Files
galaxy-game/internal/model/game/ship.go
T
2026-01-15 14:42:04 +02:00

79 lines
1.6 KiB
Go

package game
import (
"github.com/google/uuid"
)
type ShipTypeReport struct {
Name string `json:"name"`
Drive float64 `json:"drive"`
Armament uint `json:"armament"`
Weapons float64 `json:"weapons"`
Shields float64 `json:"shields"`
Cargo float64 `json:"cargo"`
}
type ShipType struct {
ID uuid.UUID `json:"id"`
ShipTypeReport
}
type ShipTypeReportForeign struct {
RaceName string
ShipTypeReport
}
func (st ShipType) Equal(o ShipType) bool {
return st.Drive == o.Drive &&
st.Weapons == o.Weapons &&
st.Armament == o.Armament &&
st.Shields == o.Shields &&
st.Cargo == o.Cargo
}
func (st ShipType) BlockMass(t Tech) float64 {
switch t {
case TechDrive:
return st.DriveBlockMass()
case TechWeapons:
return st.WeaponsBlockMass()
case TechShields:
return st.ShieldsBlockMass()
case TechCargo:
return st.CargoBlockMass()
default:
panic("BlockMass: unexpectec tech: " + t.String())
}
}
func (st ShipType) DriveBlockMass() float64 {
return st.Drive
}
func (st ShipType) WeaponsBlockMass() float64 {
if st.Armament == 0 || st.Weapons == 0 {
return 0
}
return float64(st.Armament+1) * (st.Weapons / 2)
}
func (st ShipType) ShieldsBlockMass() float64 {
return st.Shields
}
func (st ShipType) CargoBlockMass() float64 {
return st.Cargo
}
func (st ShipType) EmptyMass() float64 {
shipMass := st.DriveBlockMass() + st.ShieldsBlockMass() + st.CargoBlockMass() + st.WeaponsBlockMass()
return shipMass
}
// ProductionCost returns Material (MAT) and Population (POP) to produce this [ShipType]
func (st ShipType) ProductionCost() (mat float64, pop float64) {
mat = st.EmptyMass()
pop = mat * 10
return
}