5b07bb4e14
Wires the gateway's signed SubscribeEvents stream end-to-end:
- backend: emit game.turn.ready from lobby.OnRuntimeSnapshot on every
current_turn advance, addressed to every active membership, push-only
channel, idempotency key turn-ready:<game_id>:<turn>;
- ui: single EventStream singleton replaces revocation-watcher.ts and
carries both per-event dispatch and revocation detection; toast
primitive (store + host) lives in lib/; GameStateStore gains
pendingTurn/markPendingTurn/advanceToPending and a persisted
lastViewedTurn so a return after multiple turns surfaces the same
"view now" affordance as a live push event;
- mandatory event-signature verification through ui/core
(verifyPayloadHash + verifyEvent), full-jitter exponential backoff
1s -> 30s on transient failure, signOut("revoked") on
Unauthenticated or clean end-of-stream;
- catalog and migration accept the new kind; tests cover producer
(testcontainers + capturing publisher), consumer (Vitest event
stream, toast, game-state extensions), and a Playwright e2e
delivering a signed frame to the live UI.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
195 lines
5.9 KiB
TypeScript
195 lines
5.9 KiB
TypeScript
// Phase 24 end-to-end coverage for the push-event path. Boots an
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// authenticated session, mocks the gateway calls the in-game shell
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// makes (`lobby.my.games.list`, `user.games.report`), and serves one
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// signed `game.turn.ready` frame on the `SubscribeEvents` stream.
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// The test asserts the toast surfaces with the new turn, the action
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// button advances the store onto the new turn, and the header
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// reflects the freshly-loaded snapshot.
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import { fromJson, type JsonValue } from "@bufbuild/protobuf";
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import { expect, test, type Page } from "@playwright/test";
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import { ByteBuffer } from "flatbuffers";
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import { ExecuteCommandRequestSchema } from "../../src/proto/galaxy/gateway/v1/edge_gateway_pb";
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import { UUID } from "../../src/proto/galaxy/fbs/common";
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import { GameReportRequest } from "../../src/proto/galaxy/fbs/report";
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import { forgeExecuteCommandResponseJson } from "./fixtures/sign-response";
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import {
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buildMyGamesListPayload,
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type GameFixture,
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} from "./fixtures/lobby-fbs";
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import { buildReportPayload } from "./fixtures/report-fbs";
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import { forgeGatewayEventFrame } from "./fixtures/sign-event";
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const SESSION_ID = "phase-24-turn-ready-session";
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const GAME_ID = "11111111-2222-3333-4444-555555555555";
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interface MockState {
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currentTurn: number;
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reportRequests: Array<{ turn: number }>;
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subscribeHits: number;
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}
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async function mockGateway(page: Page): Promise<MockState> {
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const state: MockState = {
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currentTurn: 4,
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reportRequests: [],
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subscribeHits: 0,
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};
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const baseGame = (): GameFixture => ({
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gameId: GAME_ID,
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gameName: "Phase 24 Game",
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gameType: "private",
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status: "running",
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ownerUserId: "user-1",
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minPlayers: 2,
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maxPlayers: 8,
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enrollmentEndsAtMs: BigInt(Date.now() + 86_400_000),
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createdAtMs: BigInt(Date.now() - 86_400_000),
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updatedAtMs: BigInt(Date.now()),
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currentTurn: state.currentTurn,
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});
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/ExecuteCommand",
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async (route) => {
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const reqText = route.request().postData();
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if (reqText === null) {
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await route.fulfill({ status: 400 });
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return;
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}
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const req = fromJson(
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ExecuteCommandRequestSchema,
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JSON.parse(reqText) as JsonValue,
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);
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let resultCode = "ok";
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let payload: Uint8Array;
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switch (req.messageType) {
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case "lobby.my.games.list":
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payload = buildMyGamesListPayload([baseGame()]);
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break;
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case "user.games.report": {
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const decoded = GameReportRequest.getRootAsGameReportRequest(
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new ByteBuffer(req.payloadBytes),
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);
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const turn = decoded.turn();
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state.reportRequests.push({ turn });
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payload = buildReportPayload({
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turn,
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mapWidth: 4000,
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mapHeight: 4000,
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localPlanets: [
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{ number: 1, name: "Home", x: 1000, y: 1000 },
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],
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});
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break;
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}
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default:
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resultCode = "internal_error";
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payload = new Uint8Array();
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}
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const body = await forgeExecuteCommandResponseJson({
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requestId: req.requestId,
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timestampMs: BigInt(Date.now()),
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resultCode,
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/json",
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body,
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});
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},
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);
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// The first SubscribeEvents request from the root layout receives
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// one signed `game.turn.ready` frame for turn 5; subsequent
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// reconnect attempts (events.ts retries after the abrupt
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// end-of-body) are held open indefinitely so the toast stays
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// visible long enough for the test to interact with it.
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await page.route(
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"**/galaxy.gateway.v1.EdgeGateway/SubscribeEvents",
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async (route) => {
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state.subscribeHits += 1;
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if (state.subscribeHits === 1) {
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const payload = new TextEncoder().encode(
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JSON.stringify({ game_id: GAME_ID, turn: 5 }),
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);
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const frame = await forgeGatewayEventFrame({
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eventType: "game.turn.ready",
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eventId: "evt-turn-ready-1",
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timestampMs: BigInt(Date.now()),
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requestId: "req-turn-ready-1",
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traceId: "trace-turn-ready-1",
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payloadBytes: payload,
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});
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await route.fulfill({
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status: 200,
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contentType: "application/connect+json",
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body: Buffer.from(frame),
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});
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return;
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}
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await new Promise<void>(() => {});
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},
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);
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return state;
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}
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async function bootSession(page: Page): Promise<void> {
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await page.goto("/__debug/store");
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await expect(page.getByTestId("debug-store-ready")).toBeVisible();
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await page.waitForFunction(() => window.__galaxyDebug?.ready === true);
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await page.evaluate(() => window.__galaxyDebug!.clearSession());
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await page.evaluate(
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(id) => window.__galaxyDebug!.setDeviceSessionId(id),
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SESSION_ID,
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);
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}
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test("signed game.turn.ready frame surfaces the toast", async ({ page }) => {
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await mockGateway(page);
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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// Initial chrome reflects the bootstrap currentTurn=4.
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await expect(page.getByTestId("active-view-map")).toHaveAttribute(
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"data-status",
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"ready",
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);
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await expect(page.getByTestId("game-shell-headline")).toContainText(
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"turn 4",
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);
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// The signed push frame is delivered to the singleton event
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// stream → the per-game layout handler marks pendingTurn=5 → the
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// toast becomes visible carrying the new turn number and the
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// `view now` action label.
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await expect(page.getByTestId("toast")).toBeVisible({ timeout: 5_000 });
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await expect(page.getByTestId("toast-message")).toContainText("5");
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await expect(page.getByTestId("toast-action")).toBeVisible();
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});
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test("manual dismiss clears the turn-ready toast without advancing the view", async ({
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page,
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}) => {
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await mockGateway(page);
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await bootSession(page);
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await page.goto(`/games/${GAME_ID}/map`);
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await expect(page.getByTestId("toast")).toBeVisible({ timeout: 5_000 });
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await page.getByTestId("toast-close").click();
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await expect(page.getByTestId("toast")).toBeHidden();
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// `pendingTurn` is still set — the user simply chose not to
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// advance — so the header continues to show the older turn.
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await expect(page.getByTestId("game-shell-headline")).toContainText(
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"turn 4",
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);
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});
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