service-worker.js"), {
|
|
scope: withBase("/"),
|
|
});
|
|
}
|
|
return () => {
|
|
eventStream.stop();
|
|
streamSessionId = null;
|
|
};
|
|
});
|
|
|
|
$effect(() => {
|
|
if (
|
|
session.status === "authenticated" &&
|
|
session.keypair !== null &&
|
|
session.deviceSessionId !== null &&
|
|
GATEWAY_RESPONSE_PUBLIC_KEY.length > 0
|
|
) {
|
|
const keypair = session.keypair;
|
|
const deviceSessionId = session.deviceSessionId;
|
|
if (streamSessionId !== deviceSessionId) {
|
|
if (streamSessionId !== null) {
|
|
eventStream.stop();
|
|
}
|
|
streamSessionId = deviceSessionId;
|
|
void (async (): Promise<void> => {
|
|
try {
|
|
const core = await loadCore();
|
|
// Bail out if the session flipped away from this id
|
|
// while we were loading core (logout, re-login).
|
|
if (
|
|
session.deviceSessionId !== deviceSessionId ||
|
|
session.status !== "authenticated"
|
|
) {
|
|
return;
|
|
}
|
|
eventStream.start({
|
|
core,
|
|
keypair,
|
|
deviceSessionId,
|
|
gatewayResponsePublicKey: GATEWAY_RESPONSE_PUBLIC_KEY,
|
|
});
|
|
} catch (err) {
|
|
console.info("layout: failed to start event stream", err);
|
|
}
|
|
})();
|
|
}
|
|
} else if (streamSessionId !== null) {
|
|
eventStream.stop();
|
|
streamSessionId = null;
|
|
}
|
|
});
|
|
</script>
|
|
|
|
{#if session.status === "loading"}
|
|
<main class="status">
|
|
<p>{i18n.t("common.loading")}</p>
|
|
</main>
|
|
{:else if session.status === "unsupported"}
|
|
<main class="status">
|
|
<h1>{i18n.t("common.browser_not_supported_title")}</h1>
|
|
<p>{i18n.t("common.browser_not_supported_body")}</p>
|
|
</main>
|
|
{:else}
|
|
{@render children()}
|
|
{/if}
|
|
|
|
<ToastHost />
|
|
|
|
<style>
|
|
.status {
|
|
padding: var(--space-6);
|
|
font-family: var(--font-sans);
|
|
}
|
|
</style>
|