Files
galaxy-game/ui/frontend/tests/order-draft.test.ts
T
Ilia Denisov 229c43beb5 ui/phase-14: auto-sync order draft + always GET on boot + header headline
Replaces the manual Submit button with an auto-sync pipeline driven
by `OrderDraftStore`: every successful add / remove / move
coalesces a `submitOrder` call so the engine always mirrors the
local draft. Removing the last command sends an empty cmd[] PUT —
the engine, repo, and rest model now accept that as a valid
"player cleared their draft" state.

`hydrateFromServer` is now invoked unconditionally on game boot so
a fresh device picks up the player's stored order, and the local
cache is overwritten by the server's view (server is the source of
truth).

Header replaces the static "race ?" + turn counter with a single
headline string `<race> @ <game>, turn <n>`, sourced from the
engine's Report.race + the lobby's GameSummary.gameName + the live
turn number, with a `?` fallback while any piece is loading.

Tests:
- engine: empty PUT round-trips, repo round-trips empty Commands
- order-draft: auto-sync sends full draft on every mutation,
  rejected response surfaces error sync status, rapid mutations
  coalesce, server hydration overwrites cache
- order-tab: per-row status flips through the auto-sync lifecycle,
  remove → empty cmd[] PUT, rejected → retry button
- inspector overlay: applied + valid + submitting all participate
  in the optimistic projection
- header: live race / game / turn rendering with fall-back

