Files
galaxy-game/ui/frontend/src/lib/active-view/report/section-foreign-planets.svelte
T
Ilia Denisov c58027c034 ui/phase-23: turn-report view with twenty sections and TOC
Replaces the Phase 10 report stub with a scrollable orchestrator that
renders every FBS array as a dedicated section (galaxy summary, votes,
player status, my/foreign sciences, my/foreign ship classes, battles,
bombings, approaching groups, my/foreign/uninhabited/unknown planets,
ships in production, cargo routes, my fleets, my/foreign/unidentified
ship groups). A sticky table of contents (a <select> on mobile),
"back to map" affordance, IntersectionObserver-driven active-section
highlight, and SvelteKit Snapshot-based scroll save/restore round out
the view.

GameReport gains six new fields (players, otherScience, otherShipClass,
battleIds, bombings, shipProductions); decodeReport, the synthetic-
report loader, the e2e fixture builder, and EMPTY_SHIP_GROUPS extend
in lockstep. ~90 new i18n keys land in en + ru together.

The legacy-report parser is extended to populate the new sections from
the dg/gplus text formats (Your Sciences, <Race> Sciences, <Race> Ship
Types, Bombings, Ships In Production). Ships-in-production prod_used
is derived through a new pkg/calc.ShipBuildCost helper; the engine's
controller.ProduceShip refactors to call the same helper without any
behaviour change (engine tests stay unchanged and green). Battles
remain in the parser's Skipped list — the legacy text carries no
stable per-battle UUID.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-05-11 14:33:56 +02:00

117 lines
3.4 KiB
Svelte

<!--
Phase 23 Report View — foreign planets section. Filters `planets[]`
to the `kind === "other"` entries and renders the same column set
as the local planets table plus an `owner` column.
-->
<script lang="ts">
import { getContext } from "svelte";
import { i18n } from "$lib/i18n/index.svelte";
import {
RENDERED_REPORT_CONTEXT_KEY,
type RenderedReportSource,
} from "$lib/rendered-report.svelte";
import { formatFloat } from "./format";
const rendered = getContext<RenderedReportSource | undefined>(
RENDERED_REPORT_CONTEXT_KEY,
);
const report = $derived(rendered?.report ?? null);
const rows = $derived(
(report?.planets ?? []).filter((p) => p.kind === "other"),
);
</script>
<section
id="report-foreign-planets"
class="grid-section"
data-testid="report-section-foreign-planets"
>
<h2>{i18n.t("game.report.section.foreign_planets.title")}</h2>
{#if report === null}
<p class="status">{i18n.t("game.report.loading")}</p>
{:else if rows.length === 0}
<p class="status" data-testid="foreign-planets-empty">
{i18n.t("game.report.section.foreign_planets.empty")}
</p>
{:else}
<table class="grid" data-testid="foreign-planets-table">
<thead>
<tr>
<th>{i18n.t("game.report.section.my_planets.column.number")}</th>
<th>{i18n.t("game.report.section.my_planets.column.name")}</th>
<th>{i18n.t("game.report.section.foreign_planets.column.owner")}</th>
<th>{i18n.t("game.report.section.my_planets.column.coordinates")}</th>
<th>{i18n.t("game.report.section.my_planets.column.size")}</th>
<th>{i18n.t("game.report.section.my_planets.column.resources")}</th>
<th>{i18n.t("game.report.section.my_planets.column.population")}</th>
<th>{i18n.t("game.report.section.my_planets.column.industry")}</th>
<th>
{i18n.t("game.report.section.my_planets.column.industry_stockpile")}
</th>
<th>
{i18n.t("game.report.section.my_planets.column.materials_stockpile")}
</th>
<th>{i18n.t("game.report.section.my_planets.column.colonists")}</th>
<th>{i18n.t("game.report.section.my_planets.column.production")}</th>
<th>{i18n.t("game.report.section.my_planets.column.free_industry")}</th>
</tr>
</thead>
<tbody>
{#each rows as p (p.number)}
<tr data-testid="foreign-planets-row" data-number={p.number}>
<td>{p.number}</td>
<td>{p.name}</td>
<td>{p.owner ?? ""}</td>
<td>{formatFloat(p.x)}, {formatFloat(p.y)}</td>
<td>{formatFloat(p.size ?? 0)}</td>
<td>{formatFloat(p.resources ?? 0)}</td>
<td>{formatFloat(p.population ?? 0)}</td>
<td>{formatFloat(p.industry ?? 0)}</td>
<td>{formatFloat(p.industryStockpile ?? 0)}</td>
<td>{formatFloat(p.materialsStockpile ?? 0)}</td>
<td>{formatFloat(p.colonists ?? 0)}</td>
<td>{p.production ?? "—"}</td>
<td>{formatFloat(p.freeIndustry ?? 0)}</td>
</tr>
{/each}
</tbody>
</table>
{/if}
</section>
<style>
.grid-section h2 {
margin: 0 0 0.5rem;
font-size: 1.05rem;
color: #e8eaf6;
}
.status {
margin: 0;
color: #888;
font-size: 0.9rem;
}
.grid {
border-collapse: collapse;
width: 100%;
font-variant-numeric: tabular-nums;
font-size: 0.9rem;
}
.grid th,
.grid td {
padding: 0.4rem 0.6rem;
text-align: left;
border-bottom: 1px solid #1c2240;
}
.grid th {
color: #aab;
text-transform: uppercase;
letter-spacing: 0.04em;
font-size: 0.75rem;
}
.grid tbody tr:hover {
background: #11172a;
}
</style>