ce7a66b3e6
Replaces the Phase 10 map stub with live planet rendering driven by `user.games.report`, and wires the header turn counter to the same data. Phase 11's frontend sits on a per-game `GameStateStore` that lives in `lib/game-state.svelte.ts`: the in-game shell layout instantiates one per game, exposes it through Svelte context, and disposes it on remount. The store discovers the game's current turn through `lobby.my.games.list`, fetches the matching report, and exposes a TS-friendly snapshot to the header turn counter, the map view, and the inspector / order / calculator tabs that later phases will plug onto the same instance. The pipeline forced one cross-stage decision: the user surface needs the current turn number to know which report to fetch, but `GameSummary` did not expose it. Phase 11 extends the lobby catalogue (FB schema, transcoder, Go model, backend gameSummaryWire, gateway decoders, openapi, TS bindings, api/lobby.ts) with `current_turn:int32`. The data was already tracked in backend's `RuntimeSnapshot.CurrentTurn`; surfacing it is a wire change only. Two alternatives were rejected: a brand-new `user.games.state` message (full wire-flow for one field) and hard-coding `turn=0` (works for the dev sandbox, which never advances past zero, but renders the initial state for any real game). The change crosses Phase 8's already-shipped catalogue per the project's "decisions baked back into the live plan" rule — existing tests and fixtures are updated in the same patch. The state binding lives in `map/state-binding.ts::reportToWorld`: one Point primitive per planet across all four kinds (local / other / uninhabited / unidentified) with distinct fill colours, fill alphas, and point radii so the user can tell them apart at a glance. The planet engine number is reused as the primitive id so a hit-test result resolves directly to a planet without an extra lookup table. Zero-planet reports yield a well-formed empty world; malformed dimensions fall back to 1×1 so a bad report cannot crash the renderer. The map view's mount effect creates the renderer once and skips re-mount on no-op refreshes (same turn, same wrap mode); a turn change or wrap-mode flip disposes and recreates it. The renderer's external API does not yet expose `setWorld`; Phase 24 / 34 will extract it once high-frequency updates land. The store installs a `visibilitychange` listener that calls `refresh()` when the tab regains focus. Wrap-mode preference uses `Cache` namespace `game-prefs`, key `<gameId>/wrap-mode`, default `torus`. Phase 11 reads through `store.wrapMode`; Phase 29 wires the toggle UI on top of `setWrapMode`. Tests: Vitest unit coverage for `reportToWorld` (every kind, ids, styling, empty / zero-dimension edges, priority order) and for the store lifecycle (init success, missing-membership error, forbidden-result error, `setTurn`, wrap-mode persistence across instances, `failBootstrap`). Playwright e2e mocks the gateway for `lobby.my.games.list` and `user.games.report` and asserts the live data path: turn counter shows the reported turn, `active-view-map` flips to `data-status="ready"`, and `data-planet-count` matches the fixture count. The zero-planet regression and the missing-membership error path are covered. Phase 11 status stays `pending` in `ui/PLAN.md` until the local-ci run lands green; flipping to `done` follows in the next commit per the per-stage CI gate in `CLAUDE.md`. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
103 lines
2.9 KiB
TypeScript
103 lines
2.9 KiB
TypeScript
// automatically generated by the FlatBuffers compiler, do not modify
|
|
|
|
/* eslint-disable @typescript-eslint/no-unused-vars, @typescript-eslint/no-explicit-any, @typescript-eslint/no-non-null-assertion */
|
|
|
|
import * as flatbuffers from 'flatbuffers';
|
|
|
|
|
|
|
|
export class UnidentifiedPlanet implements flatbuffers.IUnpackableObject<UnidentifiedPlanetT> {
|
|
bb: flatbuffers.ByteBuffer|null = null;
|
|
bb_pos = 0;
|
|
__init(i:number, bb:flatbuffers.ByteBuffer):UnidentifiedPlanet {
|
|
this.bb_pos = i;
|
|
this.bb = bb;
|
|
return this;
|
|
}
|
|
|
|
static getRootAsUnidentifiedPlanet(bb:flatbuffers.ByteBuffer, obj?:UnidentifiedPlanet):UnidentifiedPlanet {
|
|
return (obj || new UnidentifiedPlanet()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
}
|
|
|
|
static getSizePrefixedRootAsUnidentifiedPlanet(bb:flatbuffers.ByteBuffer, obj?:UnidentifiedPlanet):UnidentifiedPlanet {
|
|
bb.setPosition(bb.position() + flatbuffers.SIZE_PREFIX_LENGTH);
|
|
return (obj || new UnidentifiedPlanet()).__init(bb.readInt32(bb.position()) + bb.position(), bb);
|
|
}
|
|
|
|
x():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 4);
|
|
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
|
|
}
|
|
|
|
y():number {
|
|
const offset = this.bb!.__offset(this.bb_pos, 6);
|
|
return offset ? this.bb!.readFloat32(this.bb_pos + offset) : 0.0;
|
|
}
|
|
|
|
number():bigint {
|
|
const offset = this.bb!.__offset(this.bb_pos, 8);
|
|
return offset ? this.bb!.readUint64(this.bb_pos + offset) : BigInt('0');
|
|
}
|
|
|
|
static startUnidentifiedPlanet(builder:flatbuffers.Builder) {
|
|
builder.startObject(3);
|
|
}
|
|
|
|
static addX(builder:flatbuffers.Builder, x:number) {
|
|
builder.addFieldFloat32(0, x, 0.0);
|
|
}
|
|
|
|
static addY(builder:flatbuffers.Builder, y:number) {
|
|
builder.addFieldFloat32(1, y, 0.0);
|
|
}
|
|
|
|
static addNumber(builder:flatbuffers.Builder, number:bigint) {
|
|
builder.addFieldInt64(2, number, BigInt('0'));
|
|
}
|
|
|
|
static endUnidentifiedPlanet(builder:flatbuffers.Builder):flatbuffers.Offset {
|
|
const offset = builder.endObject();
|
|
return offset;
|
|
}
|
|
|
|
static createUnidentifiedPlanet(builder:flatbuffers.Builder, x:number, y:number, number:bigint):flatbuffers.Offset {
|
|
UnidentifiedPlanet.startUnidentifiedPlanet(builder);
|
|
UnidentifiedPlanet.addX(builder, x);
|
|
UnidentifiedPlanet.addY(builder, y);
|
|
UnidentifiedPlanet.addNumber(builder, number);
|
|
return UnidentifiedPlanet.endUnidentifiedPlanet(builder);
|
|
}
|
|
|
|
unpack(): UnidentifiedPlanetT {
|
|
return new UnidentifiedPlanetT(
|
|
this.x(),
|
|
this.y(),
|
|
this.number()
|
|
);
|
|
}
|
|
|
|
|
|
unpackTo(_o: UnidentifiedPlanetT): void {
|
|
_o.x = this.x();
|
|
_o.y = this.y();
|
|
_o.number = this.number();
|
|
}
|
|
}
|
|
|
|
export class UnidentifiedPlanetT implements flatbuffers.IGeneratedObject {
|
|
constructor(
|
|
public x: number = 0.0,
|
|
public y: number = 0.0,
|
|
public number: bigint = BigInt('0')
|
|
){}
|
|
|
|
|
|
pack(builder:flatbuffers.Builder): flatbuffers.Offset {
|
|
return UnidentifiedPlanet.createUnidentifiedPlanet(builder,
|
|
this.x,
|
|
this.y,
|
|
this.number
|
|
);
|
|
}
|
|
}
|