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-09 13:34:10 +02:00

397 lines
13 KiB
TypeScript

// OrderDraftStore unit tests under JSDOM with `fake-indexeddb`
// standing in for the browser's IndexedDB factory. The store is
// driven directly with a real `IDBCache` so persistence is exercised
// the same way it would be inside the in-game shell layout.
//
// Each case opens a freshly named database so state cannot leak
// across tests; per-game isolation is verified explicitly by mixing
// drafts under different `gameId`s through one shared cache.
import "@testing-library/jest-dom/vitest";
import "fake-indexeddb/auto";
import { waitFor } from "@testing-library/svelte";
import { afterEach, beforeEach, describe, expect, test } from "vitest";
import type { IDBPDatabase } from "idb";
import { IDBCache } from "../src/platform/store/idb-cache";
import { openGalaxyDB, type GalaxyDB } from "../src/platform/store/idb";
import type { Cache } from "../src/platform/store/index";
import { OrderDraftStore } from "../src/sync/order-draft.svelte";
import type { OrderCommand } from "../src/sync/order-types";
let db: IDBPDatabase<GalaxyDB>;
let dbName: string;
let cache: Cache;
beforeEach(async () => {
dbName = `galaxy-order-draft-test-${crypto.randomUUID()}`;
db = await openGalaxyDB(dbName);
cache = new IDBCache(db);
});
afterEach(async () => {
db.close();
await new Promise<void>((resolve) => {
const req = indexedDB.deleteDatabase(dbName);
req.onsuccess = () => resolve();
req.onerror = () => resolve();
req.onblocked = () => resolve();
});
});
const GAME_ID = "11111111-2222-3333-4444-555555555555";
function placeholder(id: string, label: string): OrderCommand {
return { kind: "placeholder", id, label };
}
describe("OrderDraftStore", () => {
test("init on empty cache yields ready status with no commands", async () => {
const store = new OrderDraftStore();
expect(store.status).toBe("idle");
await store.init({ cache, gameId: GAME_ID });
expect(store.status).toBe("ready");
expect(store.commands).toEqual([]);
store.dispose();
});
test("add appends commands and persists across instances", async () => {
const a = new OrderDraftStore();
await a.init({ cache, gameId: GAME_ID });
await a.add(placeholder("c1", "first"));
await a.add(placeholder("c2", "second"));
expect(a.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
a.dispose();
const b = new OrderDraftStore();
await b.init({ cache, gameId: GAME_ID });
expect(b.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
expect(b.commands[1]).toEqual(placeholder("c2", "second"));
b.dispose();
});
test("remove drops the matching command and persists the removal", async () => {
const a = new OrderDraftStore();
await a.init({ cache, gameId: GAME_ID });
await a.add(placeholder("c1", "first"));
await a.add(placeholder("c2", "second"));
await a.add(placeholder("c3", "third"));
await a.remove("c2");
expect(a.commands.map((c) => c.id)).toEqual(["c1", "c3"]);
a.dispose();
const b = new OrderDraftStore();
await b.init({ cache, gameId: GAME_ID });
expect(b.commands.map((c) => c.id)).toEqual(["c1", "c3"]);
b.dispose();
});
test("remove on a missing id is a silent no-op", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add(placeholder("c1", "first"));
await store.remove("absent");
expect(store.commands.map((c) => c.id)).toEqual(["c1"]);
store.dispose();
});
test("move reorders the commands and persists the new order", async () => {
const a = new OrderDraftStore();
await a.init({ cache, gameId: GAME_ID });
await a.add(placeholder("c1", "first"));
await a.add(placeholder("c2", "second"));
await a.add(placeholder("c3", "third"));
await a.move(0, 2);
expect(a.commands.map((c) => c.id)).toEqual(["c2", "c3", "c1"]);
a.dispose();
const b = new OrderDraftStore();
await b.init({ cache, gameId: GAME_ID });
expect(b.commands.map((c) => c.id)).toEqual(["c2", "c3", "c1"]);
b.dispose();
});
test("move with out-of-range or identical indices is a no-op", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add(placeholder("c1", "first"));
await store.add(placeholder("c2", "second"));
await store.move(1, 1);
await store.move(-1, 0);
await store.move(0, 5);
expect(store.commands.map((c) => c.id)).toEqual(["c1", "c2"]);
store.dispose();
});
test("drafts under different game ids do not bleed through one cache", async () => {
const otherGame = "99999999-9999-9999-9999-999999999999";
const a = new OrderDraftStore();
await a.init({ cache, gameId: GAME_ID });
await a.add(placeholder("a1", "from-a"));
a.dispose();
const b = new OrderDraftStore();
await b.init({ cache, gameId: otherGame });
expect(b.commands).toEqual([]);
await b.add(placeholder("b1", "from-b"));
b.dispose();
const reloadA = new OrderDraftStore();
await reloadA.init({ cache, gameId: GAME_ID });
expect(reloadA.commands.map((c) => c.id)).toEqual(["a1"]);
reloadA.dispose();
const reloadB = new OrderDraftStore();
await reloadB.init({ cache, gameId: otherGame });
expect(reloadB.commands.map((c) => c.id)).toEqual(["b1"]);
reloadB.dispose();
});
test("mutations made before init resolves are ignored", async () => {
const store = new OrderDraftStore();
await store.add(placeholder("c1", "first"));
await store.remove("c1");
await store.move(0, 1);
expect(store.status).toBe("idle");
expect(store.commands).toEqual([]);
await store.init({ cache, gameId: GAME_ID });
expect(store.commands).toEqual([]);
