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galaxy-game/ui/docs
Ilia Denisov cc4727a32e
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fix(ui): F8-06 calculator polish — always 3-decimal display, mono font, input cap
Owner feedback round 2 on PR #61:

- Pad every read-only calculator value to three decimals: tech labels,
  derived results (mass, speed, attack, defence, bombing, cargo
  capacity), planet MAT, planet build-rate, modernization cost, and
  the full-cargo capacity label all read as "1.000" instead of "1",
  matching the goal-seek back-solved input and the report. Drops
  thousands grouping so the same `fmt()` string also embeds cleanly
  in the read-only `<input type="number">` cell.
- Switch label and input styling onto the existing `--font-mono`
  token (right-aligned, tabular-nums) so columns line up vertically
  across rows like a financial table.
- Refuse a fourth decimal as the user types in every calculator
  number input (DWSC blocks, tech, MAT, custom load, lock value,
  modernization target tech): the `oninput` truncates the input text
  past three decimal digits and explicitly writes the truncated
  value back through `bind:value`, so Svelte's later reactive flush
  cannot undo the cap.
- Doc + tests follow the rule (five new vitest cases covering the
  3-decimal label format, the input cap on each input class, and
  the integer-padding rule for derived results).
2026-05-26 18:43:32 +02:00
..
2026-05-07 07:18:55 +02:00

UI client — topic docs

Deeper, topic-based documentation for the Galaxy web/cross-platform UI client, beyond what fits in ../README.md. Each file describes how one area works (current state); the staged build history lives in ../PLAN.md, the active web finalization in ../PLAN-finalize.md, and deferred work in ../ROADMAP.md.

Foundation & platform

  • design-system.md — the design tokens (colour / spacing / typography), the light/dark theming mechanism, and the component migration conventions.
  • a11y.md — the WCAG 2.2 AA approach: axe + keyboard test gates, the shared a11y primitives, coverage by area, and the map-canvas alternative.
  • error-state-ux.md — the central error surface (taxonomy → translated/actionable messages), the shared ViewState placeholder, the selected-planet ring, and bottom-sheet dismissal.
  • navigation.md — routes, the sidebar tabs, and the state-preservation rules across view/tab switches.
  • storage.md — the KeyStore and Cache abstractions and their web (IndexedDB) implementations.
  • game-state.md — decoding the FlatBuffers report into GameReport and the GameState / rendered-report stores.
  • sync-protocol.md — order-draft sync, turn cutoff, conflict handling, and auto-pause.
  • events.md — the signed push channel and event handling.
  • calc-bridge.md — the pkg/calc → WASM → TypeScript bridge, with the live function surface and parity rules.
  • wasm-toolchain.md — building ui/core to core.wasm with TinyGo.
  • pwa-strategy.md — the installable/offline PWA: the native service worker, manifest, icons, and the Playwright PWA gate.
  • testing.md — the UI test layers (Vitest + Playwright).

Auth & lobby

  • auth-flow.md — device keypair, email-code login, and request signing on the client.
  • lobby.md — the lobby/game-list UI and membership flows.

Map & active views

Tools & inspectors

Combat & comms

Localisation

  • i18n.md — the localisation mechanism and translation bundles.