store.dispose();
});
test("dispose suppresses persistence side effects of in-flight mutations", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add(placeholder("c1", "first"));
store.dispose();
// Adding after dispose is a no-op because status remains
// `ready` but the cache pointer is null and the destroyed flag
// blocks the persist path.
await store.add(placeholder("c2", "second"));
const reload = new OrderDraftStore();
await reload.init({ cache, gameId: GAME_ID });
expect(reload.commands.map((c) => c.id)).toEqual(["c1"]);
reload.dispose();
});
test("planetRename validates locally and statuses reflect valid/invalid", async () => {
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.add({
kind: "planetRename",
id: "id-valid",
planetNumber: 1,
name: "Earth",
});
await store.add({
kind: "planetRename",
id: "id-invalid",
planetNumber: 2,
name: "$bad",
});
expect(store.statuses["id-valid"]).toBe("valid");
expect(store.statuses["id-invalid"]).toBe("invalid");
store.dispose();
});
test("hydrateFromServer overwrites the local cache with the server snapshot", async () => {
const { fakeFetchClient } = await import("./helpers/fake-order-client");
const { client } = fakeFetchClient(GAME_ID, [
{
kind: "planetRename",
id: "hydr-1",
planetNumber: 7,
name: "Hydrated",
},
], 7);
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
await store.hydrateFromServer({ client, turn: 5 });
expect(store.commands).toHaveLength(1);
expect(store.commands[0]!.id).toBe("hydr-1");
expect(store.updatedAt).toBe(7);
expect(store.statuses["hydr-1"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("hydrate empties the local cache when server returns found=false", async () => {
// First seed a local draft.
const seeded = new OrderDraftStore();
await seeded.init({ cache, gameId: GAME_ID });
await seeded.add({
kind: "planetRename",
id: "stale",
planetNumber: 1,
name: "Stale",
});
seeded.dispose();
const { fakeFetchClient } = await import("./helpers/fake-order-client");
const { client } = fakeFetchClient(GAME_ID, [], 0, false);
const reload = new OrderDraftStore();
await reload.init({ cache, gameId: GAME_ID });
// Local cache shows the stale entry until the server speaks up.
expect(reload.commands).toHaveLength(1);
await reload.hydrateFromServer({ client, turn: 5 });
expect(reload.commands).toEqual([]);
expect(reload.syncStatus).toBe("synced");
reload.dispose();
});
});
describe("OrderDraftStore auto-sync", () => {
test("add triggers submitOrder with the full draft", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(handle.calls).toHaveLength(1);
expect(handle.calls[0]!.commandIds).toEqual(["id-1"]);
expect(store.statuses["id-1"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("remove of last command sends an empty cmd[] to the server", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
await store.remove("id-1");
await handle.waitForCalls(2);
expect(handle.calls[1]!.commandIds).toEqual([]);
expect(store.commands).toEqual([]);
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("rapid mutations coalesce into the latest draft", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok", { delayMs: 10 });
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await store.add({
kind: "planetRename",
id: "id-2",
planetNumber: 2,
name: "Mars",
});
await store.remove("id-1");
// Wait until the store reaches a steady "synced" state. The
// in-flight first call carries [id-1], the coalesced retry
// reflects the post-remove draft.
await waitFor(() => {
expect(store.syncStatus).toBe("synced");
expect(store.statuses["id-2"]).toBe("applied");
});
expect(handle.calls.length).toBeGreaterThanOrEqual(2);
const last = handle.calls[handle.calls.length - 1]!;
expect(last.commandIds).toEqual(["id-2"]);
expect(store.statuses["id-1"]).toBeUndefined();
store.dispose();
});
test("non-ok response marks every in-flight command as rejected", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "rejected");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(store.statuses["id-1"]).toBe("rejected");
expect(store.syncStatus).toBe("error");
store.dispose();
});
test("forceSync re-runs the pipeline after a previous failure", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "rejected");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
store.bindClient(handle.client);
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
await handle.waitForCalls(1);
expect(store.syncStatus).toBe("error");
handle.setOutcome("ok");
store.forceSync();
await handle.waitForCalls(2);
expect(store.statuses["id-1"]).toBe("applied");
expect(store.syncStatus).toBe("synced");
store.dispose();
});
test("mutations made before bindClient still sync once client is bound", async () => {
const { recordingClient } = await import("./helpers/fake-order-client");
const handle = recordingClient(GAME_ID, "ok");
const store = new OrderDraftStore();
await store.init({ cache, gameId: GAME_ID });
// Mutation lands before the client is wired — the layout
// can't always sequence init → bindClient → mutate, e.g.
// when bind happens after a slow `Promise.all`.
await store.add({
kind: "planetRename",
id: "id-1",
planetNumber: 1,
name: "Earth",
});
expect(handle.calls).toHaveLength(0);
store.bindClient(handle.client);
store.forceSync();
await handle.waitForCalls(1);
expect(store.statuses["id-1"]).toBe("applied");
store.dispose();
});
});